• Category Archives Killing MMOs
  • Uninstall Your Free To Play Games, Namco Says They’re Low Quality

    Today I uninstalled my entire catalog of free to play games. RuneScape, Lineage II, DC Universe, City of Heroes, Everquest II, Alganon, Dungeons and Dragons Online, Lord of the Rings Online, Pitchblack, Star Trek Online, Hello Kitty Online (it was for screenshots for articles), Missing Ink, Gods & Heroes, Fallen Earth, and Age of Conan, and Team Fortress 2. Sure I was enjoying these games, but it wasn’t until Namco pointed out that they “can’t be high quality,” that I realized how fake and empty my enjoyment was. I mean, sure I was having fun playing through my dwarf fighter for absolutely free, but was I having the kind of fun I could be having by buying another PacMan re-release? I think not.

    But Olivier Comte is right, the free to play industry is harming big budget titles. Just look at Modern Warfare 3, which sold 6.5 million copies in the first 24 hours. Or Skyrim, which sold 3.5 million copies on its opening weekend. Or hell, Portal 2 sold millions just in retail, not counting Steam sales. The point is that those games would have sold even more if there weren’t disgusting, greedy developers letting people play their low quality games for free. If there weren’t independent developers peddling their wares for sub-premium prices, maybe developers of real video games could have their voices heard without buying huge ads on gaming websites.

    “The business model for smaller, easier titles is making an expectation to consumers that is whittling away at AAA development.”

    Exactly.  Just look at the substandard titles that are set to launch as free to play. Planetside 2? Bound to be a failure. Ghost Recon Online? What was Ubisoft thinking? Jagex’s Stellar Dawn and Transformers MMOs? Hurting the industry. Hell, i’d venture that DUST 514 will result in the cancellation of Modern Warfare 4, because who can keep up with low quality, but free games?

    Sure some people might say that these are the rantings of a developer publisher seeing the market shifting and, rather than accommodate for the changes by shifting their development system, decides to throw a tantrum in the Walmart parking lot and blame their perceived future losses on the customers.

    But that’s just my opinion, I could be wrong.


  • “No Intention At This Time”

    People who read this website know that I am a free market capitalist, so my response to changes in the business model is simply that consumers should, and will, vote with their wallets and their mouths. If a developer does something you don’t like, don’t give them your money, and let them know exactly why in a civilized manner. Marketers are people just like you and me, we need a decent amount of feedback in order to know what players are dissatisfied over.

    I think we understand by now that the phrase “at this time” is a back door to allowing a company to do a complete one hundred eighty degree turn on their policy at some point in the future. The safe route for navigating the “at this time” phrase is to remind yourself not to translate the phrase into “we don’t want to do this,” but as its more accurate “we would like to do this, but we feel that the market/demographic may not be receptive to it at this point, or we feel a reminder that we are not doing said action at this exact moment in time will satisfy some of our uneasy customers who we plan on convincing over the next few months.” After all, how many times have you heard “we have no intention at this time of (adding free to play/shutting down/merging servers/cash shop/etc)” only to have that same event occur within a year or two?

    “At this time” is still an interesting phrase. After all, for all of us who see it as a verbal form of twirling one’s mustache nefariously while slyly directing the movie’s hero toward the entirely not poisoned glass of wine, there are plenty more who buy into the false promise that it usually accompanies, and it appears to still be a viable marketing tactic. Turbine recently released non-cosmetic gear on their cash shop for Lord of the Rings Online, breaking their previous commitment but justifying it over the virtue that the armor is relatively low-tier. Oh and,

    “Furthermore, we have no intention at this time of selling any raid gear in the store.”

    At least not until metrics come back on the recently added gear to let us know if enough people are willing to throw money into the system. Again, as a capitalist I am personally unopposed to the idea of Turbine selling gear for stats. I think Turbine has proven itself responsive enough that if the community backlash is strong enough, they will indeed take the offending items down. For others, however, the message isn’t heard until the servers are a ghost town, and usually by then it’s too late.

    But then again, I’m a capitalist, and if an MMO bankrupts due to poor design decisions, it is entirely on the heads of the developer.


