I Don't Think Divergence Is A Serious Game


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Divergence Online is the next up and coming hardcore indie sandbox, and you can go ahead and stop reading there if you are as tired of that sentence as I am. Maybe it is the four years of writing MMO Fallout that has made me jaded, but when I hear about an indie hardcore sandbox MMO, I no longer have the reaction of a child on Christmas morning. I have the reaction of his friend down the street who knows exactly what his day is going to involve: hand-me-down socks wrapped in a hand-me-down shirt, and Uncle Rob will get drunk and pass out on my bed so I’ll be sleeping on the floor again. I’ve learned a lot from throwing money at projects like Mortal Online, and the lesson is never invest in the guy who advertises his project as being great because it’s kind of like that Ultima Online game back before EA watered it down for the stupid masses.

So Divergence Online came to my attention in the way that games in this genre usually do: The fans start being obnoxious, I get emails accusing me of being a corporate sellout and asking why I opt to cover “crappy themepark games” designed for “children” by “scam artists,” and how the game they sunk three figures into at an Indiegogo or Kickstarter campaign is going to rock because the developer is an old school guy who played Ultima Online and that the hardcore sandbox is really what the majority of players crave, but are just too stupid/apathetic to see the truth. The same players who months after the game’s launch will be emailing me asking why I bothered to support said game, noting that the more hardcore sandbox genre is viable but that the developer was not the person to bring it into the new era. And they would be correct. The hardcore sandbox is viable, you could look at early Ultima Online and current Eve Online to see that, and yes the problem is that the torch continues to be carried by those not strong enough to lift it over their heads and those strong enough are not willing to throw into the fight.

That said, I don’t believe Divergence Online is a serious game. Not in the sense that I’m implying that the whole thing is on the level of a Stargate Worlds ponzi scheme, or that the guys working on it have any goal other than to make a great game and obviously some money in the process, but that the project is likely to follow in the same line as its predecessor: A series of unfulfilled promises held back by a lack of funding built by people who are better suited for smaller projects. In previous editorials, I’ve pointed out that an MMO is probably the worst genre to pick for your startup game, they take the kind of time, planning, personnel, and most importantly funding that indie studios just don’t have access to. I also don’t have much faith in MMOs that change direction and engine multiple times before launch. Once again it shows a lack of planning and concrete direction, one that often kills even big budget titles like Tabula Rasa.

So my lack of faith in Divergence Online has nothing to do with the alleged antics of the creator, the “jerkness” level of a programmer doesn’t matter to me, otherwise you wouldn’t see the multiple interviews with Derek Smart here. I’ll even go further and say that it has nothing to do with some of the more questionable decisions presented in the Kickstarter campaign, like the inclusion of a $20 emote package that offers a “@#$% Yo’ Couch” emote, a scene from The Chapelle Show whose level of being overly quoted is only beaten by “I’m Rick James, bitch,” and it also gives the “slow jerk” emote, with the reminder to avoid eye contact. The other emote pack for $20 promises to recreate the exotic dance from Star Wars Galaxies, a reminder that you can prove your worth as a sandbox mmo by paying reference to previous popular sandbox games. Divergence Online goes further with its borderline crazy promises by offering a never-ending world that continues to procedurally generate as you walk towards its borders, a promise that will no doubt either be nowhere near as exciting as it sounds or will be scrapped or delayed indefinitely.

In the end, Divergence Online is a story we’ve heard of a thousand times before. Some guy wants to create a hardcore sandbox with full loot, free for all pvp, permanent death, and skill-based progression, and in order to sell his project he will jump on the bandwagon of hatred against anything that could be considered mainstream, because achievements, loot, particle effects, and more aren’t real features and they wouldn’t dare add anything in to insult you as a consumer. It’s a level of anti-mainstream thinking that has, perhaps ironically, become mainstream in the indie sphere, and will be defended endlessly until talk turns to walk, and the same people heralding the game as the next coming of Ultima Christ drop their support with that simple message “this just wasn’t the game to do it.”

On the other hand, I can always hope that Divergence Online breaks any expectations and becomes the next big sandbox title, in which case Ethan Casner may come over to my house and hit me with a folding chair WWE-style. The big sandbox games from Ultima Online and Eve Online all started out as small projects with low prospects and tiny budgets, and while the former became the largest subscription MMO of its time, the latter now holds its place as one of the most popular subscription MMOs ever. So it obviously can work.

