• Category Archives Ultima Online
  • Play Richard Garriot’s MMO While It Is Developed…

    There are a select few articles here on MMO Fallout that garner attention after, say, six months of their publishing. It’s been ten months since I published the article about Second Star Interactive, a new development studio formed out arguably the greater minds of Ultima Online, Warhammer, and Dark Age of Camelot, and that article is still on the traffic radar. The comments on the article are just a small portion of the attention that my article brought in, and my tease about three factions and full pvp cause more than one urinary incident among fans.

    Daoc 2? OMG i got the shivers

    I already have my 50 bucks buried in a coffee can, counting the seconds until this happens…

    SO longing DAOC2 or summat like it. I almost started to cry

    Richard Garriot is talking to Electronic Arts about a relationship to create a spiritual successor to Ultima Online, as mentioned in a Eurogamer article today. Whether or not that deal is struck will place little sway on the direction of this MMO, however, as Garriot points out:

    “I actually think it’s time to move on from that regardless, so even if we were to have access to the properties of my historical work, I don’t think I would change my current plans. I’m very confident of the current plans as the right way to evolve my creation, regardless.”

    The interview reveals a number of details regarding Ultimate RPG:

    • Fantasy setting, although likely intertwined with science fiction.
    • Will likely preserve Ultima’s isometric view.
    • Ultimate RPG will be free to play.
    • Plans to make the game accessible via browser, client, iOS, and Android.
    • Target release date is 2012, 2013 (one of those two, says Garriot).
    • Ultimate RPG will take advantage of social media.
    • There are 25 people working at Portalarium (Garriot’s company)

    Tantalizing readers even further, Garriot goes on to reveal that the game will be released closer to a Minecraft style format, allowing people to play as the game is developed.

    “As soon as we have a viable game, we will immediately get it into players’ hands so that they can be a part of that creation process.”

    (Source: Eurogamer)


  • Appeals Court Rules In Favor of Richard Garriot

    Backstory: Richard Garriot partnered with NCsoft to create Tabula Rasa, a sci-fi shooter MMO that rather famously launched in late 2007 and shut down in early 2009 following a poor reception. Before Tabula Rasa shut down, however, NCsoft published a letter of resignation purportedly from Richard Garriot that he was leaving the company to pursue other careers. Garriot shot back, suing NCsoft with the claim that he was fired from the company, and then marked as voluntarily resigning in order to defraud him out of stock options that were available but expired upon his “resignation.”

    Last year I reported that Richard Garriot had won $28 million in his lawsuit against NCsoft, although the final amount was $32 million, after lawyer fees and other costs added on. I also pointed out that NCsoft would undoubtedly appeal, and appeal they did. The 5th Circuit Court, however, saw Garriot’s side of the story (yet again) and shot NCsoft down, affirming the judgement.

    “It would be unjust to allow NCsoft to sit back during trial, observe Garriott’s litigation strategy, and then demand a new trial on damages when it dislikes the verdict.”

    NCsoft noted the lawsuit in their 2010 financial documents as a notable dent in their revenue.


  • Ultima Online Going Pokemon Model, Favors Booster Packs

    This is not a screenshot from Ultima Online 1.

    For a game that launched thirteen years ago, Ultima Online is still doing well for itself as one of the few MMOs on the market to bring competition to the Everquests in the field of “how many paid expansions can we pump out?” Ultima Online this past year saw the release of Stygian Abyss, a part of the Ultima world many of you haven’t seen since around 1992 with Ultima Underworld, bringing with it new skills, a new race of gargoyles, and new housing tiles (yikes). More importantly, the Stygian Abyss dungeons brought in what all Ultima Online players love, non-consensual PvP.

    Last month (August), we learned that Ultima Online would be moving away from the expansion pack model, and moving towards a booster pack system, allowing shorter development time, lower price, and faster turnaround. The whole plan would culminate in a rate of two boosters per year at fifteen dollars each (think the MMO answer to episodic gaming, but not the way Valve does it).

    This fall will see the release of Adventures on the High Seas, focusing on sailing (I don’t see the connection) and the new pirating skill, alongside new ships, pirate NPCs, and a new boss encounter (the Rarely Ignored Autonomic Armament beast.) The fishing skill will also be receiving an update, with a new cap and new things to catch, and presumably will allow you to hone your torrenting skills from “waste of time” (pirating Tabula Rasa) to “how did you find that?” (downloading the Tabula Rasa collector’s edition dog tag, but digitally.)

    The booster back is currently in open beta on Ultima Online’s website.


  • Ultima Online: We Love New Players…For Dinner.

    Okay, not so much.