  • A Bounty Reward System Sounds Delightfully Prone To Abuse

    I would like to use today to announce my recruitment for the official MMO Fallout guild presence in the upcoming sandbox MMO Dominus. Now as you all know, the traditional MMO Fallout guild presence involves little presence, organization, or the actual existence of a guild. Rather, we log in at random times, don’t have much interaction with one another, and occasionally say hello in regional chat. In this sense, MMO Fallout remains the top guild in every MMO, made up of the seventy odd percent who are not voluntarily in a guild. On the other hand, the MMO Fallout guild carries the greatest amount of bots and mule accounts known to man, but those aren’t acknowledged as real players.

    Essentially the MMO Fallout Dominus guild is based on one premise: Farming bounties. Dominus recently announced the Bounty Hunter system, where a player can place bounties on another player’s head, and other players take up the bounty and attempt to kill said player. As a member of the Dominus MMO Fallout Bounty Hunter Farming Guild (or DMFBHFG for short), you must be skilled in at least one of the following:

    1. Singling out the rich: We need to know who the rich players are, as they have the most money to put on bounties.
    2. Harassing the rich: For this we need a strong fighter, someone who can take out a rich, likely well equipped person repeatedly. Trash talking and perhaps a degree in trolling or flaming is also a necessary skill.
    3. Must have no qualms about shooting unarmed coworkers in the face.

    You see, the end-game here is for one member of the crew to target a rich player and continuously harass him until he places a bounty on your head. Following, another member of the guild (not affiliated through any tags) will take on the bounty and shoot you in the face. You will have ample time to store any valuables that might be lost upon death, and the earnings from the bounty will be split evenly between the hunter and the hunted.

    As the limit for how many people can take a bounty is ten, the guild will preferably be composed of eleven members, ensuring that no one else is able to take on bounties for our members. Remember, this is all satire and the point is to discuss potential exploits in a bounty hunter system.


  • Mabinogi Celebrates New Year: Offline Indefinitely

    Given the recent malicious activity that has been taking place in-game, it is with much disappointment that we announce that we will take the Mabinogi game service offline temporarily while we work to remedy these issues.

    This isn’t the first time Nexon has shut down Mabinogi to combat real world trading and bots, they did it back in October for somewhere around a week. Not that hearing one of Nexon’s games having problems with real money trading and rampant botting is surprising, to say the least, but hearing that the publisher is making some tough decisions to eradicate the trouble makers is worth an ear.

    Mabinogi went down yesterday before 7pm pacific with no estimated time to return. We will update with a new post when more information is available.

    Please do know that we do not make this decision lightly.  In light of all the tickets and forum posts (which we do read) of this malicious activity, we feel that we have no choice but to take the game down in order to prevent any further malicious action.

    (Source: Mabinogi Website)


  • Oh Joy, The Sony Hackers Are Back!

    Apparently someone is nostalgic for seven months ago when Sony’s services on Playstation 3 and PC were offline for weeks on end after a hacker broke into the database and walked out with a cartload of personal data. Thankfully, in their usual fashion, the Denial of Service group Anonymous has released a video in advance, warning Sony of an impending assault on their servers over the company’s support of SOPA (Stop Online Piracy Act) which is being heavily criticized for claims that it infringes on first amendment rights and will cause even more stability and less security on the internet.

    Does Sony support SOPA? This is the fun part, they don’t. All three console manufacturers (Sony, Nintendo, Microsoft) pulled their support of SOPA after heavy public backlash, although Sony is technically part of the Entertainment Software Association, who do still support SOPA. I suppose being right “in a manner of speaking” is still better than rushing out of the starting line with your shoes tied.

    With luck, Sony still has the phone numbers of the Federal Bureau of Investigation from the last time. Looking forward to the arrest articles.


  • World Of Warcraft Legitimizes Gold Buying, Tradeable Cash Shop Pets

    I thought I smelled something burning while on the drive back home today. Games like Eve Online fight gold farming by allowing people to purchase game time and sell it for in-game currency. This serves the purpose of keeping the big players playing (for free) while allowing people who need an influx of cash to do so without dealing with Chinese identity thieves. Games like Hellgate Global allow players to trade items they purchased from the cash shop in-game for currency, offering the same system but with a different virtual currency.

    World of Warcraft recently released a new cash shop pet, but with a twist. This pet can be traded in-game for gold, and the function is deliberate:

     While our goal is to offer players alternative ways to add a Pet Store pet to their collection, we’re OK with it if some players choose to use the Guardian Cub as a safe and secure way to try to acquire a little extra in-game gold without turning to third-party gold-selling services.

