Archive for the ‘Community’ Category

Community: How To [Not] Play Battlefront II

This may not be particularly surprising, but poking fun at Battlefront II is what all the cool kids are doing this week. The news this week is picking up on a story regarding Battlefront II and its AFK (AFC if you’re on Xbox/Playstation) problem, notably surrounding the cause of this shall-we-call-it player behavior anomaly. Polygon […]

[Community] How Gazillion Entertainment Can Salvage Itself Post-Marvel

Marvel Heroes is dead, and potentially so it Gazillion Entertainment assuming they don’t have the resources to get another game up and running before they declare bankruptcy. With Marvel’s ARPG gone and another game possibly coming down the line, I want to put my money where my mouth is and offer up a few tips […]

[Community] The Sense of Accomplishment, or Buy Our Freakin Lockboxes

Electronic Arts may have won the award for most disliked and tone deaf comment on Reddit in the history of the platform. Those of you who follow Battlefront II are likely aware of the criticisms that the game has received in regards to its progression system, namely complaints that it shamelessly gates power behind random […]

[Community] The Internet Dances on the Grave of Neogaf

Let’s be clear on one thing: The death of Neogaf was guaranteed a long time before this last week’s revelation, thanks to a closed door policy and a¬†sycophantic owner/moderation team whose policy can essentially be summed up as “no dissenting opinions.” I’d be lying if I said that I didn’t spend a lot of time […]

[Community] Wild West Online, Another Bad Weekend, and Humble Pie On Refunds

Wild West Online might be the worst game of 2017, and its alpha weekend rollout might be the worst pitch to buy a game that I have seen since The WarZ did it years ago, but I have to give some kudos to the team. Let’s talk. This weekend marked the second alpha test weekend […]

[Community] Turbine Is Now Making Mobile Junk

Turbine is a hard company not to view in revulsion, considering that the company interest in developing real video games probably left when Lord of the Rings Online and Dungeons and Dragons Online were spun off to Standing Stone Games, the rather underhanded way in which Turbine scraped what little they could off of Asheron’s […]

[Community] Wild West Online, Everquest Next, and Guaranteed Refunds

I refuse to advocate or advertise Wild West Online’s preorder scheme, but I am going to tell you why I don’t trust buying into it and how it all comes back to Everquest Next, zombies, and Sergey Titov. As one of the most incompetent and shady developers in this industry, MMO Fallout takes great caution […]

[Community] PC Gaming May Not Be Dead, But Lawbreakers Is Starting Out Weak

Cliff Bleszinski has a long history with PC games, although you may not know it if you just started gaming within the last ten years. For a while, Bleszinski had a great relationship with the PC platform, until Unreal Tournament allegedly sold quite poorly on the system (according to Gamespy online stats from the time), […]

[Community] Mob Mentality, Jason Vorhees, and Website Policy

For this week’s Community article, I’d like to bring up as subject that has been discussed to death over the past few years yet still remains a pervasive issue in not just the gaming community, but virtually every aspect of human life especially when the internet is concerned: Mob mentality and the internet’s ever populous […]

[Community] Why the Marvel Heroes Store Change Matters

Last week MMO Fallout reported on Gazillion Entertainment reducing the price of storage by 50% and refusing to reimburse people who had already made purchases. I’ve seen a lot of discussion on this, both for and against the decision, and I wanted to discuss why this is a topic that needs attention. First off, let […]

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