Quotes

You really do not get it, do you?

Do you have a child with autism?, if you did then you would understand LEGO Universe has been much more than just a game to these children.

It has helped my son to talk, to communicate, to understand about money, this is quite outstanding for a “mere game”.
-Kit112, parent, on Lego Universe and its impact on Autism

“In order for me to enjoy [player killing] there needs to be another person for me to profit from, and in order for me to profit off of them, he needs to be able to make money with relative freedom, and this relative freedom only comes if there are a very limited amount of people like me, and you, who want to screw him over in the lich lord room after he’s been there for 2 hours straight. That other player, the trammelites or anyone who loves to roleplay and decorate their virtual homes with sparkles and glitter, are needed in droves in order to run any MMO, and they need to feel as though the entire world isn’t out to completely screw them over. They are the sheep to us wolves, and just like in nature, the balance lies in having less, much less predators than there are prey.”
-wtfman, player, on balancing MMOs

“If there is not enough resources we will have to adapt and see what options we have… There are plenty of major companies that have their eyes on Mortal, and have had so since the beginning.”
-Henrik Nystrom, Star Vault, on the possibility of selling Mortal Online

“I can tell you that this is one of the moments where we look at what our players do and less of what they say.”

-CCP on player revolt in Eve Online.

“There’s really nothing we can do about it. We’ve taken some hard-knocks for SWG in years past with the NGE. We’ve apologized for it. It was a mistake, and not one we’re going to make as a company ever again. But we’re really proud of the great work that we’ve done over the years since then. I’m really proud of the game. It’s great. Is it going to bum people out that it’s over? Yes. Including us. Maybe even especially us.”
-John Smedley, Sony Online Entertainment, on Star Wars Galaxies.

“Players will need to check their accounts and bank statements and contact us if necessary.”
-Star Vault Customer Service on players being double billed.

“The subscription market is not dying, we’re clearly seeing that. The MMORPG market is not declining.”
-David Reid, Trion Entertainment, on Rift sales.

“Every game needs to find a way to make money. Freeloaders need not apply. That’s just the way it is. If you find another game that suits your purpose, then go play it. Games aren’t going to cater to everyone of every demographic.”
-Derek Smart, Quest Online, on Alganon’s Cash Shop

“Currently, the service isn’t satisfactory,”
Yoichi Wada, Square Enix, on Final Fantasy XIV

“The big change is the development philosophy. There are some more changes coming in terms of the games, but we’ll cover that in the months to come. The big change is that we’re not making MMOs, we’re making online multiplayer games.”
-Jack Emmert, CEO, Cryptic Studios.

“This game was a) flat broken when it was released in December 2009 b) has come a long way since then and we’re not flailing all over the place trying to see what works. No, we have a plan in place and that plan has remained in effect and on course for several months now and we have no intentions of changing that course.”
-Derek Smart, Quest Online, on Alganon.

“…in order for it to work in a RvR game, you have to consider monetizing the power, such as the weapons, armor, and things like that. This is really scary because that is something that I don’t think players embrace.”
-Carrie Gouskos, Mythic Entertainment, on the possibility of Warhammer going free to play.

“OK works at retail, OK doesn’t work online.”
-Mark Gerhard, Jagex, on the cancelled MMO Mechscape

“We don’t fix bugs, we report them. We don’t program and work on new in-game features, we hear what you have to say, tally it up, and communicate to Astrum Nival the feedback that makes sense for the game in our region.”
-Darren Allarde, Gala-Net, on Allods Online

“I’m not really sure it makes sense to create a sequel in the MMO market. Typically, you see an MMO called a sequel because either a new team worked on the property or the original team wanted to reboot their IP.”
-Craig Zinkievich, Cryptic Studios, On Star Trek Online 2

“Can you name a single game that’s ever had a a f%^#*^% gold-plated sleeve? I mean, really? That’s right, you can’t. Until now motherf%^$###!”
-Lee Hammock, Fallen Earth LLC, as an April Fool’s prank.

“If you want to stop being defeated by bigger opponents – whether that’s competing for magic logs, fighting duels or dominating training areas – get bigger or try somewhere else.”
-Mark Gerhard, Jagex, on player competition.

“After Auto Assault, we said we’d rather go out of business than ship a bad product again.”
-Ryan Seabury, NetDevil, on Lego Universe

We did not have the financial or human resources to successfully complete Stargate Worlds, so it was indeterminable when it would be completed.
-Shane Hensley, Cheyenne Mountain Entertainment, on Stargate Worlds

“My own philosophy with MMORPGs is that if you don’t have it at launch, you might as well not bother having it,”
-Jack Emmert, Cryptic Studios, on launching an MMO.

“While others are firing developers, we’ve been hiring. We’ve outgrown our second office building and we’re moving at the end of this week to a larger third building in order to support our growth”
-Tasos Flambouras, Aventurine, on Aventurine as a company.

‘If any game isn’t what you hoped it would be, then don’t support it – or wait to see if it becomes what you hopes (in the case of MMOs)”
-Bill Roper, Cryptic Studios, on critics of him and Champions Online.

“I can’t comment on any numbers,”
-Erling Ellingson on Age of Conan’s subscriber count

“The corollary to that is if you’ve seen a game consolidate servers, you know it’s in deep, deep trouble — that’s not a healthy sign for an MMO, It will be the same for ‘Warhammer.’ Look at us six months out. Look at us six weeks out. If we’re not adding servers, we’re not doing well.”
-Mark Jacobs, Mythic VP on the success of Massively Multiplayer Online Games

“the launch of two major competing MMO-games during Q3 led toa subsequent reduction in subscriber levels.”
-Funcom financial report, Q3 2009

“We know you expect nothing less than the AAA content inStargate Worlds our development team is working hard to give you along with some additional exciting news we will be revealing very soon! We want to thank everyone for their continued support and passion for Stargate Worlds and we can’t wait to show you more of what we’ve been cooking up over here.”
-Cheyenne Mountain Entertainment on the status of Stargate Worlds.

“Mythic Entertainment…just laid of [sic] 80 people, about 40% of it’s [sic] employees.”
-Katherine Pitta, Electronic Arts on Mythic Entertainment.




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