    So technically it’s been years since a romp through Ultima Online meant quickly being chewed up, spit out, stomped on, cremated, and then having your stuff stolen by the many denizens of Lord British’s lands, but the idea still stands. Bioware Mythic would love to have you for dinner, so much so that new players will find themselves handsomely rewarded for setting up new accounts with Ultima Online.

    In the new player initiative, new accounts (not trial) will receive welcome presents, including twenty thousand gold, skill boosts, as well as premium armor and weapons…until they lose all of it ten minutes later wandering outside of the starting area looking for a bank. I kid, of course…

    But it gets better! Those of you from the old days of Ultima Online will be glad to hear that the live events are coming back. Old characters will be making returns, and story arcs will play out live, with developer interaction of course.

    It’s never too late to give Ultima Online a try. The game runs slightly cheaper than most other subscription titles, and offers a 14 day trial.

    More on Ultima Online as it appears.


  • EA: Microtransactions Through Live Gamer

    I knew we couldn't trust the jedi!

    Those of you who are acquainted with Sony Online Entertainment are likely aware of Live Gamer, the “legit” real money trading website where players can buy and sell characters, gold, and more between each other without fear of getting scammed by some guy sitting in China watching ten WoW bots do their work. Currently, the Live Gamer Exchange only covers Everquest II, Vanguard (Vanguard had 54 characters up for sale, with only one bid between them), and Free Realms.

    No matter how you feel about Live Gamer, the company has announced a partnership with Electronic Arts to cooperate on their MMOs. There is no word as of yet as to which of EA’s MMOs this will include (The Old Republic, Warhammer Online, Dark Age of Camelot, and Ultima Online), or exactly what services Live Gamer will bring to these titles, but speculation is abound. Considering Live Gamer currently allows players to trade currency, characters, and items for cash (and vice versa) in the MMOs it does support, it isn’t too far of a reach to assume that whatever MMO EA decides to lend will offer similar features.

    More on Live Gamer as it appears.


  • Put Your Money Episode #1: ________ Station Pass

    Posted on by Omali Comment

    Back in January I asked a pretty simple question: Since Sony has had so much success with the Station Pass, an offer where players can pay the fee of two MMOs to gain access to eight (previously nine) MMOs, why don’t we see more packages where developers or publishers bundle together MMOs to increase subscriber numbers and population?

    Put Your Money is my response to people who have been asking me just that: Put my money where my mouth is. If I’m soooo smart, then maybe I should come up with some deals. And deals I have come up with. I give to you, my ideal picks for what individual Turbine, Mythic, Cryptic (above), NCsoft, and Funcom. My goal was to hit a price with reasonable savings, while at the same time reasonable cost, with regards to number of games and their individual subscription price (as not all games have the same price). I did not include any upcoming games.


  • Mythic Shuts Down Merchandise Site

    Posted on by Omali Comment

    Batton down the beer steins!

    MMOs, as is the case with most forms of entertainment, regularly don’t see anywhere near as much success outside of their main product and, in many cases, online stores are kept to a minimum, if they are kept at all.

    Players who attempted to purchase anything from the Mythic Store today were met with the above notice. The official reason is “business.”

    It was a business decision, if you have anything specific you were looking for send Andy a PM on the boards and he will look into helping you out.
    -Mythic, on the Mythic Store Closing

    No doubt a disappointment, as the Mythic store held quite merchandise for Ultima Online, Warhammer Online, and Dark Age of Camelot. The closing of the Mythic Store has raised the usual bout of questions, and of course the regular course of trolls coming out of the woodwork to proclaim the death of Warhammer Online.

    Warhammer Online has been having its ups and downs over the past few months, and the recently unveiled ability to have characters on both factions on the same server has stewed fears of even more server merges, a fear that would be in Mythic’s best interest to address, on a wide scale (whether it be true or not). As I’ve said before on MMO Fallout: If you (the company) do not fill the holes, someone else will fill them for you, and you will not like what they fill it with.

    So this may be just another victim of Mythic’s cost cutting venture. Should any other news arise, you will hear it here.


  • Dad’s Back! Richard Garriot Returns!

    Get the canceled game, Dad's home!

    Call him what you want, King Garriot, General Garriot, crazy, Richard Garriot is the big daddy of the MMORPG world, and has a special place in the hearts of many MMOers, whether you’ve played his version of Ultima Online (the old one) or Tabula Rasa. Ever since Tabula Rasa flew the coop and fell ten stories to its death, there’s been a lot of skepticism in the MMO world as to whether or not gaming genius Richard Garriot would make it back. He seemed busy with his new life flying the cosmos, and didn’t seem all that interested in the MMO landscape anymore.

    Boy were we wrong, as Garriot himself is back with Portalarium!