    It’s up to the Warcraft community to decide how to take this move, but for all intent and purpose Blizzard has begun selling gold for real money. There isn’t much of a difference between selling something, and selling a coupon to get something for free at the same price as simply buying it outright.

    Check out the rest of the page here.


  • Week In Review: Keep Your Origin Account Safe Edition

    Today’s week in review is a bit more interesting than previous works, if I do say so myself as an unbiased outside source. As far as MMOs go, I’ve been spending a lot of time in Lord of the Rings Online with my pitiful leveling speed in an already slow to level game. Currently I am either level 27 or 28, somewhere in the Lonelands working on book 2 of volume 1. To give a better idea of my placement in the storyline, consider the length of a football field, and my position is the Thursday before the game even begins.

    I normally prefer games that don’t rush you to end-game, but with Lord of the Rings I think I’d prefer a system that simply doesn’t see three or four level differences in between chapters. Completing a single level 25 quest only to see the following be level 29 is like getting a glimpse of sunlight only to be dragged fifty feet underground and start the process of digging up to the surface all over again.

    1. Banned In One Game, Banned In All: EA Origin

    Consider this the controversy of the week. Players are understandably angry over comments made by EA Games today regarding the recent Battlefield 3 beta launch. On the beta forums, a DICE employee Bazajaytee posted a warning to players that playing on modified servers could result in your account being compromised, stats to be altered, or even banned from EA Origins.

    To complicate matters further, Bazajaytee posted further along in the thread that “if your account gets banned, it does mean that any EA game you have on your account would also be unavailable.” This is concerning, considering my time in the Battlefield 3 beta I could see modded servers directly in the server browser. Will EA be actively removing the modded servers from the browser? Is it possible to join a modded server through the quick join button, and if so does my entering a random server and capturing a point to see +20,000,000 experience put me at risk of being banned and losing access to my other games?

    I hate to use the L word, but this sounds legally questionable.

    2. The Feeling Of Playing Torchlight, But In An MMO

    I love Torchlight. Granted, I bought it way back when it was released and never got around to playing it up until a few weeks ago, but nonetheless I consider myself a big fan of the game. Shortly through my playthrough, I started to understand the positions of people I’d seen posting on the MMORPG forums, about how Torchlight is the game MMOs should aspire to be more like.

    So I started taking a list of things I enjoyed about Torchlight that I hated with an MMO. Loot became a thing of the past, because all I had to do was send my wolf off to town to sell my things. Gone were the days of trudging back to town with my pockets full every fifteen to twenty minutes, or doing side by side comparisons of what to keep and what to destroy based on its worth. All I had to do was move the items to my pet’s inventory and click a simple button, and two minutes later my trash became cash. As for my cash, I think I’ve spent most of it on reviving myself over buying anything. The enemies I’ve fought drop so many health and mana potions, not to mention I picked up a heal self spell, that I’m never in need of resupplying.

    My favorite part, without a doubt, is upgrading my gear. My weapon cycles maybe once every ten levels, but the feel of finally getting my hands on a more powerful weapon is exhilarating. At one point, I came across a ram head-shaped one-handed mace that carried almost double the attack strength of my sword. So, ditching my sword and equipping the mace, I threw myself into the nearest crowd of mobs and bathed in their blood and crushed bodies. The weapons feel powerful, as though my mace is actually busting some skulls.

    That being said, Torchlight also shares my frustrations with MMOs, specifically in the sense that bosses are just bigger versions of existing mobs but with more health, higher defense, and more powerful attacks. Unfortunately with the game’s hack and slash nature, I probably haven’t noticed if any bosses had the capacity for more intelligent tactics than chase player -> attack player, because I’m too busy breaking kneecaps and setting my pointer finger up for early onset arthritis.

    3. I Can’t See Why An MMO Lottery Wouldn’t Work

    I see this a lot on various game forums, the question generally comes up of “why can’t we have a lottery where players buy tickets and then at the end of the month a winner is decided for the jackpot.” The discussion then rises and buckles under the complaint that players would be rich through sheer luck and with no time invested. Now that is half of a lie.

