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Posts Tagged ‘Rend’

Frostkeep Studios Unveils New Game Modes For Rend

Frostkeep Studios this week announced the debut of two new game modes for Rend on the public test realm. The two game modes are called Classic and Exploration while the original game mode will be renamed Faction War. In classic mode, players will battle for supremacy by sieging each others’ bases, waging war, capturing territory, […]

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Frostkeep Lays Out Early Access Roadmap For Rend

It’s been two months since Rend launched into early access, and this week the folks at Frostkeep Studios laid out their roadmap for the rest of the year and into 2019. Among other updates, the goal for the road ahead includes combat improvements for more impactful gunfights, streamlined features overhauling crafting, inventories, and storage, legendary […]

Steam: Rend Enters Early Access To Mostly Positive Reviews

Team-based survival game Rend has entered early access on Steam this week, and the reviews are so far looking mostly positive. Developed by Frostkeep Studios and published by the same, Rend is a game inspired by Norse mythology that tasks players with building their faction’s stronghold and then of course battling it out with both […]

Fantasy Survival Game Rend To Launch In Early Access This Month

Frostkeep Studios has announced today that their title Rend will launch on Steam early access later this month. Dubbed a faction-based fantasy survival title, Rend was created by a studio formed from veteran Overwatch, World of Warcraft, and League of Legends developers. Rend introduces RPG mechanics, sandbox elements, win/loss conditions, and massive battles. Early Access […]

Alpha Signups Open For Rend, Open World Survival Game

Starting today, players will be able to get their hands on the invite-only alpha test for Rend, an upcoming faction-based fantasy survival game from Frostkeep Studios. Frostkeep is a new independent studio made up of a number of industry veterans from World of Warcraft, Overwatch, League of Legends, and more. Launching into early access later […]

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