• Category Archives Lord of the Rings
  • Lord of the Rings Online: Removing Transfer Restrictions

    When MMOs open their games to the public, the standard servers tend to fill out rather quickly, but the servers that were popular prior to the transition are regularly first to become overloaded by a combination of new and returning players creating and transferring characters. In the case of Lord of the Rings Online, Turbine decided to restrict character transfers over to select servers: Brandywine, Dwarrowdelf, Elendilmir, Imladris, Landroval, and Riddermark. With the recent update allowing players to pay for characters to transfer with Turbine Points, Turbine announced that the restrictions will be lifted on server transfer.

    That is to say, the transfer will still cost you the standard price: $25 or 2995 Turbine Points. You can check out the whole post here.

    Got through the whole article without a TP joke. You all sit tight, this is a cause for celebration.


  • Turbine: Change Your Passwords

    Number one question coming into MMO Fallout over the past few days: Has username and password information been stolen from Turbine’s forums? The answer, until something official can be confirmed, should be taken as a probably. While not confirming that any data was stolen, Turbine posted a news bulletin of the forum maintenance with the added note that polayers should change their passwords.

    As an additional precaution we recommend that all players change their passwords by visiting http://myaccount.turbine.com. Please remember to use unique, hard-to guess passwords that are not associated with other online services or sites, and always look for and report unusual activity in your account to Turbine customer support.

    I recommend changing your password proactively.


  • I Love A Good Conspiracy Theory: LOTRO Forums Hacked?

    Nothing says loving like a hot conspiracy bun in the oven, I always say. If you use the Lord of the Rings or Dungeons and Dragons forums, you’ve likely noticed that Turbine has taken them down due to an unspecified issue:

    We have identified a potential issue in the forum system.  As a precautionary measure we have disabled our forums while we investigate.  We will bring the forums back online when we complete our work.  We thank you for your patience.

    In all honesty, and given the unseen amount of people who work to crack forum software, this will likely turn into a vulnerability issue. If my assumption is correct, they wouldn’t be the first forum knocked out today (my favorites list shows three fan sites down due to a breach of security). But the important thing is that Turbine is able to do damage control and get the forums back into a working state. Tweakers.net is reporting that the servers have indeed been breached, via SQL injection, although there has been no confirmation from Turbine. Reportedly this issue stems from some poorly assembled coding used to transition Codemasters customers over to Turbine’s service.

    While the Turbine forums are down, why not browse the third party forums and take in the conspiracy theorists?

    I found it amusing that just after they added the thread saying they want to hire new developers that the forums mysteriously were brought off line

    I love the idea of the ex-employee happening to be a skilled and vengeful hacker. It’s like a murder-revenge story, but suitably nerdy.


  • Week In Review: Not A Real Doctor Edition

    I got some time to play with Warhammer: Wrath of Heroes, and the more I begin to doubt that certain Mythic employees will have much in terms of career options should the time come that they no longer report to EA/Mythic. Consider that Warhammer Online is one of the primary reasons (including All Points Bulletin) why Electronic Arts had so much trouble getting proper investment for The Old Republic, and then consider that Paul Barnett and Carrie Gouskos (among others) were at a panel where they trashed WAR in favor of Wrath of Heroes. I would be incredibly surprised if this didn’t have another negative effect on EA’s image with investors.

    But as for the game itself, Wrath of Heroes will be enjoyed by those who really enjoyed the Scenarios from Warhammer Online, as Mythic stated, as the game is essentially the bare-bones scenarios from Warhammer. You choose from a selection of hero-types, each carrying a small handful of powers, and battle it out on the field for territory control. The problem some players will undoubtedly have is that the game just isn’t Warhammer. It isn’t like Space Marine or even Warhammer Online, it just feels like another game someone slapped Warhammer skins on to and changed the names of a few powers.

    Hopefully the doomsayers are wrong and Wrath of Heroes will not be the successor that murders its predecessor.

    1. World of Darkness May Feature Perma-Death

    World of Darkness is an odd piece of fruit. I want to talk about CCP’s upcoming MMO because every now and then the developer releases a nugget of information that leaves me asking where to submit my pre-order money. That being said, the game is in pre-production, meaning that everything is fair game for the old chopping block under the explanation of “it just didn’t work in practice.”

    But if you were under the impression that World of Darkness would be less hardcore than Eve Online, you can pack your bags and head back to your sparkly emo vampires now. All signs point towards the open player vs player combat making a return in this game, as well as the possibility of perma-death and humanity points deciding who can attack you and where. CCP has also talked dynamic events, and players having a real effect on the world…of darkness.