But as far as Kickstarter/Indiegogo goes, I’m spent.

Have You Seen Arctic Combat's Reimbursement Plan?


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Okay, I will admit. I came into the announced shuttering of Arctic Combat with my usual schtick: Another low quality renaming of another failed game imported from Asia shuts down in the west, blah blah blah you already know how I feel about those games and the whales that keep them healthy just long enough to call it a launch and get away with the profits without having to put in any long term support. Or did I just say that again? Anywho…

Arctic Combat is Webzen’s first person shooter, better known as the previously shut down Battery Online. Arctic Battery Combat Online is a lobby based first person shooter that is free to play with a cash shop, it is shutting down in September likely because the popularity and revenue weren’t meeting expectations. What caught my eye was the compensation. I assumed that a game like Arctic Battery Combat, at best players could expect a stipend of cash and some items for other games.

Webzen is refunding W Coins/gPotato currency spent based on tiers, starting at $50 and moving up to $100, $300, and $500. Your reimbursement is the lowest end of your tier, so if you spent $75 your reimbursement is $50. If you spend $450 you will receive $300. It might be fake currency, but Webzen is dropping some serious cash to keep their players in good graces. It isn’t as good as a real-money refund, but it is a welcome change when you consider the number of recent games to shut down without giving their players much more than a goodbye and a suggestion to buy their next product.

On the other hand, one guy on the comments section mentioned that Arctic Combat is being shut down because it is too successful and Webzen apparently can’t handle all of the money. Either way, you don’t see the possibility of 1:1 compensation all that much, so kudos to Webzen.

(Source: Webzen)

Meet Glorious Mission Online, China's Ode To The PLA


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Glorious Mission Online may sound like a really cheesy parody video game or something that might authentically come out of North Korea, but the game does in fact exist and can actually be downloaded at this very minute. The game was developed by Giant Interactive Group, whom you may not recognize if you live outside of China (ie: 100% of the viewers on this website), in collaboration with the People’s Liberation Army for use in training simulations. Glorious Mission Online takes place in a war between China and Japan over the hotly contested islands in the East China Sea, with players taking up arms as PLA soldiers to tell the Japanese “you will not violate our sovereignty!” I’d like to take credit for that statement but that is what is written on the game’s website.

Otherwise the game is essentially your Call of Duty or Battlefield title, backed by the PLA not unlike how America’s Army was backed by America’s Army. You can download the two gigabyte game at the link below, but expect a lot of national pride.

(Source: Glorious Mission Online)

Black Gold's Chinese Model Makes Me Appreciate Pay To Win


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Black Gold Online is innovative, like that time I rigged a pair of secateurs so I could use them to eat cereal and accidentally knocked out both of my front teeth. The game is being developed as something similar to, but not really, Guild Wars 2 with more point and click gameplay, and is being created by Snail Games who many of you will recognize from the equally unorthodox Age of Wushu. Where Black Gold Online hopes to innovate is in the lacking presence of both a cash shop and a subscription. Where does the income come from? I guess you could call it “pay to loot.”

According to a post on MMO Culture, a system called Black Gold Time will automatically lock loot received in a given time frame. After a few hours, some items will be locked and others will be put into the player’s inventory. For the sake of not being completely over the top, basic items will be immediately placed in the inventory. Players then have to pay for gold with cash which they can use to unlock and claim items that remain locked. You also have a chance of rolling the dice and receiving a discount or even free items.

I have something else to say about this, but I’ve decided to innovate MMO Fallout and lock it behind a paywall. Send $1 in unmarked bills to MMO Fallout (no address, the postman will know where to take it) for a key to unlock my opinion.

(Source: MMO Culture)

Listen To Eve's Most Expensive Ship Blow Up


One time I accidentally broke a piece of equipment at my old job that was worth $200. I got yelled at by my boss. Factor that damage up to eight thousand dollars, and make the item rare to boot, and you’re going to have a very angry person on the other end. In the case of Eve Online, the object in question is a Revenant Supercarrier, a ship worth over $8,000 USD and so rare that only three are believed to exist in the game world. The ship was destroyed when the corporation Habitual Euthanasia took it out to respond to a distress call.

