Whenever the topic turns to a free for all PvP MMO, I often bring up the subject of what I refer to as “Trammeling.” It is also known as “pulling an NGE,” and occurs when a developer makes dramatic changes to underlying fundamentals of a game in order to achieve what they believe will appeal to a broader range of gamers. And like New Game Enhancements, this runs the risk that the current population who are more likely to depart may not be fully replaced by the potential for newer, more casual customers. This is not the same as Ropering, the concept of alienating potential customers by monetizing everything up to each individual breath.
Today’s topic covers death in the upcoming Darkfall 2.0 relaunch. As of now, when a character hits zero health, they enter an incapacitated state during which another player can gank them, or they can wait out the timer or hit a button the bleed out and respawn at their bind stone.
When 2.0 launches, death will work slightly different. Rather than bleeding out, when the bar empties players will revive with minimum health. Aventurine hopes this will add another layer to larger scale PvP combat as downed players will need to be ganked to ensure that they are unable to get back up and start fighting. To balance this feature out in player vs environment situations, higher level monsters will be more likely to outright execute the player, rather than simply incapacitate them.
The changes don’t end at ganking, however. When ganked, a player will enter a state of limbo, during which they will be able to equip items from their bank box and then respawn near their tombstone. This is time based, will cost gold based on how much equipment you take, and is time based: If you don’t hit a specific button in time, you are still teleported back to your bind stone.
Community reaction to this news is naturally divided. More news to come as Aventurine releases more details.
(Source: Epic Blog)