Posts Tagged ‘Not Massive’

[NM] Catching Up With Duke Nukem: 20th Anniversary

Duke Nukem 20th Anniversary Edition is the latest re-release of the popular 1996 first person shooter, released by Gearbox Software with a new episode, audio commentary, and a new weapon. If you consider that the game peaked at a whole 320 users on Steam (estimated 15,000 owners total) and immediately plummeted down to just a few […]

[NM] 10 Must Have Mods For Fallout New Vegas

Fallout: New Vegas was released in 2010 as the fourth game in the Fallout series and has been wildly popular ever since. Sure, there were a few bugs and glitches, but gamers and game reviewers have praised this title from the outset, helping it sell more than 12 million copies around the world. Now, almost […]

[Not Massive] Titanfall 2 Trial Coming Soon

Titanfall 2 is a fantastic shooter whose success has been hampered thanks to the poorly timed launch between Battlefield 1 and Call of Duty: Infinite Warfare. To bring more eyes to the game, Electronic Arts will be releasing a trial for PC and Xbox EA Origin/Access players on November 30th with the trial rolled out […]

[Not Massive] Valve Just Struck Down Digital Homicide

In the world of Steam and shady developers, no name has drawn quite as much hatred from the gaming public like Digital Homicide. Not unlike similar personalities including Uwe Boll, Digital Homicide’s notoriety is only superseded by the fact that the perception of its following is much higher than the real numbers. What it does have, […]

Impressions: Homefront The Revolution

If there is a recent game that screams “rent me from Redbox for a day,” Homefront is that game. Not mind-numbing terrible, not jaw-dropping awesome. It’s competent, mostly, but has severe problems that might make you want to wait for a few weeks/months until they can be sorted out. You have to feel sort of bad for […]

[Not Massive] Fig’s Crowd Funding Platform Is Fading

Psychonauts 2 raised more than $3 million in crowd funding using a new platform called Fig, one which Double Fine President Tim Schafer serves on the advisory board. More than twenty thousand people pooled their money together to make the sequel to 2005’s Psychonauts a reality, but did the success of a widely anticipated game […]

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