    The real issue that players oppose is the time invested aspect over luck. It has nothing to do with luck, luck is an inherent system in MMOs. After all, it is luck that I managed to kill thousands upon thousands of dragons and never obtained their rarest drop over the course of a few months and a hundred hours of grinding, while the other guy managed to saunter in and grab two of them in a good long five hour play session. If people didn’t like the idea of getting rich in MMOs based on luck, we wouldn’t have any of the systems that we do, and most of your items would be completely useless thanks to high drop rates.

    So forgetting luck and throwing off time invested, why not have a system where players can buy lottery tickets and have the chance at winning the pot? It’d be a great idea for a money sink, all the rich players who would gamble away their riches in a lottery and never win anything, with a percentage of the total amount invested going to the actual payout.

    4. The Fact That TOR Is Still Buyable Concerns Me

    Ever since Bioware announced that The Old Republic preorders would be throttled to allow for a smooth launch, the chatter has not died down at all. Now, we know from an EA financial release that The Old Republic has already become the best preorder title in EA’s history, but the fact that the game is still for sale with release just months away raises a few questions.

    The optimist in me is saying that this is a result of Bioware upgrading their server structuring as the preorders continue to roll in, upgrading stability and adding more servers where needed. The pessimist in me says that players are going to be greeted by the exact same closed door server queue that the throttling was designed to prevent, or just temporarily barring accounts on launch day under the name of “first come, first serve.”

    As much as I try to ignore the pessimist in me, he is loud, obnoxious, and unfortunately has his moments of insight. The Old Republic’s launch in December is going to come under heavy scrutiny if Bioware doesn’t ensure smooth sailing from the get-go, which as previous titles have shown is akin to the Wright brothers attempting to invent an airplane that not only flies but performs so well that no future model could improve upon it.

    5. You Know What? I Don’t Want Those Games Back.

    I talk about nostalgia a lot here, but push coming to shove I don’t think I’d want a lot of those old, missed MMOs back in action. I recently got my hands on Freedom Fighters on the PC, and with all that I remembered about it I stopped playing the game about a quarter of the way through the story mode because I just couldn’t stand it anymore. The game was not as I remembered playing it back in 2003, just because I’ve become so accustomed to things changing and, for the most part, getting better.

    I didn’t remember the game handling so clunky, or the areas that would instantly kill you if you didn’t perform an action somewhere else, or how your weapons had near zero accuracy. As a result, Freedom Fighters just doesn’t have the same place in my heart that it did before I installed it. So in that sense, I’d like Tabula Rasa, Chronicles of Spellborn, Shadowbane, and the other games to stay where they are: Dead. Otherwise you’d be killing my youth.


  • Uncharted Waters: Spam MMORPG.com, Win A 3DS

    Under the risk of a new “spam Omali’s website with expletives and win a free iPad,” contest, I must push on. This story was tipped to me by Vetarnias on the MMORPG.com forums. gPotato isn’t the first developer to have a “review our game and have a chance at winning a prize” contest, but considering the number of deleted topics at MMORPG.com’s Uncharted Waters Online forums, I’m guessing they didn’t consult their target before running said competition.

    Back in June, Uncharted Waters launched a two-tier contest. The first, create a new character and hit level 80 and the top three achievers will win iPad 2′s. It’s important to note that use of cash shop items to speed leveling is completely within the rules. The second? Spam MMORPG.com and win a 3DS.

    Yes, write a review (read: a positive review) or helpful commentary and win either a Nintendo 3DS or a cash shop ticket. The contest page even provides a handy link to the MMORPG.com UWO forums for maximum efficiency. And if you don’t have an MMORPG account, well you can sign up for one just as easy as pie. The promotion is over, the contest ended on the 30th of July, and if you look on the forums the posts have been removed by moderators.

    It is unclear if NetMarble and gPotato are going to still be giving out the 3DS given all of the candidates have had their reviews scrubbed. I scoured the forums for any posts between June 20th and now (not a difficult feat as the forums see only a handful of posts each day), and couldn’t find any mention of the contest anywhere, or anyone actually being awarded the prize. Perhaps this whole ordeal is being quietly swept under the rug.

    I think a better question to raise here would be if this falls under the jurisdiction of the blogger disclosure laws by the Federal Trade Commission. If it does, and the users who won either of the prizes were in the United States, that person could fall under some heavy penalties for not disclosing in his endorsement that the article was written in return for a gift.

