All Points Bulletin: What Happened


Axed Prior To Buyout

I write this article knowing full well of the rumors that Epic Games is in talks to buy All Points Bulletin and either strip it to its core to figure out its secrets (Sylar style from Heroes) or relaunch the title under its own rule, but I want to make a distinction. No matter what happens in the future, this “What Happened” article is about All Points Bulletin under the reign of Realtime Worlds. Oddly enough, if Epic Games does pick this title up, then at some point in the future it will shut down again, meaning if MMO Fallout is still around at that point, that the game will have two funerals. Note to future self when I’m linking back to this article: Remember to point out the irony, even though it won’t be ironic at all.

It would be easy to say that Realtime Worlds went bankrupt and leave it at that, but the issues with All Points Bulletin lie in a problem that kills many hybrid games. I am, of course, speaking of the “jack of all trades, master of none” approach, where the developer attempts to cross two or more genres, and ultimately produces a product that is overall unimpressive in either category. In this case, Realtime Worlds attempted to cross the fast paced shooting and driving of Grand Theft Auto with the large scale, persistent world of an MMO. Early on in July, I wrote an article about how All Points Bulletin needed to find its identity, and soon.

On one hand, if APB is an MMO, then we’re all playing one of the most shallow MMOs on the market. Transcending genres, imagine if World of Warcraft comprised of nothing other than battlegrounds, fighting players for experience and cash. As an MMO, All Points Bulletin was shallow in the leveling system, the longevity system, and the atmosphere of the world around you. At some point Realtime Worlds forgot the biggest difference in World of Warcraft versus Call of Duty, in that Activision could care less if you get bored of Call of Duty, you’ve already paid your $50-60, whereas Blizzard has to keep you interested if they expect you to continue pumping a subscription fee into the game. On atmosphere, APB was a lot more fun with a group, but ultimately the small world that compromised the action and social districts felt two dimensional and unchanging. Instead of being in a living, breathing city, you were simply driving around waiting for your next mission to appear.

On the other hand, if APB is a shooter/driver, they offered no reason for players to pick up that game over the myriad of other non-subscription shooters on the market. The shooting mechanics were unresponsive and uninteresting, while the cars could fool you into believing your character was perpetually drunk, not a help when everyone you run over as an enforcer costs you prestige. Of course, Realtime Worlds made an effort to fix the driving and shooting mechanics down the line, but unfortunately they did it too late.

One of my more important lessons I teach to developers on MMO Fallout is that silence is deadly. Any gaps you do not fill will be filled by your community (and dedicated trolls), and the filler they use is not to your benefit. When Realtime Worlds place and embargo on reviews for seven days after the game launched, players who had not given the open beta a go were redirected to those who had. Although Realtime Worlds didn’t want professional publications making reviews based off of the lower-population beta experience, they only accomplished sending their prospective customers to the non-professional players who have absolutely no inhibitions when it comes to portraying their gripes over a video game. Remember, Eurogamer will never call your game a huge failure created by a bunch of scam artists, but your beta testers will. I believe I said at the time:

Now that the news of this embargo is being reported on, when the game does come out and widely reported issues with shooting and driving become even more publicly available, people may assume the worst: That the embargo was an effort to stifle critique.

But broken mechanics and bad PR a dead game does not make, and one simply has to look at Warhammer Online to know that a free-fall in subscribers post-launch can be turned around with the right allotment of time, and sadly Realtime Worlds was not afforded that time. There are a few ex-developer blogs floating around, talking about how the company became exactly what you saw being discussed on forums: Ignoring criticism from the beta community, growing a massive head, and believing they could compete with World of Warcraft. As one ex-employee put it:

The middle management – and there was a LOT of middle management at this company – they were on that game for years and they continued to run it as though they were managing an architecture project or something. Fun never seemed to be a criterion for what they were doing

As Luke Halliwell pointed out on his blog:

“I must say I was shocked at quite how quickly it went down in the end. It felt like we were being let go decently, and then BOOM – not getting paid anything, owed last month’s wages, our notice periods, redundancy pay and unused holidays. A substantial amount of money, all told.”

Was All Points Bulletin a grandiose letdown? Yes. Could it have been a great game? Yes. Should it have shipped the way it did? No. If Epic Games buys APB, can they make it into a masterpiece? Yes.

But as the Realtime Worlds saga comes to a final close, we are reminded that All Points Bulletin can be summed up as the product of a company pissing away millions, as Luke Halliwell’s wife put it.

