• Tag Archives exploit
  • Picture of the ____: The Old Republic /breakdown

    Leave it up to the internet to find even more humor in an already humorous bug. In The Old Republic, players discovered that using the emote /getdown causes your enemies to be unable to target you properly. Bioware has stated that no one has been banned or warned for this, so dance to your heart’s content!

    If you can’t read the signature, this was made by Nikolai Trashev, who you can find here and see his other work at Minicrit.com. Check it out, his art is well drawn and hilarious to boot.


  • The Old Republic: Banned For Unbalancing The Economy?

    Color me intrigued. There’s a bit of a hubbub going on around The Old Republic over an issue I can’t quite wrap my head around. If you haven’t been following the blogosphere, a few players pointed out to the press that they were temporarily banned from The Old Republic for looting chests on high level planets with a low level character. Patiently, I opted to wait for more information to come out before writing a story. For starters, the emails were shady looking, there was no true confirmation to their authenticity, and even then there was likely more to the story than we had been told.

    There is, but not in the manner you would have assumed (glitches). Stephen Reid (of the Bioware Reids) went on the forums to discuss the bans:

    To be completely clear, while players may choose to travel to Ilum earlier than the recommended level (40+) and may loot containers if they can get to them, in the cases of those customers that were warned or temporarily suspended, they were systematically and repeatedly looting containers in very high numbers resulting in the game economy becoming unbalanced.

    From extensively reading Reddit and the thread linked above, I’ve sussed out that two categories of accounts were targeted: Gold farmers and exploiters. The former, permanently banned, were using throwaway characters to exploit the somewhat sparse grounds of Ilum and gather vast quantities of credits (and crafting materials?) to sell. The latter, who had received temporary bans, were “systematically and repeatedly” looting containers.

    The issue here is that there is no mention by Stephen Reid of an existing bug, but the offenders are described as exploiting the system, and this is what is confusing people because it paints the picture as Bioware banning players for spending too much time camping, and in Reid’s case, being rude by taking all the loot for themselves. The discussion by Reid goes on to reference this as outside what Bioware considers “normal gameplay,” and is thus punishable.

    The actions taken by these accounts – and again, this is a relatively low number – were not ‘normal gameplay’. Everything you have listed above is what we’d consider ‘normal gameplay’.

    After twenty four odd pages on the linked thread above, someone finally pointed out the exact nature of the exploit: In Ilum, when control moves from Republic to Empire and vice versa, the loot boxes respawn immediately. Seeing the potential for profit, players have set up a system on servers where they simply trade control back and forth with guild members out on the field to collect the boxes. This is what Bioware is referring to by banning players  for exploiting the treasure chests, and in that case I would support the temporary suspensions as long as Bioware is warning the players beforehand, which they appear to be doing, or if the activity is truly as impossible for a legitimate player to stumble upon as is being claimed.

    The issue here isn’t that Bioware is slapping offenders on the wrist, but that their explanation for the offense itself is painting an inaccurate picture in player’s minds, one that is not endearing to Bioware’s case. In any case, this exploit needs to be patched out.


  • Turbine: Change Your Passwords

    Number one question coming into MMO Fallout over the past few days: Has username and password information been stolen from Turbine’s forums? The answer, until something official can be confirmed, should be taken as a probably. While not confirming that any data was stolen, Turbine posted a news bulletin of the forum maintenance with the added note that polayers should change their passwords.

    As an additional precaution we recommend that all players change their passwords by visiting http://myaccount.turbine.com. Please remember to use unique, hard-to guess passwords that are not associated with other online services or sites, and always look for and report unusual activity in your account to Turbine customer support.

    I recommend changing your password proactively.


  • Communication 101: STOP DELETING MY ****ING THREAD

    Listen to me, developers...

    Being an MMO Journalist affords one the opportunity to make fun of a company, yell at them for a stupid mistake, and then praise them all in one day, or even in one article. Given that I’ve managed to fake myself as a trusted journalist this far, I think I can afford to take some of those perks with me.

    MMO Fallout is all about the PR, so naturally my editorials revolve around public relations, and how developers and publishers react when the times are good, and when the times are bad. I’ve talked about everything from subscription convenience in Final Fantasy XIV, to the turing test for MMOs, to identity crisis, permanent death, to more famously charge-backs. I’ve discussed the public relations nightmare that was the Allods Online cash shop, the Aion server mergers, Turbine’s fraudulent surveys, the Square-Enix HR rep who said Final Fantasy XI was shutting down this year, Atlantica Online’s near-fraudulent charity scheme, and far more.

    Forums are a place where we go to communicate with the developers on a mass scale. When something bad happens in-game, like say a bunch of players get banned under suspicious circumstances, or a massive void appeared where a city used to be, killing everyone who was standing in it prior to a patch. It also happens to be a place where developers can keep users up to date on breaking news, like why players should steer clear of ___ because it is killing people randomly.

    What irks me the most, however, is that in the grand majority of these cases the developers manage to inflame the situation by, doing what? Deleting threads and posts made on the subject. What this tells your players is that while you have someone with enough time to scan the forums and delete their posts complaining about this issue, you apparently don’t give enough of a rat’s ass to have that same person just give a response and negate the need for the threads.

    Of course I am most recently referring to Turbine, and an accidental mass banning on Dungeons and Dragons Online that left thousands of players locked out of their accounts for more than just a while, which Turbine later announced as a glitch in the automated system that handles bans for exploits. Massively had an article on it, since the mass bans happened to crash in on their public event on DDO. Of course, when the rants started hitting the forums players were met with threads being locked, deleted, and forum infractions handed out.

    Part of working in retail has taught me that when you screw up, you can’t blame the customer for getting pissed, a point many of these developers seem to have missed. You can’t falsely accuse someone of cheating, ban them with no real explanation or method of appeal, and then expect them to not head to the fastest method of handing feedback in a white hot rage. This compounds when most of them just want information, something that you do not supply until it is at your own convenience.

    As much as I’m sure my viewers think it pains me to knock Turbine; this isn’t good PR, especially toward those paying your bills. The bans themselves don’t even factor in as, as I have said, mistakes happen. Instead of letting people vent while you leave them in the dark, you decide to add insult to injury and give up infractions because people had a crazy notion to get angry over unjustified bans. The comments of the developer being too busy fixing the problem to comment on it are also utter garbage. This always crops up when an incident like this takes place, and every time those throwing around this talking point fail to respond to a simple comment: It takes less than a minute to write up “we’re aware of the situation, working on it,” on a forum. Hell, I did it in fifteen seconds, and doing so did not hinder my completion of this article.

    So I will reiterate what I have said time and time again: Response means everything, and right now Turbine are about a step behind Star Vault’s “sorry, no patch to fix this gaping void in the map because the developers are off for the weekend,” in terms of taking a bad situation and turning the flames up to 11.


  • Virus Alert: Update Java NOW

    Viruses and Worms are attacking my place!

    Check your Java version: Do you have Java 6 Update 20? If not, download it now! Yesterday Sun released Java 6 Update 20, an out-of-cycle patch that fixes a gaping security hole in all current versions of Java, that allows an infected or booby-trapped website to pass on a drive-by download and install malware on the viewer’s computer. Security watchdog sites are reporting multiple websites that are running these drive-by download attacks, and warn everyone to update to the latest version immediately, or you put your computer’s security in a great deal of risk.

    Download the update here: http://java.sun.com/javase/downloads/index.jsp (I have this set so you have to copy and paste it, just to alleviate concerns of fake link)



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