    Interesting situation all around.


  • Taking My Franchise Ball And Going Home…

    I want you to think back to when you were a kid. If you grew up in a neighborhood like mine, you will be plenty familiar with that one kid who owned “the ball.” The ball was great for any activity; dodgeball, kickball, etc, but instead of being content with the games everyone wanted to play, this kid also happened to try and propose the most inane rules and games, the kind that could only be thought up in the mind of a child with a thirst for power, and of course when his ideas were shot down as “stupid,” he would pick up his ball and go home in a huff, ruining the game for everyone.

    THQ has stated that there isn’t much of a future to the Red Faction franchise thanks to the poor sales of recently released sequel, Armageddon. All of this occurred while myself and the rest of the core Red Faction fans have been screaming from behind the fence: “That’s because you gutted the core gameplay!” I don’t know what THQ was thinking, but somewhere along the line of development they said “let’s take this sandbox-style, open world destruction-oriented shooter and turn it into a linear, underground shooter with destruction merely being a gimmick.” Red Faction: Armageddon wasn’t a terrible game, it was just a mediocre third person shooter with destructible environments. I understand the cost in developing games, but it takes a special kind of company to gut the core features of its game, and then throw a temper tantrum when the community doesn’t respond positively.

    And this exists in the MMO realm, to bring full circle. Cities XL is a great example of a service I suggested should have been provided for free, as any other company would have been able to set up. Instead, Monte Crisco set up the multiplayer so that when a very low number of buyers subscribed, they picked up their ball, gave the players a big middle finger, and waltzed home. Of course, like their childhood pissant equivalent, Monte Crisco walked right into traffic, being hit by a fast moving automobile, and went out of business just a couple months after to the sympathy of probably very few.

    And since I’m already gaining the ire of the Mortal Online group, I’ll add that to the list as well. In an earlier article, I talked about how Henrik Nystrom is not against selling the game if it doesn’t start pulling in more customers, but he added in an almost taunting fashion the “well when we do sell it, the company we sell it to will probably gut most of the hardcore features.” That goes even further, rather than just picking up the ball and leaving, it turns Star Vault into the guy standing in the middle of a public library with a can of kerosene and a pack of matches shouting “you cheap bastards better start donating more or I’m going to burn this goddamn building to the ground!” Throwing your company’s lack of success out into the open does not lead to its intended outcome, in this case being more people purchasing. Rather, in the case of the library, less people are going to walk in as the librarian starts soaking the carpet, for fear of getting caught at the wrong time, and burned to death inside the building.

     ”Well a lot of the MMO market is this very test and react place, where for better or worst many people throw as much rough but playable content at their customers to see what they will respond to – then just give them more of what they seem to like.”
    -Stephen Calender

    Stephen Calender is correct. Not all decisions a company makes will be winners, but as I’ve said in the past, their response is what will ensure the company’s viability in the years to come.


  • Marvel Appoints Bill Roper As Vice President

    At one point working on MMO Fallout excavated a tiny part of my brain, and replaced it with a long list of industry names and their associations. So any time I hear the name Bill Roper, David Bravik, or Max Schaefer, the “Flagship Studios” red alert goes off and won’t stop buzzing until I finish writing the article.

    I received a few emails after I wrote the previous article as to why I picked Bill Roper’s name first in the list of people who incite arguments, if I knew something I couldn’t talk about or if there was some connection between Bill Roper and Marvel. Anyway, my point is that my readers are fairly prone to conspiracy theories, knowing my past history of jokes and mild hints coming true.

    Anyway, Marvel announced today that Bill Roper has been appointed as Vice President. The ex-Blizzard, Ex-Cryptic Studios developer joins the team and will undoubtedly have his eyes set on the gaming portion of Marvel. It’s worth specifying that this is Marvel that Roper is VP of, not Gazillion Entertainment, makers of Marvel Super Hero Squad Online and Marvel Universe.

     ”We are pleased to have Bill join our team. With 17 years of experience in the worldwide gaming industry, we are confident that Bill has the creative vision necessary to help guide the next wave of development and product for DIMG’s Marvel Games.

    You can all just leave your wallets at the door.

    Source: Massively



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