Aion launched in late September 2009, and by November I had reported that NCSoft’s report that the game had sold nearly one million copies in North America and Europe. Not only that, but very shortly after release NCsoft released a couple more servers to alleviate load. They did this, of course, with very public opposition to the idea. With any MMO, adding servers within the first month is generally a poor decision, as the iconic mass exodus that follows any MMO’s launch in the first few months is bound to alleviate those overpopulation woes.
So it is not too surprising when Aion announces that they are merging servers:
“I don’t relish the idea of mergers, however, once it is complete you should notice improvements in each of the new server economies, an abundance of players to group and run instances with, a number of great Legions to join or people to form new ones with, and a more tightly knit community.When all is said and done, Aion will be a better game because of the server merge. We’re in the planning stages, and will have more information on the timing and execution in the coming weeks.”
Chris Hager is right! Seriously, he is. Server mergers are not always a bad thing, and can do a world of good to the game’s economies and servers, and often even incite people into resubscribing who may have left due to low population on their server, but an unwillingness to transfer and create a new character.
In the recent NCsoft Q1 report, Aion is down in the West, with the conference call noting:
“As for the Aion performance in the Western market, I should have mentioned that the number of active users has declined since the launch of the retail package in September and October last year. But I’m also very confident that at this point EU/US is able to maintain the current level of active users and since we’re expecting the 1.9 update soon, and also 2.0 in the third quarter.”
More on Aion and the server mergers as it appears.