    “The Portalarium mission is exactly what I want to be doing next in games. This really takes me back to my roots in the game business – small development teams, low barriers to entry, affordable budgets for quality projects, and unlimited new interactive frontiers to explore together with our customers.”
    -Richard Garriot

    Interactive frontiers? Unlimited? Back to his roots? Excuse me if I glee. From my understanding, Portalarium will be starting out with a “portalarium player” that will act as a plugin to allow other gaming engines to work inside of social websites: Facebook, Myspace, etc. Where will Richard Garriot go from there?

    Well that, my friends, will yet to be seen.

    Unfortunately there is still no news on the $24 million lawsuit against NCsoft.


  • Point For PC MMOs: Xbox Live to Shut Down

    If Funcom's money was gold-backed...

    Not going to save the Xbox

    Meridian 59 is acclaimed as the first MMORPG, following a long line of Multi-User-Dungeons (MUDs) and paving the way for Ultima Online to come in and steal the show only to give way to Everquest, and eventually World of Warcraft. Despite a fifteen year timeline, these titles are still up and running to this day, Meridian making its rounds at fifteen years. Unfortunately if these titles had been released on the home console market, they would have died out a long time ago.

    When Turbine said that developing for a console was easier than developing for a PC, they were 100% correct, but for the wrong reasons. Developing for a console is easy because you can optimize the game for one configuration, hence why each current generation console is able to get current generation graphics despite comparatively low specs to the equal PC (A pc may need two gigabytes of ram to what the console only requires 512 megabytes). With a console you don’t have to worry about people screaming for support for every obscure peripheral device, and cheating is much less of an issue (well it was at least).

    I said the most important thing an MMO has to deal with for success is retention rate, not only pulling in a lot of subscribers but keeping them there after they have started paying those monthly fees. Obviously keeping the game flowing is a cause, but it all pours into keeping the subscribers happy while keeping your focus of the game.

    Console MMOs, however, have a generally unmentioned brick wall: Life expectancy. This week Microsoft announced that on April 15th, Xbox Live will shut down for good on the original Xbox. Not only will service for the Xbox shut down, but also service for all Xbox Original games on the 360, meaning say goodbye to your Halo 2 multiplayer statistics, those are gone. Now, the Xbox doesn’t have any MMOs to speak of, but it does raise a firm brick wall: Not only does the MMO have to deal with its own life expectancy, but that of the console’s online service. Granted, an MMO that was released on the Xbox two years before the Xbox 360 launch would have enjoyed a five year lifetime, but you could still look towards Everquest, Ultima Online, and Meridian that are still running after ten years.

    As far as console MMOs, players have the choice between Final Fantasy XI, Everquest, and almost nothing else. Phantasy Star Universe is here, but shutting down on all systems sans Xbox360 this March, and Massive Action Game is making its rounds on the PS3 but just launched last month. Other than Final Fantasy’s success, which has been slight compared to the PC MMO market, and Everquest limping along which topped out at below thirty thousand and has since dropped, the only other MMO to speak of is the Phantasy Star Universe line. Each Phantasy Star Online title in the franchise has had a two to three year life expectancy before shutting down due to low subscriber numbers.

    So the MMO market in consoles may be bigger, but tapping into that market is a difficult venture that has yet to be accomplished. Age of Conan, Star Trek Online, Champions Online, The Secret World, and DC Universe Online are just a few of the titles looking to break into the MMO marketplace, with Massive Action Game just recently launching on the PS3 to much support from the fans. Although doing analysis would be much easier if the publishers would give us straight numbers on the titles, all we can do is go by the official reports, as well as reports from players on the field.

    Is there a console version of World of Warcraft (not literally) that will rise up and tell all of the other console MMOs how the game is really played? If the (slightly buggy) transferral of Final Fantasy XI from the Playstation 2 to the Playstation 3 is any indicator, hopefully we can avoid the human aspect of the console MMO (That just because your neighbor was gunned down at the age of 25 and you weren’t doesn’t mean you are going to live forever).


  • 2010: The Blue Moon Year

    We enter January as 2009 comes to a close, we look at the year before us, and the year ahead, and remember that life goes on, no matter what happens in the present. I’ve dubbed 2010 the blue moon year because it has the pleasure of beginning with a blue moon, an event that won’t be occurring on New Year’s Eve for a long time to come.

    I’m going slightly out of character with this article, if anything just to be the one time a year I get to be a jerk and pick on the same companies I spend the other 364 days vying for the attention of (Thank you Tork, Hasbro, Aventurine, Cryptic). This is a comprehensive list of some questions I have going into the new year, that I hope to get answered by this time next year.

    (more…)



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