Archive for the ‘Community’ Category

[Community] Is Ragnarok Online 2 Pay To Win?

Does Ragnarok Online 2 have a pay to win system? I’ve asked around about this and the best answer I’ve been able to come up with is “in a sense, yes, but nothing drastic.” I ask this because Ragnarok features a VIP system, similar to that found in games like Age of Wushu, where players […]

[Community] RuneScape: Observations From A Noob

RuneScape has become too friendly to new players over the years, at least that is what many longtime players will tell you. But is there truth to that statement? Muggiwhplar over at Tip.It says no, and argues that the introduction of Evolution of Combat (RuneScape’s combat overhaul) has made the game less friendly to free […]

[Community] The Move That Saved The Old Republic

Massively has a great article covering James Ohlen’s comments at GDC about how free to play saved The Old Republic. When free-to-play launched in November, it “blew all expectations out of the water,” said Ohlen. Subscriptions started going up again. Concurrent players on the servers went way up. Both of those statistics continue to rise. […]

[Community Concerns] Truth To Source Material

In case you hadn’t noticed, we are in what is essentially Neverwinter Week here at MMO Fallout. This week’s Community Concerns goes back to the actual community. In this case, user Shroom Mage over at the forums gave a great explanation as to why Neverwinter, despite some complaints from gamers, is still a Dungeons […]

[Community] Must We Threaten To Sue Over Everything?

As you all know, The Secret World went Buy-to-Play, dropping the required subscription in return for giving subscribers more perks and allowing the unwashed masses to play (and presumably spend some cash in the cash shop) by simply picking up the box copy. Like any other town with a bridge to live under, there is […]

[Community] First Impressions Are Everything

Jbuck1984 over on Reddit wants RaiderZ developer MAIET Entertainment to know that it took him ten minutes to decide that the MMO wasn’t worth investing the time into. Simple: Upon entering the game, Jbuck1984 was immediately greeted by a spam bot that could not be blocked due to poor UI and an impossible to read […]

Bigpoint Lays Off 120, Halts Development in United States

Bigpoint has abandoned development in the United States, according to a news piece by Gamasutra released today. The bad news comes alongside even worse: 120 employees have been laid off from the free to play publisher, over a third if whom are from the San Francisco studio. The layoffs are due to the cost of […]

Derek Smart Returns: Free To Play, Line of Defense, Lockboxes

It’s been a while since we last talked to Derek Smart. A year and a half, almost, if you’ve been keeping count. Last time we talked about Quest Online and Alganon, focusing on aspects of free to play and how Quest Online was promoting the game. With the approach of Line of Defense and a […]

Working Out A Bounty System

A bounty system is to sandbox MMOs like peanut butter to fluff on a sandwich perhaps with a glass of cold milk on the side (soy or almond if you prefer). While the sandbox purists will say that developers should just allow players to run their own bounty system, because risk is just part of […]

Monday Night Cap: Daily Questing

Welcome to your night cap, for Monday September seventeenth, star date two zero one two. Daily activities are a great way for MMOs to keep their communities interested and playing. From a design stand, it directs the more casual crowd to a list of chores that can be completed even if the person doesn’t have […]