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  • RuneScape: Members Trial Much More Likely

    If you had asked me one year ago if RuneScape should have a members trial, I might have said no. Not that such a program wouldn’t be beneficial, but that the rampant amount of cheaters that plagued the game at the time would use the opportunity for free membership, no matter how short, to bot more valuable members items and upend the economy even more. Now that the bots are no longer an issue, there isn’t much of a reason not to allow free players to experience membership.

    Not to say that RuneScape’s free version is low quality, but the skills accessible to free players are (for the most part) a far cry from the variety offered in membership. Of the twenty five skills, free players can access sixteen. Seven of those skills are combat related (Attack, strength, defense, constitution, magic, ranged, and prayer). Of the remaining nine, three (woodcutting, fishing, mining) are basic harvesting skills, five (runecrafting, crafting, firemaking, smithing, cooking) are processing skills that revolve around taking raw materials to a place and using them on a thing to create finished stuff, with Dungeoneering bringing up the rear as a combination of all of the above in a secluded area.

    Members, on the other hand, is quite a different game to its free to play brother. Weapons and equipment sets with special effects add a whole new level of strategy to combat, as do potions, poisons, curses, new magic books. Skills like summoning can dramatically alter a person’s experience from combat to simple resource gathering. Farming requires time management and mobility while slayer introduces the player to combat that requires more strategy than fight, fight, eat food, kill.

    In 2010, Jagex did attempt a membership trial for a week in July, but the program was bogged down by a few unfriendly details. Players were required to submit credit card details, which was charged for $5.95 and set the player up with an automatically recurring subscription. Only if the player unsubscribed during those seven days would the deposit be refunded.

    To Jagex’s defense, and as I’ve already said, an unrestricted membership trial at the time would have upended the RuneScape economy table, riddling the members worlds with even more bots than were already present. With the bots absent, there isn’t much reason for Jagex to not offer a taste of membership to free players.

    Other than that I have no opinion.


  • Sony Shuttering Everquest On Mac

    Everquest on Mac is interesting, to say the least. Almost like Everquest Online Adventures, Everquest Macintosh is a rather different game than Everquest on Windows. Released in 2003, EQMac lost pace with Everquest’s development a long time ago, leaving it very far behind in terms of development. But even without the same level of support as standard Everquest, the servers have gathered a rather close community of players, not to mention regular events with Sony staff. So, naturally, more than a few hearts will be broken with the announcement that Everquest Mac will be shutting down in March.

    On Thursday, March 29, 2012, the Al’Kabor server and the EverQuest: Macintosh Edition will be closing. EverQuest: Macintosh Edition has had a wonderful run, seeing an incredible tightly-knit community band together to accomplish feats of heroism that remain unsurpassed in the annals of MMORPGs. Overcoming the challenges of the Planes of Power in their near original form is not a task for those who are not dedicated to victory, and we here at SOE are in awe of your dedication and commitment.

    As far as compensation goes, Sony is going as far as sending a check by mail if you paid far in advance via SOE game cards or other retail cards.

    We will stop all billing for EverQuest: Macintosh Edition on January 31, 2012. For players who have purchased prepaid time via a membership/subscription plan, SOE Game Card or other retail game card that extends the subscription period past January 30, 2012, SOE will provide a pro-rated refund for the time left on the subscription after that date. If a valid credit card is active on your account, any refund will be applied to such credit card. If your account is paid via an SOE Game Card or other retail game card, we will send a check in the refund amount to your current billing address within 90 days after the game ends. Please be sure to update your email and mailing address in your Station Account as this may be critical to the refund process.

    It’s always disappointing to see a game shut down, especially in cases like this where only a specific section of the community is being cut off.

    (Source: Everquest Forums)


  • Everquest Officially Free to Play in March

    Someone call my doctor, nutritionist, and accountant, and find me enough provisions to last until I die. With Sony’s multitude of announcements over free to play, the titles have been falling like dominos. Everquest 2, Planetside 2, DC Universe, Pirates of the Burning Sea, and the possibility of Vanguard at some point, the idea that Everquest might go free to play is both exciting and unsurprising at the same time. So, behold! Everquest is moving free to play in March.

