[Rant] CliffyB Still Doesn’t Get It, Blames Lawbreakers’ ‘Wokeness’ For Failure


“It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.”
-Mark Twain

“CliffyB is an out of touch fossil who needs to permanently retire.”
-Me

Cliff Bleszinski is back folks, and he’s ready to give us all some learnin’ with the efficiency and reliability of a two-fingered woodshop teacher. Grab something stronger than a beer, you’ll need it.

CliffyB is a guy who has had a bit of a history of being what you might call a callous BS artist, one ready and willing to burn some bridges with people he thinks he doesn’t need to rely on for income. He’s doing that again. This whole charade has been going on since at least 2008 when Cliffy announced that Gears of War would not be coming to PC due to the amount of piracy on the platform. Cliffy was lying of course, Gears wasn’t coming to PC because of an exclusive deal with Xbox. I don’t think anyone was gullible enough to believe his excuse. It wasn’t until 2015 when Cliffy was selling Lawbreakers that he finally came back and apologized to the PC group only to get a whole lot of the cold shoulder. Oh and he chose this time to snub Xbox players.

See here’s the thing about Cliffy’s statement and apology; they only talk to a very small group of people. You have a tiny portion of the gaming public who know who CliffyB is, a smaller portion who would buy a game based on his name alone, a smaller portion that care enough about his opinion to specifically not buy a game that they would have otherwise because of a personal snub from ten years ago, and an even smaller portion who would actually go and buy the game out of forgiveness if apologized to seven years down the line. Nowhere in that list is enough people to take a game from success to failure.

Just look at Ubisoft who have sold gangbusters on PC despite at one point claiming the platform had a 95% piracy rate.

But CliffyB’s back to tell us why Lawbreakers failed and I’m guessing this egotist isn’t going to really be accepting any blame. For those who don’t remember, Lawbreakers was an uninspired hero team shooter that launched in 2017 on PC and PS4, failed out the gate despite positive reviews, and shut down its servers in 2018. So what was the culprit? It was the wokeness.

“Instead of the story being “this game looks neat” it became “this is the game with the ‘woke bro’ trying to push his hackey politics on us with gender neutral bathrooms.” Instead of “these characters seem fun” it was “this is the studio with the CEO who refuses to make his female characters sexier.” Instead of “who am I going to choose” it became “white dude shoehorns diversity in his game and then smells his own smug farts in interviews” instead of just letting the product … speak for itself.”

Not really. Yea a dozen people were complaining about the gender neutral bathrooms, but do you really think that it was a big factor in why Lawbreakers failed? Shoving your political ideology into a game is going to lose more than zero sales, no matter what that ideology is. For a niche game that PR blunder could absolutely tank early sales of a game that wouldn’t have sold much anyway. It does not ruin a “billion dollar franchise” as Cliffy wanted it to be, just look at Life Is Strange which performed just fine. How about taking a gander at Overwatch and Apex Legends?

Lawbreakers presented itself to the public as a dull, uninspired game. The aesthetics were generic and boring, the characters are dull and forgettable, not to mention visually indistinguishable during gameplay, the game’s only gimmick wasn’t enough to sell it on, the casual audience that should have made the focus were tossed aside in favor of a tiny hardcore audience, it launched a month before Destiny 2, had no single player content, didn’t have basic multiplayer modes (team deathmatch) that most players flock to, had extremely weak and cringeworthy (#skilledAF) marketing, no visibility, a steep learning curve, useless tutorials, and virtually no way for a new player to learn the ropes while getting steamrolled by hardcore FPS players. Everything Cliffy says to explain his failure, as usual, is demonstrably wrong.

In short, Lawbreakers was screwed from the start on fundamental design flaws, just slightly more so from Cliffy being a rat. Why buy a new game when you already own Overwatch, is what I presume many of the few people aware of Lawbreakers’ existence said to themselves. Now being an out of touch narcissistic fossil, CliffyB spent the following months refusing to take measures to save the game and refusing to (publicly) acknowledge that the title was failing. Instead he went on the attack against the only people who had offered his game support since the only place Lawbreakers was showing positive results was in the review scores. The games press.

