Face of Mankind is one of those games that most of you have likely tried at one point, or at the very least heard about it as a concept. The game relies almost solely on player interaction, between individuals and the factions that they represent. Alliances come and go, as do wars, and territories change hands on a regular basis. As an MMO, Face of Mankind has carried a small but dedicated base of players, which Nexeon Technologies hopes to grow with the announcement of Face of Mankind: Fall of the Dominion.
Fall of the Dominion seeks to relaunch Face of Mankind and create what its predecessor had always hoped to be, allowing players to have a real impact on the world around them. That said, Nexeon Technologies needs a cool fifty grand in order to see that dream to reality, so the team has appealed to the Kickstarter gamers to see their project through.
In Face of Mankind: Fall of the Dominion, the players may have as much freedom as they want; at the center of this lies an incredibly powerful Faction system. This system creates the foundation for every mechanic in the game, with almost all conflict potentially escalating to war if the politics aren’t played well. How it pans out is entirely up to the players to decide. Players can create their own faction, capture territories, and dominate the universe.
Can anyone say MMO Fallout Decomposed Boot Corporation?