    So what can I expect for free, you ask patiently. Everything, well mostly. Everquest is following a similar tier of payment to its predecessors. Tiers are divided between free, silver (past subscribers and gold subscribers. Free players have access to all content up to the seventeenth expansion (House of Thule) with Veil of Alaris purchasable. Free players are restricted to Human, Erudite, Barbarian, and Gnome races, as well as warrior, cleric, wizard, and rogue classes, with the rest purchasable. Free and silver members are also restricted to rank 1 spells, among a few other restrictions you might expect. Bag slots, mail and chat, guild, coin purse, quest limit, etc.

    you can find the whole matrix here, there is really too much to discuss here.

    More on the transition as it appears.


  • Jagex Unveils ‘Optimus’ Anti-Bot Technology

    I don’t think I’ve used that screenshot in almost two years. Last October, Jagex accomplished what many of us had thought to be impossible: busted a grand majority of the bots in RuneScape in one single move known today as Bot Nuke Day, or Project Clusterfutterer. The update demolished reflection and injection bots, or 98% of the bot community according to Jagex’s estimations, and has proven to be successful enough that 40% of the player base was banned within the following month.

    On the main RuneScape website, Jagex is enjoying their recent major victory over a major bot writer in a recently settled case, and they announced plans for even more bot eradication, this time focusing on the more basic bots that auto-click or search the screen for specific colors.

    We remain committed to our ongoing work to ensure that the successes of Bot Nuke Day are never undone by staying a few steps ahead in the arms race with the remaining bot developers and gold farmers. We’re already well underway with our next generation of anti-botting software called Optimus, which is going to be released shortly, and we’re also currently developing ways to remove the remaining screen-scraper bots from the game. We’ll also be continuing to fight gold-farmers on every front.

    Jagex has done quite a bit over the past months to completely rid their game of cheaters and scam artists, from the bot nuke back in October to the removal of popular gambling tools. With the upcoming Stellar Dawn and Transformers Online, Jagex losing their reputation as saturated with cheaters can only boost the game’s receptions.


  • Star Vault Interim 2011 Report

    I apologize for the poor translation. Finances have been translated to USD using rates provided by Google and accurate as of January 25, 2012. All of this information was sourced via official financial documents translated through Google translator. You can view the original document here.

    Star Vault has released its combination Q4 and 2011 Interim Report, showing a decrease in subscriptions and a continued drop in profit. In addition, the company has announced an unspecified number of layoffs.

    Q4 2011 Points of Interest:
    Net Sales: $82,661 (from $103,515 in Q3)
    Profit after Finances: $-123,119 (from $-105,623 in Q3)

    Subscriber numbers were down in Q4 compared to Q3 (which saw a jump in sales but lull in subscribers). Star Vault attributes this to the game being difficult to new players. The number of forum members increased by about 600.

    Interim 2011:
    Net Sales: $408812 USD
    Profit after financial items: $-505,751

    Earlier in 2011, Star Vault voted for the sale of 9.9 million shares, bringing in $528,000 (before transaction fees) to repay a loan. In June, Star Vault announced partnership with LeKool for publishing Mortal Online in China.

    In order to reduce costs, Star Vault has reduced its number of employees.

    Star Vault has over the past year undergone some changes and we have among other things, forced to revise the previous target to achieve breakeven in 2011. One reason for this was to Mortal Online has not adhered to the players’ high expectations and that Star Vaults cost base has been too great. We have learned lessons from what happened during the journey and is working hard to develop the game in the right direction. One change we have implemented to reduce the above cost base is above all that we have reduced the number of employees and instead will make use of consultants as necessary.

    With the release of Dawn and Territory Control expansions, Star Vault hopes to make Mortal Online the most challenging PvP game.

    And the moment that we were all waiting for, Henrik’s statement on the state of the game.

    With our current cost structure of the Board believes that we are very close to achieving break-even, a goal we hope to achieve during the second quarter of 2012. We have a strong belief in Mortal Online, and still see great opportunities in the market we are.


  • Blizzcon 2012 Cancelled, Blizzard Too Busy

    Since 2005, Blizzcon has been a place of reveals, a chance to check out new Blizzard games early, and an opportunity to see just how scantily clad a Blood Elf can get. However, in a nod to Blizzard’s current heavy work load, Blizzcon has been canned until 2013. Currently, of course, Blizzard is on full production of the next World of Warcraft expansion, the next Starcraft 2 game, Diablo 3, and the mysterious Project Titan, among other projects.