He told us to fuck off for not eating the propaganda that his game was doing fine despite public data showing exactly the opposite.

“They’re just looking for clicks, man,” Bleszinski says of the games press. “They’re just looking for ad revenue. We’re going to keep doing what we’re doing, and they’re welcome to print whatever they want – but as far as I’m concerned, they can fuck off. We’re going to keep making our game for our fans.”

A bold statement as Cliffy’s studio is burning to the ground around him.

It should be noted that Boss Key Studios did not continue to make games for their fans, of which they had next to none since Lawbreakers was in the low double digits of players. Their future would entail hastily cobbling together a shoddy prototype battle royale game in five months and shoving it out with both untextured buildings and a fully functioning cash shop in the hopes that maybe some whales would come around and keep them financially afloat. They didn’t, Radical Heights was a humongous flop and cemented in many minds that Boss Key was incapable of an original thought and solely existed to lazily jump on the bandwagon of whatever was popular at the time.

It’s also quite comical when you consider that Epic threw together Fortnite BR in two months and how much success that had.

I have bad news for you, Cliffy: Nobody outside of a few dozen gamers ever cared about your gender neutral bathrooms. I don’t even think most of MMO Fallout’s readers can remember a single other thing about what made Lawbreakers “woke” without looking it up. I certainly can’t. It was a passable game that couldn’t attract customers because of its dull, uninspired design from a company run by a narcissist who refused to accept its failings until it was far too late to turn back. Lawbreakers wasn’t sold as woke, Boss Key spent next to zero time promoting the game to the “woke” crowd or talking about its diversity.

The public wasn’t turned off because your characters were too ethnically diverse and weren’t sexy enough, Cliffy, they didn’t like the characters because you can’t tell them apart in a lineup. Your excuse also doesn’t hold up when Lawbreakers was full of the kind of macho dude-bro content that would push the woke crowd away regardless.

All you need to know about Lawbreakers is in this video:

So now it’s time to come to the big question of the day, and that is: What is CliffyB selling? What income generator is Mr. “I have an attractive wife and a Lambo” looking to push now that he’s throwing a group under the bus to grovel to another whose money he thinks he’s spurned? I presume it is related to Cliffy’s autobiography which should in all good graces be titled “Denial Isn’t Just The River I Drowned In.”

Otherwise I have no opinion.

Falling Out, The Re-Reboot #1: At Cliff’s End


It’s been roughly six years since the last Falling Out comic which gives us a good year on our topic’s relevance. New episodes of Falling Out every…let’s play this release schedule by ear.

Sprite credits: Stephen Challenger, Matthew Nash, Charles Gabriel (via OpenGameArt)

Lawbreakers Will Shut Down In September, Now Free To Play


When Boss Key Productions announced its closure back in May, the question of its two titles sunsetting became a matter of when, not if. As of today, competitive shooter Lawbreakers has been made officially free to play in preparation for the servers to sunset in September. No information has been posted to Radical Heights, which is already free to play, on when that game will follow suit.

The announcement in its entirety has been posted below. All in-game purchases have been disabled and no refunds are being granted.

(Source: Steam)

Dear LawBreakers,

In light of the unfortunate news regarding Boss Key Productions shutting down, we regret to announce that we will be sunsetting our support of LawBreakers on September 14, 2018 as we are not able to operate the game.

Our servers will remain open until then and the game will be made free-to-play on Steam for all players effective immediately. Please note that any and all new in-game purchases will also be disabled and we will not be able to accept any refund requests.

We truly appreciate your understanding in this difficult time and we want to thank you all your support and being a part of the passionate LawBreakers community.

Thank you for staying with us throughout this journey.

