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  • Hellgate Global: Status Update and Ticket Prices

    Back in July, I talked about how players can get access to Hellgate Global’s Act 3 ticket and Tokyo expansion without paying a dime by paying for the tickets on the in-game auction house. At the time, the tickets only cost a few hundred thousand palladium. In September, I updated the post with another update: The prices for act 3 tickets amounted to around 450,000 palladium, with the Tokyo ticket around half of that.

    I checked in on the ticket prices, and not only have prices skyrocketed, the amount of available tickets has gone down to just a few choices. I checked the auction house at 7:30pm on February 1st and found only one Act 3 ticket on sale and a handful of Tokyo expansion tickets on sale. At these prices, it might be easier to just throw down the seven dollars in real cash to buy the tickets from the cash shop.


  • The Old Republic: 1.7 Million Subscribers

    Many years ago, I could provide you with hard subscriber facts because companies were actually able to reveal them. Today, thanks to investors and “trade secrets,” we generally have to settle for vague statements of growth, decline, or breaking even. Actually, these days World of Warcraft is one of the few developers left that come straight out and give base number of subscribers, while NCSoft goes into a detailed breakdown on sales figures per title rather than subscriber numbers.

    Since plenty of people have called for the imminent death of The Old Republic, Electronic Arts has eased our pain and suffering of needing to know everything by revealing that The Old Republic has sold over two million copies with 1.7 million subscribers (1 million concurrent), or a retention rate of between 80 and 85 percent. Despite the level of vitriol on certain websites, Origin accounted for 40% of those sales.

    You can find an interview below at Darth Hater.

    (Via: Darth Hater)


  • Bigpoint: 250 Million Registered Accounts

    Bigpoint Games notoriously has a big mouth when it comes to pointing out their accomplishments, and despite the objections of some of the gaming community over the publisher’s very blatant and self-noted pay-for-advantage model, the company continues to post major profits and major user numbers. Today, the publisher announced that their portfolio of over 60 games has brought in more than 250 million registered accounts. That’s enough accounts for around 3% of the world’s population to have an account.

    As I’ve said before, Bigpoint has been consistently up front about selling power in their games, and very successfully at that. The developer raked in revenues of $200 million in 2010, and that number continues to grow as they add more titles to their lineup.

    (Source: Bigpoint press release)


  • Perpetuum: When One Person Can Ruin Everyone’s Fun

    I’ve talked about disgruntled customers in the past, and once or twice about how occasionally those people happen to have access to say intimate knowledge of SQL database exploits or how to launch denial of service attacks, not that the latter requires much technical prowess. To make matters worse, while large businesses require denial of service attacks on an equally large scale, for smaller developers it often doesn’t take much to knock the website/game offline or to at least put a dent in the service’s stability.

    Here at MMO Fallout, we love Perpetuum Online and most indie MMOs for that matter. So when an alleged disgruntled ex-player allegedly starts a denial of service attack against the game servers, we take notice. Dev Gargaj posted the following on Perpetuum’s forums:

    Now, I’ll say this first that I’m not a network expert so my conclusions might be wrong but here’s how I saw the situation: Every now and then the login-server would get a huge (sometimes up to 80MB/s, though I suppose this includes TCP/IP overhead) burst of external traffic for about 15 minutes or so, and then it would go back to normal. I did some testing with a variety of network tools, and found out that the traffic is mostly aimed at port 139 (NetBIOS) which we have firewalled out, but still it would cause such a network congestion that it’d cause some connections to time out. This traffic came from thousands of endpoints all over the world, including countries where we have no (awareness of) players from (Peru, Egypt, etc.).

    In short, from what I can deduce with my fairly modest knowledge about networks, we just got DDOS’d. Because our cluster works with a login server (which is a single point of failure), we were sitting ducks. Our firewall, on inspection (and contrary what I may have been saying earlier) was configured just fine, but the network itself became a bottleneck for the incoming traffic, something we couldn’t do anything about.

    The announcement was posted on the 19th of January, but reportedly the attacks have been ongoing since then. Again, it’s worth noting that there isn’t any hard evidence that this is the work of a disgruntled player, but that the theory is merely speculation considering how targeted the attacks are (attacking specifically the login server rather than the cluster as a whole). Players are reporting instances of not being able to log in, and several Perpetuum traffic tracking services have been disabled without explanation (that I have found).

    Still, one of the benefits of a game like Perpetuum is the community’s ability to stand together and draw swords against a common threat, against the attacker rather than the victim. Take for instance from another thread on the Perpetuum forums, Lupus Aurelius.

    Also, if indeed this is due to a disgruntled player/explayer, we also need to send a clear message that no matter what they do, we will not waiver in support of Perpetuum and the DEVs, and that NO EXTERNAL ACTION BY ANYONE WILL CAUSE US TO EITHER CEASE PLAYING OR CAUSE US NOT TO RESUB! 

    NO ONE, WHATEVER THEIR GRIEVANCE, HAS THE RIGHT TO DENY US OUR RIGHT TO CONTINUE TO ENJOY PERPETUUM!

    They may take our bandwidth, but they’ll never take our freedom! As Lupus points out in the thread, any information regarding who might be behind these attacks should be reported directly to the development team at Perpetuum Online.


