Archive for the ‘Pirates of the Burning Sea’ Category

Pirates of the Burning Sea: F2P Delayed

Bugs! Everyone hates them and yet none of us are willing to tell them that they aren’t paying rent and need to either shape up or ship out. Sure we all talk about bugs behind their back, but apparently it’s not enough as they are still with us. Especially considering that they break hearts, delay [...]

Looking Back, Moving Forward: September 2010

It’s time to change the MMO Calendar, which can only mean it’s time for another Looking Back, Moving Forward. September brought upon us life, as well as death, and a whole lot of free to play. It’s been over a month since Earth Eternal shut down, following Sparkplay’s demise. Even though the game was sold [...]

Pirates Of The Burning Sea Heading Towards Eff Too Pea

Technically the Eastern Free to Play grinders were the first to make the statement, but when Turbine brought Dungeons and Dragons Online back from the brink of disaster by turning it into a hybrid cash-shop-VIP system, and turned it into an out of control money machine, that moment was where the industry started taking notice. [...]

Pirates of the Burning Sea: Removal Because They Love You

From the outside looking in, it may appear that the days are numbered for Pirates of the Burning Sea. Having launched in early 2008, the past two years have been a bumpy ride for Flying Lab Software and their band of swashbucklers. Most of the game’s original servers have shut down, leaving only Antigua (North [...]

What Does the Better Business Bureau Say?

The triple-B, or Better Business Bureau, is quite an interesting outfit. One one hand, the organization has absolutely no authority over any business anywhere at any time, ever. On the other hand, its advice is taken very seriously by many consumers, by some as gospel, and by others who believe that the BBB actually has [...]

Server Merger Off The Port Bow!

Pirates of the Burning Sea launched two years ago this January following an elongated development period on the part of Flying Lab Software. Despite the factors of player run economies, developer immersion, a surprising balance in classes, and player vs player ship combat, the game fell short of a hot launch due to the steep [...]

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