-The LawBreakers Team

Boss Key Shuts Down After Radical Heights Flounders


Following its launch into “extreme early access” after five months of development, Radical Heights developer Boss Key has announced that it is going into extreme defunct mode. Big boss Cliff Bleszinski released an announcement on Twitter today noting that the servers for Radical Heights will remain online for the near future, however the studio itself is effectively no more. Radical Heights launched into early access and managed to pull peak numbers of less than 13,000, higher than Lawbreakers and around the same numbers as Gearbox’s Battleborn.

Nothing has been confirmed for the future of Lawbreakers, and as of yet Boss Key Productions has not made any official announcement on the Steam pages for either title. The Twitter account for Boss Key Productions has similarly made no acknowledgement of its closure.

(Source: Twitter)

Nexon Announces Biggest Third Quarter Ever In Earnings Release


Nexon has released its third quarter revenue results and the times are looking pretty good for the developer/publisher. Driven by strong performance of its top titles including Dungeon & Fighter, Fifa Online 3, and the Maplestory 2 test in China, Nexon enjoyed a 36% increase in revenue over last year with net income up 157% over the same period.

Q3 was a great quarter for Nexon, with revenues, operating income and net income well above our expectations. It was also the biggest Q3 ever. These strong results reflect continued growth in our key existing titles in China and Korea, as well as strong starts in new games both PC and mobile.

Over in North America, Nexon placed blame for lower than expected revenues squarely on the shoulders of Lawbreakers, which launched in August and never managed to develop a following. The earnings call indicates that Nexon is writing off Lawbreakers as a loss, as its impairment made up a majority of the losses for North America for this quarter, meaning that development will either be ceasing or there are plans to divest Nexon from Boss Key Productions.

Our results in North America in the third quarter were below our outlook, mainly due to the sales from LawBreakers being below our expectations. LawBreakers is a unique FPS developed for core users. We had very high expectations for its launch; however, the timing of its launch turned out to be unfortunate, specifically the blockbuster PC online game PlayerUnknown’s Battlegrounds came out right about the same time, making the market environment very tough for first-person shooters in general and for LawBreakers.

Nexon expects these fortunes to turn around in Q4 with the acquisition of Pixelberry Studios.

Nexon’s good fortunes are expected to continue into the fourth quarter and beyond with a strong schedule of games launching worldwide.

(Source: Report, Earnings Call)

[Column] Lawbreakers Free Weekend: Hook, Line, and Nobody Bought It


I didn’t play Lawbreakers this weekend. I did the last free weekend, and at some point on Friday had the intention of downloading it again to play for the weekend and, considering the $15 price tag, perhaps finally buy it. But something stopped me from even bothering to download the client for free, investing little more than the few hours of weekend time that I could give to this title: The player count.

I’d consider it a bad sign if the peak population of Lawbreakers topped out at one thousand on a free weekend, but it didn’t. No, Lawbreakers peaked out Friday night at 420 concurrent users, then Saturday night at 378 and Sunday night at 266. By this morning, the game is already back down to the low teens. Naturally the Saturday and Sunday population figures don’t come into count when talking about my decisions on Friday, but in consideration of the fact that the last free weekend for Lawbreakers drew in a peak of over one thousand and this weekend looked like it couldn’t hit half of that, I came to the conclusion that even putting in the time to download would be meaningless as there was no chance of me buying the game and supporting a dead community.

It is a pretty safe bet that I’m not the only person who either looked at the population figures and turned the other way or actually downloaded the game and ended up scoffing at just how few people are even willing to give the game a try for absolutely free. Boss Key Productions has called this game a “marathon, not a sprint,” but the game is constantly losing momentum and at this point will need a miracle in order to reverse the trend.

Perhaps Boss Key Studios should hire the No Man’s Sky developers on as consultants, there is a game that managed to patch up what seemed to be a sunken ship and turned it into a rather popular title in the course of a year.

[NM] Lawbreakers Population Before Free Weekend Is Fitting


Lawbreakers is currently 50% off in preparation for a free weekend which starts on Thursday and runs through Sunday, and while the sale is a nice jump on the pre-holiday mass discounts, the need for a free weekend can not be better shown than through the screenshot above. While bringing up the announcement, we seem to have hit the page at just the right time, either through statistical anomaly (servers down) or sheer luck, Lawbreakers was at 0 players. That was last night, this morning the game isn’t doing much better with a whole 14 people worldwide breaking the law.