  • Final Fantasy XI On PS3: Extra 9 Gigabytes of Space

    Bad news, Playstation 3 users: You’re going to have to make more space on that hard drive for Final Fantasy XI. Square Enix has announced that in February, a patch will be added to Final Fantasy XI that will require more hard drive space on the Playstation 3, but only on specific models. The models are the 60gigabyte and 20gigabyte which are backward compatible with Playstation 2 games (otherwise this doesn’t apply to you, because you can’t play it anyway). Unfortunately, for users with 20 gigabyte hard drives, this means you won’t be able to play Final Fantasy anymore until you upgrade.

    The new space will be 21 gigabytes, reportedly for the purpose of preventing fragmentation on the hard drive. The actual game itself takes up around 12 gigabytes. Playstation 2 and PC users will not be affected by this at all.

    (Source: Gamer Escape)


  • [Humor] Bioware Permaban Over Meme Misunderstanding

    Memes somehow end up being far funnier when the people who perpetuate them end up in trouble by people who don’t “get it.” Take, for instance, the user who was banned from The Old Republic (including the game) for using the meme on the forums “I’m 12 and what is this.” Like any other company operating under the Child Online Privacy Protection Act, Bioware is required to actively monitor their player base and weed out any players who may be under 13.

    Still, the humor in Bioware mistaking a meme for an actual confession of age has not eluded internet users. Infuriating, this is not. At least not as frustrating as the users who were warned for posting links to how to cancel your subscription when the option went missing for a good number of users.

    (more…)


  • Rift: $100 Million In Revenue

    For every decent article I write on this website, I’m inundated with people asking me to talk about “the great fall of Rift,” and how the game is apparently sliding down a population exodus to match or beat that of Warhammer Online all those years back. Still, when I have to make announcements like Rift placing more servers on Trial status and making sure everyone knows it is not the same as a merger, and assuring people that Rift’s consistent promotions to bring the client price down cheaper than a McDonald’s value meal is actually an aggressive marketing strategy by Trion rather than the desperate grab for players that some make it out to be, my job becomes rather difficult.

    So my greatest asset is figures. Hard figures released by the developer, not half baked xfire statistics or polls on a thread where 80% of the people voting “I cancelled and hate this game” have never even purchased the game. According to Reuters, Trion has pulled in over $100 million in Rift during 2011, according to Trion CEO Lars Butler. And with impending releases in Asia, this figure only stands to increase over 2012. Trion has also received an injection of $85 million (this is not figured into the revenue) by investors.

    $100 million in revenue feels more realistic when you account that at least $50 million of that came through initial box sales when Trion reported one million sales, before the major price reductions began. Figuring out the actual number of boxes sold (digital and retail combined) would be next to impossible with all the promotions Trion has done over the past six or seven months.

    (Source: Games Industry)


  • Playstation Network Down (For Most) For Most of Today

    If you plan on doing anything that requires logging into Playstation Network, you have approximately ten minutes (until 11am eastern) to do so, otherwise you will be locked out for thirteen hours until tonight. Sony is conducting routine maintenance on the PSN servers, meaning during this time players will be unable to sign into the service in order to access the Playstation store, account management, and Playstation Home.

    This also means being unable to sign into Playstation Network to access your games online. To the best of my understanding, however, if you are signed in before the deadline, you will still be able to play multiplayer games, so make sure you do so in the next seven minutes (I’m going to waste half of that time writing this article). This includes, of course, Free Realms, DC Universe, and Massive Action Game.

    Any trophy you receive during the off time will sync when the servers come back up, as normal.


  • Turbine Breaking Out The Forgotten Realms

    Less than a week ago I discussed findings on the Dungeons and Dragons Online forums by sleuths far more skilled than myself, that Turbine has been buying up domains relating to Forgotten Realms and “____ of the Underdark,” as well as related to the fictional deity Lolth. Well that speculation has come to fruition, in a far shorter time than I had expected (generally domains are registered when the work is still in the “we can trash this if we ultimately don’t like it” stage, to prevent information leaking and squatters taking the domain). Turbine has announced the upcoming expansion to Dungeons and Dragons Online: Menace of the Underdark.

    Menace of the Underdark takes place in the Forgotten Realms village of Eveningstar, and the area surrounding King’s Forest. Players will battle the forces of Lolth and the Underdark Drow. To aid them in their fight, the level cap is being raised to 25, and players will have access to the new Druid class.

    Happy birthday, Dungeons and Dragons Online. A new class, Forgotten Realms, and an upcoming free adventure pack? Color my account reactivated. Menace of the Underdark is expected to hit sometime this summer.

    (Source: DDO website)


  • Lineage II Compensation Detailed

    Lineage II has not been having the best week or so. Between the number of technical difficulties that have cropped up, NCSoft has had enough trouble keeping the servers from buckling and passing out, let alone keeping them running smoothly enough to keep their players happy. Between crashing, lag, and game breaking issues, the community is understandably unhappy.

    Luckily, NCSoft has a fix: Free stuff.

    As many of you know, technical issues have created gameplay problems in the past week, leading to a less than optimal game experience for affected players. We deeply understand how difficult it can be to play in these conditions and we sincerely apologize for this inconvenience. You, the player community, are very important to us and we want to show you that we care and are working to right any wrongs that have happened.

    NCSoft’s compensation package includes a 50% experience rune that lasts five hours, as well as five luxury cocktails, which boost your character’s abilities for 30 minutes each. In addition, NCSoft is running an even from January 25th to February 1st, in which players will enjoy no experience loss on death (unless in Chaotic mode), the reduction of the augmentation removal fee to 1 Adena, and the removal of teleport fees from most gatekeepers.

    They are still working to fix some lag issues, warning that emergency maintenance will be taking place over the next few days.

    (Source: Lineage II)



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