    2. Do You Believe In Redemption?

    I’m going to pose a question as a bullet point this week. If we’ve learned anything from Turbine, Funcom, Cryptic, and Sony Online Entertainment, it is that free to play is exactly the medicine an MMO needs for not-enough-money-itis. Almost without exception, we’ve seen games from Dungeons and Dragons Online to Everquest II, Champions Online and Age of Conan burst at the seams from the amount of new players who want to try out the game. Now the question as to whether or not this success will stand long term is a topic for another day.

    But I wanted to talk about a different form of redemption, through game updates. Can Final Fantasy XIV bring back its player base, or has it been too long? If Warhammer Online were to introduce a full third faction, living cities, and a host of bug fixes, would that bring back the million+ who had pre-ordered it back in 2008? What about if Anarchy Online were to finally update to the Dream engine? Or if Everquest had received a major graphical makeover?

    Making a comeback without going free to play is certainly the far more difficult strategy, but is it impossible?

    3. Let’s Take Another Look At An MSPOG System, Shall We?

    I don’t know if that is the actual term Nintendo will use, but I want to talk again about the Massively Single Player Online Game genre patented by Nintendo and perhaps actually implemented at some point in the future. My first idea in this system brought me back to Sin: Episodes. If you don’t remember Sin, it was developed by Ritual Entertainment back in the early days where developers were still trying to figure out episodic gaming. Ritual had this great idea to take metrics on virtually every aspect of the game, which would essentially change the directions the sequels moved in depending on how the majority of players completed the game.

    Consider if you will a sandbox shooter, set in a world similar to Freedom Fighters. The game ships with an offline mode and an online mode, and the online mode is essentially single player, but the world you are in changes depending on the collective performance of those on the field. Naturally the game would have to be difficult enough that one player can’t blaze through a fully equipped base, but imagine clearing out a sewer tunnel only to have your efforts translate into long-lasting benefits for other players, or vice versa finding an entrance that was not accessible when you logged off the prior night.

    The problem with this system is that it is ripe for abuse in any implementation, but that is up to the developers to figure out. I need to go find my copy of Freedom Fighters on my Gamecube.

    4. Death Star Over Endor

    I found this photo on the MMORPG.com forums, and all I can say is that it is damn cool, and a clear sign as to how the game will end (with a fight over the Death Star). This really makes me want to log in and start power leveling my character before it’s too late and the game shuts down.

    5. Where Does Lord of the Rings Go When The Books Are Over?

    At the rate Lord of the Rings Online updates to follow the book’s storyline, there are a few years left before we actually get into Return of the King, let alone to the point where we finish it. So by the time we hit that almighty end of the trilogy, Lord of the Rings Online may, for all intent and purpose, be a dead game experienced only by a few remaining loyal players. Lord of the Rings doesn’t have the same luxury as other IPs in that Turbine doesn’t have much to go on after the story is over.

    The toppling of Sauron’s tower would make for a great finale to the game, don’t you think?


  • Lord of the Rings Online Begins European Migration

    The European servers for Lord of the Rings Online should be down by now, as the big migration begins toward a single global service for Turbine’s MMO. Beginning today, Turbine will be transferring users to the new Lord of the Rings global service, a transition that will take approximately two to three days. To entice players, Turbine is offering a full year of VIP for £79.99.

    The global faq can be found here. Hopefully the transition goes seamlessly. It’s been a good few years for Lord of the Rings players in Europe under Codemasters, hopefully Turbine can show them just as loving of a home when the move is completed later this week.


  • Turbine Taking Back Lord of the Rings Online Europe

    Back when Turbine relinquished control of Dungeons and Dragons Online from Codemasters, following the game’s transition to free to play, a lot of us guessed that Lord of the Rings would undergo the same treatment, especially when Codemasters delayed the transition by two months due to contractual issues. With Turbine’s acquisition by Warner Bros, it was only a matter of time before Lord of the Rings Europe transitioned back to its developer’s hands.

    Luckily, we have an actual date this time. On June 1st, Lord of the Rings Online will merge into one megaservice. In order to prepare, anyone with a Codemasters account will be required to transition their details over to Turbine, in an account migration process that will be released at an unspecified time before the transition. All characters and items, as well as VIP points will be moved over, and remaining VIP time will transition over. You will have to reenter your billing details, as those will not transfer (due to privacy laws). The forums will not be transferring, and Turbine warns against items in the auction house come June 1st. In addition, Turbine will not be accepting any Codemasters brand serial codes, so if you’re sitting on one, best use it before the service transitions.

    You can read more at the Turbine FAQ: http://www.lotro.com/news/latestnews/1157


  • Cash4Trash: Lord of the Rings Online Task System

    I don't have many other LOTRO images...