Mortal Online Shows Off Old Models.


This video surfaced on Mortal Online’s Youtube page a couple days ago, showing some of the original models.

Jagex Goes Old School With Undercroft


Mmm so two dimensional

Undercroft is not a new game, by any means. In fact, it was developed and sold through the Apple store for Ipod/Iphone/Ipad up until last month, for a few bucks. Rake In Grass, the developer, sold the game and IP to another game studio, and I’ll give you one guess as to which studio bought it up (psst. Look at the title.) The app was pulled from the app store and re-released yesterday (the 16th) under Jagex’s branding, completely for free. Considering Undercroft weighs in at 18mb, the game is touted as holding over 20 hours of gameplay, 60 enemies, and over 750 items.

The game plays out like the old faux-3D games many of us used to play before you kids and your true-3D experiences. Players create a party of four adventurers who wake up in a jail only to find that they got drunk the previous night and chased a local peasant woman’s chickens all over town, and you will not be allowed to leave town until you find all of them. Everything is done from first person, and the game plays pretty differently depending on which abilities you choose.

For example, one of my party members is an old woman, who happens to be a priest. I gave her the spells heal and indulgence, the latter of which is an interesting spell because it persuades NPCs that they are sinners, and must pay as a penance. So I approached the woman whose chickens I had potentially killed in a drunken stupor, and made her pay me for her sins. Then I found all the chickens, obtained the reward, and made her pay me again. Afterward, I forced the guard who wouldn’t let me leave town to pay me for his sins.

Hopefully Jagex is working on a sequel/expansion, but until then Undercroft is available 100% free, no charges at all (except the cost of an iPod/iPad).

This game is literally foaming over with nostalgia. If you have an iTouch/ipod/iPad, you should check out this app. But don’t take my word for it, check out the trolls on the iTunes reviews!

My money is on pre-teens who have never played any old school RPG titles.

Please Buy All Points Bulletin, Epic Games!


Apple Pie Baking

I normally don’t talk about rumors, but if Earth Eternal can get bought up I’d like to think 130,000 player strong All Points Bulletin can get a reprieve as well. There are rumors flying around that Epic Games is gearing up to buy All Points Bulletin, no doubt a disappointment to the players currently working on private servers for the fledgling, if slightly cancelled, MMO. Say what you want about APB, the game didn’t really deserve to crash so early after launch, if anything for the sake of the people who still had 30+ hours of their gametime left (me).

If Epic Games picks up APB, hopefully they will relaunch it as a free to play game with microtransactions and VIP, ala Crimecraft. With the recent updates to the driving and shooting mechanics, APB improved vastly over its previous incarnation.

For those of you who are still wondering how this rumor came to be, Epic’s CEO Mark Rein loves APB. Loves it, almost like a man loves his football. Epic’s spokesperson commented that if there are talks going on, they are in full confidentiality, so there won’t be any information until it goes official, assuming it is credible.

More on APB if it ever appears.

Cryptic Studios Repents(?) With Circular Logic


They don't want Klingon content!

In most of my articles about Cryptic Studios, I talk about how despite the fact that the company is always rushing up yelling to players to give them more feedback, they usually end up only fixing the issues that should have been blatantly obvious in the first place. Other than the do-or-die fixes, most other feedback is pushed into oblivion, if not completely ignored altogether. In my staple case, I referenced that not only did  someone think putting a two hour cooldown timer on the Blood Moon portals was a good thing, but made the exact same mistake going into the winter event. Yes, I’m riding on that example.

In the latest State of the Game, Cryptic wants to make amends…again. Foremost, Cryptic wants to address growing complaints over the game’s cash shop. dStahl has promised us that “coveted items” available in the cash shop will be available in-game as well. When the subject came to the Klingon faction, Stahl promised that the faction would become a full PvP faction with more faction-specific PvE missions and rewards, as well as veteran rewards suited for Klingon players. As for why the Klingon faction will never be up to par with the Federation, well Cryptic just doesn’t have the manpower, and not enough people play the Klingon faction.

There’s circular logic for you. Not enough people play the Klingon faction to warrant spending resources beefing it up to the Federation level, but the reason not enough people play is because the Klingon faction launched with barely any content.

It’s good to see that Star Trek Online is reportedly healthy, with a growing number of lifetime subscribers and normal subscribers, but slightly disappointing to see Cryptic still using their patented circular logic.

Wait…What? WHAT!? All Points Bulletin Is Gone…Taken Offline


OBJECTION!

