Posts Tagged ‘Rift’

Trion Worlds Makes Glyph Great Again: Speeds Performance

Who doesn’t want a faster game browser? Don’t answer that. Trion Worlds has announced that its game platform Glyph should be running much smoother following an update aimed at improving client performance. Chiefly, the update removes the browser which was not only a hog of system resources but required a lot of maintenance in stability […]

Rift $50 Starter Pack For New Accounts Only

Trion Worlds is selling a $50 “Essentials Edition” bundle for Rift that includes all of the essentials that a character needs to get started. The pack includes all of the souls from Nightmare Tides and Storm Legion DLC packs, Primalist Calling with six souls, Planewalker: Water ability, 2 bag slots, and 2 earring slots. Objectively, and […]

Trion Making It Possible To Buy Artifacts In Rift

There are well over 8,100 artifacts to collect in Rift, a number that likely has hardcore collectors chomping at the bit to get started and others probably crying behind their keyboards. In an update coming next week, players will be able to buy artifacts with credits, the cash shop currency bought with real money. From […]

Rift: More Perks For Patrons, Less For Everyone Else

Trion Worlds is improving Rift, provided you’re a paying member. If not, you might log in to find your game experience is actually worse off than when you left it. Trion Worlds has been making a few controversial decisions regarding how they monetize their games over the past week, each time noting the need to enhance revenues […]

Rift Forces Cash Shop, Trion Worlds “It’s Just Business”

Is Rift having financial difficulties? It sounds like a loaded question, but it’s one that many are asking in regards to a recent update and Trion Worlds’ response to player criticism. Today’s update removed the ability to purchase earring slots and Planewalker: Water via runestones, a grindable currency, making them available only through purchases in […]

Trion Worlds At Gamescom: Infodump

Trion Worlds has announced a major info dump at Gamescom, with details regarding all of their first party titles. More information on individual updates will be coming in the next few weeks, but for today the company has pushed a small blurb on each title: Rift: Patch 3.4 introduces a new calling, the Primalist, along […]

[Community] Let’s Call A Merger A Merger

Originally I intended this week’s Community column to be speculation about how Trion Worlds would handle ArcheAge’s upcoming server merge, given that the plans are still in the conceptual stage and any real action that will be taken is still months down the line. To fuel speculation, I looked at how server mergers were handled […]

Trion Bans May Now Revoke Game Access

In case you haven’t seen, Trion Worlds has announced the introduction of a new “forum toxicity” policy. In short, the developer has issued an ultimatum that trolling, threats, and abuse will no longer be tolerated, and swift action will be taken to ensure that the forums remain a squeaky clean place for squeaky clean boys […]

Lessons From 2013 #6: A Rift Between Regions

This year taught me that Trion Worlds isn’t all too enthusiastic about overseas endeavors. Over the course of 2013, Rift announced its impending shuttering in China, Korea, and Russia, but what caught my eye wasn’t that the game was shutting down, but why. In early October when Shanda Games announced that Rift would be shutting down in […]

Rift Shutting Down In Russia

Rift is shutting down in yet another region, and much like the Chinese version before it, the blame seems to lie in Trion Worlds not supporting localization. As posted on the official website, Belver announced that the servers would shut down October 25th, noting that the reason stems from Trion Worlds refusing to support the […]