Boss Key Studios has referred to its strategy as a marathon, not a sprint, but with the game failing to both attract new players and retain its existing customer base, it looks more like Lawbreakers is jogging in place as the competition leaves it in the dust. As a multiplayer-only game, Lawbreakers’ population issues are almost self-defeating, as people are reluctant to buy a game with a low population, thus causing more population issues. What Lawbreakers needs is a big push in players who keep coming back, say spurred by a free weekend.

(Source: Steam Charts)

[NM] Lawbreakers Discussing Marketing, Dismisses Free To Play


Lawbreakers launched nearly one month ago, and suffice to say the game hasn’t been that well received on PC. Despite boasting a “mostly positive” review score from those who did pick up the title, the population peaked at 3,000 and has plummeted to a present 163 concurrent users as of 9am EST on a Wednesday morning as of this writing (by comparison, the recently free Brink has 813 people playing). Cliff Bleszinski has called the game a “marathon, not a sprint,” dismissing concerns over population issues and expressing hope that the game will see an increase in players over time.

But if you’re holding out for free to play, it isn’t being discussed. Over on the Steam forums, when asked about plans to address low traffic, the following response was given:

To answer the original question “when”, I can only say “soon”. We had roadmap meetings with Boss Key last week on what they have planned for the rest of the year. We’re working out a marketing plan to support that new content and reach out to more people. We’re also doing regular updates to the game based on player feedback, so we are listening and acting on the issues that come up.

We are committed to the long-term success of the game. And no, we are not discussing F2P.

The person quoted is a representative of Nexon, the publisher of Lawbreakers. The statement was later reiterated in the same thread:

We are not discussing F2P, and the OP is correct, it doesn’t really solve more issues than it brings with it. We are still working on patches (next one is next week), future content as well as addressing player pop.

Boss Key’s plans to revitalize the game will have to be seen, but at its current trajectory the game is going to need a big marketing push in order to get its name out there.

[Community] PC Gaming May Not Be Dead, But Lawbreakers Is Starting Out Weak


Cliff Bleszinski has a long history with PC games, although you may not know it if you just started gaming within the last ten years. For a while, Bleszinski had a great relationship with the PC platform, until Unreal Tournament allegedly sold quite poorly on the system (according to Gamespy online stats from the time), leading up to 2008 where Bleszinski announced that Gears of War 2 would not be coming to PC, blaming piracy. In reality, Gears of War 2 didn’t come to PC because it was an Xbox platform exclusive.

“The person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know [BitTorrent] to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC.”

Certain developers have been exaggerating the effects of piracy on PC for years, going further back than 2011 with Ubisoft claiming that 95% of PC consumers would pirate their product, a factor that runs in direct contradiction to their investor reports which consistently show great sales on PC. As a result of his snubbing of the community, Bleszinski’s name has been somewhat dragged through the mud over the years.

Now Bleszinski apologized for his comment at the 2015 Game Awards, alongside showcasing his upcoming (now released) game Lawbreakers. Well Lawbreakers has launched and while it is receiving very positive reviews, from critics and gamers (87% positive on Steam), the population on PC has been slow to adopt the title. Steam Charts shows a launch day peak of 3,000 which has been steadily dropping over the past week. By comparison, Battleborn launched to a day one peak of 12,000 and is presently sitting at a peak of 280 over the last 30 days, including free trial players.

Bleszinski, for his part, has already responded to news comparing Lawbreakers to Battleborn, noting that the game is “a marathon not a sprint,” and that he would “rather be the underhyped game that slowly ramps up into something that people adore than something that comes out with way too much hype that there’s a backlash for, which is why I think the Steam reviews are so positive.” You can check out the entire interview at Eurogamer.

As for Lawbreakers, we will need to wait and see if the game is able to attract more publicity, and thus a more active population, and what plans are in store should traffic continue to dwindle.