Gala Networks has announced that the upcoming update to Allods Online, titled Path to Victory, will bring with it the ability for users to generate their own dungeons and game content for everyone to enjoy. Coming June 5th, Path to Victory adds towers to private islands which generate gold income and consumables for powerful spells. [...]
Archive for the ‘Allods Online’ Category
Allods Online Receives Subscription Server In Russia
January 16th, 2013
Omali Back when Shadowrun Online was still seeking funding, I noted a pretty cool feature of the game’s payment model. Two versions of the game are being released, with the first being your basic free to play model: no upfront fee but with a cash shop carrying your general assortment of microtransactions. The second, the “campaign” [...]
Nominations For Golden Joystick Awards/GDCO
August 25th, 2011
Omali The Golden Joystick Awards have been running for 29 years, making the ceremony older than a good amount of the people reading this website. Every year, games compete in a number of categories from shooter to adventure and everything in between, with the voting determined by viewers like you. This year marks the first year [...]
Holy Charm! Charms Are Free in Allods Online
March 2nd, 2011
Omali Previously on MMO Fallout: In the July 7th patch, Fear of Death is going to be removed and replaced with item curses. When a player dies now, there is the chance that a curse will land on a slot in their inventory. If the item is rare (Rare, epic, or legendary only) the curse will [...]
gPotato: Pat On The Back Or Palm To The Face?
July 24th, 2010
Omali Back before Mortal Online launched, I believe it was Henrik who said Star Vault could easily find a publisher, but they would be forced to alter a lot of the game’s content in order to please them, and allow the game to ship. Since then, I’ve been thinking about the relationship many developers have with [...]
Allods Online Replaces Unpopular Debuff With Unpopular Debuff
June 25th, 2010
Omali Previously on MMO Fallout: You heard it poorly translated here first, MMO Fallouters! It’s good to see that the word has finally reached Astrum Nival, even with all the Western Allod’ers whose “Russian friends” claim that the Russian version is now “a barren wasteland” and are not trolling at all I swear. There are a [...]
Have You Revisited Your Old MMO Today?
May 23rd, 2010
Omali We all have those MMOs that we’ve quit for various reasons: Lack of depth, that one annoying feature, lag, abundance of bugs. I, to set an example, recently started playing Fallen Earth again, which I had quit shortly before picking up Aion in late October. What I found was a much improved game, not to [...]
Gala-Net + Astrum Nival: Clarification and Fear Of Death
April 14th, 2010
Omali And I shall whisper, no. Being the publisher of an MMO is hard work; your tasks are relegated to bug reporting, polishing upcoming versions, localization, and running events. You don’t fix bugs and you can’t add in any features, and you serve essentially as a franchise for the MMO in question. A lot of people [...]
Allods Online: Whoops, Our Bad
March 2nd, 2010
Omali Allods Online is a great example of how a title can grow under the guise of a World of Warcraft clone, gain the attention of both gamers and publications as a beacon of individuality in the WoW Clone genre, pull forward and grow a community that could rival the Darkfall community in terms of loyalty [...]
Gala-Net Responds: Prices Coming Down, Point Is Moot
February 23rd, 2010
Omali When Cryptic Studios announced that the upcoming expansion to Champions Online, Vibora Bay, would be a paid expansion, the reaction from the community was nothing short of explosive. Players saw an expansion adding in what should have been added in (a fill-in for the late game leveling gap), and overall were quite offended at having [...]
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