    Back in 2009, Jagex implemented a jobs system on Runescape mainly for new players where they could take tasks doing menial work with low level skills in return for gold, as well as an occasional experience lamp. This gave players a reason to work on their crafting and combat skills for a reward other than what is commonly known as vendor trash. Of course, this feature was removed due to low player participation, but the point still stands: It was a useful system.

    Turbine is bringing 250 new quests into Lord of the Rings Online in the form of a task system. Using a similar idea to Runescape, players will take up bulletin board messages in towns offering repeatable quests, tasking players with gathering vendor trash from nearby mobs in return for an experience reward to augment the grinding process, as well as an occasional reputation reward. These will also go towards new deeds offering unique cloaks.

    The tasks are limited, however, starting at five per day and going up to 10 by completing deeds or purchasing the increase through the store. This system is mainly for free players who wish to augment their leveling but don’t want to pay for zone packs. Players may also only take a task up to four levels over the task (A level 8 task can only be completed up to level 12, for example).

    You can read the whole story here: http://www.lotro.com/gameinfo/devdiaries/901-developer-diary-tasks

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  • Looking Back, Moving Forward: October ’10

    A BBB Month

    If you woke up with a strange urge to gorge yourself on meat stuffed with other meats, it must be November…or just another Monday morning. With November coming, and the holiday season right around the corner, we take a look back on what October brought us: Halloween events, particularly in the hat trading simulator formerly known as…I believe it was called Team Forts. Yes, while we were busy killing all the demons (only to find out we were the demons), it was business as usual in the land of MMOs and the developers who create them.

    Naturally the Better Business Bureau makes number one on our list. Now, most of the companies remained unchanged with their scores since July, except for Cryptic Studios who apparently took my advice and started replying to complaints. Their score now sits at an A- from its original C. The “Checking In With The BBB” will be back in January.

    DC Universe Online was delayed. Sorry, Joker! Those who preorder before November 15th get guaranteed access to the beta, however. Those who didn’t preorder get jack squat. Although there is no set date, DC Universe Online is set to go live sometime in early 2011.

    Square Enix announced an embargo…I mean a voluntary request that reviewers hold off for thirty days, a threat I would like to see enforced through practically every gaming website/magazine in existence losing their free swag, because the grand majority completely ignored this request. You can still send us swag, Square, we love you for your need to smother your customers, not in spite of it.

    And speaking of Final Fantasy XIV, the game bombed on Amazon.jp. Final Fantasy XIV on Amazon’s Japanese website still carries a 1.5 star rating, with 137 one-star ratings to five one-star ratings. Square Enix would later reward early adopters with a free extra month of the game. My apologies to the owners of Gizzard Blendtertainment for any confusion that the article caused.

    Lord of the Rings Online in Europe…what a saga. Through October, MMO Fallout brought you weekly updates on the situation regarding LOTRO’s release in Europe under Codemasters, as well as our own speculations (that turned out to be correct) on whether or not the issues were really technical. Codemasters announced that Lord of the Rings Online Europe will make the free to play transition on November 2nd.

    Speaking of cash shops, Eve Online is getting one. Don’t worry, kids, it’s only vanity items. In the same interview, CCP’s own Tori Olafsson denied any claims that the developer was working on an Eve Online 2, or reboot of Eve, noting that such options had “no purpose.”

    Oh don’t tell me you didn’t see this coming! With the launch of the new Everquest II Extended, Sony announced that Everquest II servers would be merging, shutting down a total of six servers.

    All Points Bulletin joins the ranks of Earth Eternal in games that are dead, but not really dead because someone might be buying them, but they aren’t playable. Neither game is online, and though we know there is a buyer for Earth Eternal, and likely one for All Points Bulletin, we still don’t know who it is yet.

    And finally, likely the biggest double-take of October, the announcement that Champions Online would be going free to play. Yes, Cryptic wants to take their thumb out of the pie and shove their entire fist into it as Champions Online goes partially Turbine this coming Q1 2011. More on the Champions Online transition…soon.


  • Lord of the Rings Coming To Europe: November 2nd.

    Rolled a Natural 20

    Lord of the Rings Online went free to play in North America on September 10th, leaving the European fans with nothing more than speculation on when Codemasters would follow suit. Original claims of technical difficulties spiraled into Codemaster’s General Manager Dave Solari announcing that the issues were contractual rather than technical, earlier this month.

    Well the wait is finally over, as an announcement on the Codemasters LOTRO website revealed November 2nd as the official launch day for Lord of the Rings Online free to play, bringing with it Volume III: Book 2, the LOTRO store, and more. Those of you not currently playing on the American Lord of the Rings servers will certainly be happy to hear it.

    MMO Fallout wishes Codemasters luck. We’re all counting on you.



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