See? This is what I get for going to school. Several hours ago, Realtime Worlds announced that All Points Bulletin will be shutting down within the next 24 hours. It feels like just last week we were reporting on Realtime Worlds heading into Chapter 11 bankruptcy, selling off MyWorld, and desperately trying to find a new bidder for All Points Bulletin. At the time, Realtime Worlds expressed that the game was still lively, holding 130,000 active players. In a post on the APB forums, Brett Bateman had this to say;

“APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone’s best efforts to keep the service running; APB is coming to a close.”

According to Eurogamer, a source close to Realtime Worlds disclosed that the game will be pulled within 24 hours, as the company could not find a buyer.

“Despite all the talk, no buyer has been found so it looks like the plug is about to be pulled. We’ve heard that it could go tomorrow”.

Our thoughts and hopes go out to the now ex-employees of Realtime Worlds. It appears as though All Points Bulletin is already offline, as neither the forums nor the game itself are working currently.

I’ll be updating as more information appears, but this for all intent and purpose, this is the end of APB.

Pirates Of The Burning Sea Heading Towards Eff Too Pea


I wonder what Lief Erikson thought about microtransactions...

Technically the Eastern Free to Play grinders were the first to make the statement, but when Turbine brought Dungeons and Dragons Online back from the brink of disaster by turning it into a hybrid cash-shop-VIP system, and turned it into an out of control money machine, that moment was where the industry started taking notice. Over the past year, making the free to play shift has undoubtedly saved a number of MMOs, including Alganon with a huge influx of new players trying out Lord of the Rings Online and Everquest II (both of which claim they’re games were doing just fine, thank you).

Pirates of the Burning Sea hasn’t been in the MMO Fallout news scope very much, and with the latest expansion launching recently Flying Lab Software announced that the MMO will be heading towards a f2p model fairly soon. There is no set date currently, as of the announcement, but Flying Lab has promised more information to come.

As for F2P, all of the necessary tech is completed and is in testing, and we’re very close to starting the countdown. We’re excited as can be about it, and we’re looking forward to writing the next chapter of Pirates of the Burning Sea with you.

More on Pirates of the Burning Sea as it appears.

Should I Shutter Old Articles?


I didn't do it for cash.

When I set up MMO Fallout, I of course had the hopes and dreams that the website would last for a number of years, so I immediately started planning long term. One issue I decided upon early was that I would set the system to automatically close comments on articles when they hit their first birthday, so as to prevent comments down the line of “this isn’t the case anymore,” when the article the person is commenting on is long out of date.

I have been declining and deleting comments that specifically mention the article being out of date, as they are neither constructive nor worthy of discussion. Doing so is against my own policy, but they were starting to litter the comment box on some of my older articles that didn’t meet the one year specification.

So I’m stuck between two decisions: I can stick a warning on older articles that the information may be out of date, or I can go along with my other plan, to reduce the comment closure date to six months after posting. I like the first one, personally. It means more work, but I think it’d be worth it.

Any thoughts?

Codemasters Wants Some Well Deserved Hate


So maybe not that brutal...

If you are a newcomer to Lord of the Rings Online, and live in Europe, chances are high that you are currently playing on one of Turbine’s US servers. When Turbine launched the US-based servers last week, they did so with foresight, preparation, and server queues. Lots and lots of server queues. Codemasters, on the other hand, opted to delay the launch to an unknown date, so they could get some kinks out of the system.

Naturally, players are annoyed, and Codemasters wants to validate your anger through an inbox/contest.

The community liaison officers will be your target/punch bag/stress ball and welcome you to throw things at us. The choice of what you throw and how you throw it is yours but you have to be creative: describe it in a text, record a video, draw something or take a funny screenshot – there is no limit to your imagination! You can even bake a custard pie and we will administer the confectionary as requested. The ten most creative and/or funny submissions will receive a Codemasters Goodie Bag and we will feature them on our May Contain Gamers community blog.

PS: Don’t poison the custard pie. Who could say no to a goodie bag? Vent your frustrations and get rewarded for it. Granted, it might have just been easier if Codemasters hadn’t delayed yet another Turbine F2P venture…just saying.

My Package From Jagex Ltd.


My lord.

I got a package in the mail from Jagex Ltd, after a discount put me on a shopping spree.

I'm not wearing this. Ever.

Cheers!

Well, so it was a two item shopping spree, but what do you want from me? I’m not made of money!