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Archive for the ‘Reviews’ Category

[NM] How Counter Strike: GO Keeps Its Battle Royale Poppin’ Fresh

Counter Strike: Global Offensive recently went free to play, adding in its own Battle Royale mode in the form of The Danger Zone. Danger Zone is a bit different from your normal battle royale jazz, chiefly being that it’s a faster game with up to 16 participants in each fight on a smaller map (18 […]

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[Review] Fallout 76 Is A Roaring Dumpster Fire

For all intent and purpose, Fallout 76 could have billed itself as Fallout 4 With Multiplayer, and people would be knocking down the walls to get in. Set in Appalachia, West Virginia, Fallout 76 is a Frankenstein’s Monster of various systems coming together in the hopes of providing an interesting, engaging experience. In reality, Bethesda […]

Impressions: Hellgate London Is Lazy And Incompetent

What else can I say? A whole lot. Incompetence is a word that has dogged Hellgate: London from the day when Electronic Arts and Flagship thought that a subscription on a Diablo clone would be a guaranteed money maker. Following the completely timely demise of Flagship Studios and the departure of Bill Roper to a […]

Diaries From RuneScape: Let’s Talk About Rune Pass

Now for the record before we begin: I bought the Runepass with my own money, this is not a sponsored post nor was the thought ever proposed by Jagex. My game time credentials in RuneScape are such; I have played RuneScape since 2004 pretty much nonstop, my account has more than 187 days of pure […]

Beta Perspective: Defiance 2050 Is Hot Garbage, But Shows Promise

I meant to play and then discuss the latest episode of the Guild Wars 2 Living Story tonight, but since the game is a bit broken at the moment, I’ll talk about Defiance instead. I’ve spent a good few hours playing the Defiance 2050 open beta this weekend, and the thought that keeps going through […]

Beta Perspective: H1Z1 On PS4

I’ve been trying to put my finger on why I am enjoying H1Z1 on the Playstation 4. Is it the graphics? No, those are relatively standard for a game of this style and mostly subpar in the greater scheme of the Playstation. Is it the streamlined controls and faster paced action than its PC counterpart? […]

Impressions: Torn on Android

I live in a detached house somewhere in the city. My clothes consist of a pair of trainers I found in the dump, some leather clothes I bought at the local clothing store, and a crowbar and Glock 17 that I carry around for personal safety. My job as a bag boy at the local […]

Beta Perspective: RuneScape’s Mining/Smithing Beta

Mining & Smithing are widely regarded as extremely antiquated skills in RuneScape, as Jagex essentially filled out the skill without much future proofing. Both skills were released in 2001 and have received sporadic updates throughout the years to boost their usefulness, but it can hardly be argued that either skill has been left behind as […]

MMOments: RuneScape and Aura Quality of Life

My first reaction to this week’s RuneScape update was “this may be the thing that gets me playing regularly again.” If you asked me what my biggest gripe with RuneScape has been over the past four years, it’s the aura system. Auras are RuneScape’s temporary boons, they give bonuses to various parts of gameplay, and […]

Review: Secret World Legends

Secret World Legends is a reboot in the sense that the second verse to a song is a reboot to the first. Functionally it follows the same ebb and flow, but it feels like somewhere along the way the lead singer/manager died, only to be replaced by the studio label’s brand manager who doesn’t so […]

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