    It’s easy to forget just how much work and money goes into a convention, that could be better spent on development and marketing. Still, no doubt players will be disappointed if they had a costume set up to show off this year.

    Until next year, friends.


  • RuneScape Raising Prices: Grandfathering In Current Subscribers

    RuneScape is one of the cheapest subscription MMOs currently on the market. Due to increased costs of production and maintenance, in 2008 Jagex increased the price of RuneScape’s membership from $5 USD to $5.95 USD. Just today, the developer announced another price hike, and it is a rather notable increase (based on the previous price). Monthly subscriptions will be increasing from $5.95 to $7.95 monthly starting February 1st.

    In appreciation of our existing members, there will be no change whatsoever to anyone who is a member before the 1st February. The price you pay now will be locked in for as long as you stay a loyal member and we will even allow a seven day grace period should you forget to renew.

    Jagex notes this increase in price as due to increased investment into RuneScape over 2011 and planned in 2012. This could be related to the facelift talked about by Kotaku for this year.


  • Jagex Wins Lawsuit Against Bot Makers

    In a measure that will certainly cause more rage-filled comments here at MMO Fallout, Jagex has won their case against bot makers, with some tasty bit of extra information to top it off. In the case of Jagex Vs Impulse Software, the judge ruled in favor of Jagex on counts of copyright infringement under federal law, circumvention of the Digital Millennium Copyright Act, trademark infringement under federal law, Computer fraud and abuse under federal law, and Tortious interference with contract (Tortious interference is when your actions damage a company’s relations with customers/business partners).

    In addition, the members of Impulse Software are now forbidden by court order to write bots for any Jagex game, help write bots for any Jagex game, and even play any Jagex game, as well as releasing the source code for their bot software. The URL’s will be transferred into Jagex’s possession, as well as a large amount of documents they had relating to the program. In addition, Impulse has been ordered to put out a public apology.

    The amount that Impulse is paying to Jagex has been sealed, so how can this news get juicier, I hear you ask. Pay attention to this little snippet:

    Within 10 days of the entry of this Order, Defendants shall identify and provide all contact information in their possession to Jagex for all current or past resellers,script developers, code developers, and customers for any product marketed, licensed, or sold by Defendants dealing with any Jagex Game.

    The developers and customer list handed over to Jagex? I smell Jagex Vs Jon Doe 2: Electric Boogaloo coming soon to a theater near you.

    (Court document)


  • Playstation Network Down (For Most) For Most of Today

    If you plan on doing anything that requires logging into Playstation Network, you have approximately ten minutes (until 11am eastern) to do so, otherwise you will be locked out for thirteen hours until tonight. Sony is conducting routine maintenance on the PSN servers, meaning during this time players will be unable to sign into the service in order to access the Playstation store, account management, and Playstation Home.

    This also means being unable to sign into Playstation Network to access your games online. To the best of my understanding, however, if you are signed in before the deadline, you will still be able to play multiplayer games, so make sure you do so in the next seven minutes (I’m going to waste half of that time writing this article). This includes, of course, Free Realms, DC Universe, and Massive Action Game.

    Any trophy you receive during the off time will sync when the servers come back up, as normal.


  • NCSoft Outsourcing European Hosting?

    You know, I hadn’t really noticed until tonight how small NCSoft’s library has become in the west. With the shuttering of Lineage, Auto Assault, Tabula Rasa, Exteel, and Dungeon Runners, us westerners are left with Aion, City of Heroes, Guild Wars, and Lineage 2. Four titles? Granted, we have Blade & Soul (hopefully) coming out at the end of this year, and Wildstar and Lineage Eternal coming at some point in the future.

    I can’t help but notice, however, that NCSoft’s personal appearance in Europe has taken a lesser role recently. Lineage II’s European service was recently handed over to Innova for the free to play transition, and when Aion goes free to play early this year, Gameforge is taking over service of that title. So far this is only on NCSoft’s titles in Europe that have transitioned to free to play, with the exception of City of Heroes in which case the two services (US/EU) were merged into one under NCSoft. This leaves Guild Wars.

    If I’m lucky, NCSoft will answer my emails about future title publishing.



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