I may be oversimplifying the story, to which I will respond by simplifying it further: Big rare ship went boom. This isn’t the first time an event of this sort has happened in Eve Online and it certainly won’t be the worst, but have you ever sat back and wondered what was going on in the corporation’s chat in the aftermath?

Pretty much what you’d expect. A lot of blame to go around, a lot of strong language, and a lot of finger pointing. Check it out at the Soundcloud file above, if you think you can handle the raw anger. Then head down to the link below and read comments where people debate putting a real money value to ISK.

(Source: Gamebreaker.tv)

MMO Fallout Presents "Free Stuff Plz" Giveaways


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I get a lot of emails from people asking me “Omali, you like giving away free stuff and I like free stuff, can I have some free stuff please?” Generally it isn’t put so eloquently, but the point still stands. People like free things, and I like giving things away for free. So how can I combine those two things and make the whole experience more fun than simply throwing codes on Twitter? Simple: A funny photograph of a dog. So I’m announcing Free Stuff Plz, a monthly giveaway here at MMO Fallout where you can win free stuff for doing stuff. Here is how the system will work:

On the first of each month, I will post the game/service that the reward is for, the reward itself, and the terms of the contest. Generally the contest will be something easy, yet creative, like a screenshot contest. The reward will likely be a cash/subscription card for said game. During the month I will have a poll up to determine which game/service gets the loving treatment for the next month’s giveaway. Cool right? The winner will be chosen at 11:59pm on the last day of that month, but the deadline for entry will be a bit sooner than that. Subject to change for each month.

Now we have to talk about that terrible fine print: I can’t predict everything, but I can assume that at least one game will be region locked, in which case the participating countries for that game will be locked to the United States, unless I can get my hands on some international cards in which case that will change. Also contests usually have age restrictions so you have to be at least 13 to participate, if anything because I don’t want any more written threats from the fine folks at the Federal Trade Commission regarding MMO Fallout’s giveaways.

Our first giveaway will encompass June and July since we are already halfway through the month, expect more very soon. Naturally we will still throw random codes on Twitter from time to time.

Ubisoft's MMO Is The Division


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We’ve suspected an incoming Ubisoft MMO for quite a while, ever since the developer/publisher posted that they were hiring for an unnamed online RPG. At Ubisoft’s conference at this year’s E3, Ubisoft’s David Polfeldt revealed that the game is a massive online shooter named The Division. Not a whole lot is known about the game, other than that it is a third person, massive online shooter set in the United States approximately 72 hours after a biological terrorist attack sends the country into panic. The player is part of a group tasked with maintaining order.

The title has been confirmed for PS4 and XB1 with no PC version planned. The game is planned for release in 2014.

(Source: Game Informer)

Face of Mankind's Successful Kickstarter


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Face of Mankind is a game of player interaction, an open faction system and player-driven economy in a completely dynamic universe. Fall of the Dominion is a restructuring of Face of Mankind, transforming the MMO and bringing it into a new decade with player-created factions, improved combat capabilities, crafting, exploration, progression, and more. Nexeon Technologies launched the Kickstarter for Fall of the Dominion back in early May, and the project is hitting its final days with successful funding just out of reach. With three days to go, the team needs a little over five hundred dollars to complete the funding effort, which will likely be achieved by the time you read this.

Perhaps what is most impressive is the dedication of the community. With three hundred twelve backers donating forty nine thousand dollars, the average donation comes out to nearly one hundred sixty dollars per person, a figure swayed by the few pledges in the multiple thousands (including one six thousand dollar pledge). If you haven’t had a chance to check out Fall of the Dominion, I highly recommend checking out the Kickstarter video below.

(Source: Kickstarter)


http://www.kickstarter.com/projects/nexeon/face-of-mankind-fall-of-the-dominion

Lord of the Rings Online: Helm's Deep Announced


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Hold on to your Hobbits, folks, because Turbine is going to take you to Hel(m’s deep) and back. Warner Bros. Interactive Entertainment has announced today that the fifth expansion to Lord of the Rings Online, titled “Helm’s Deep,” will be hitting the long running MMO in Autumn 2013. The content offered in the expansion fits its name, taking players to the battle for Helm’s Deep, continuing the epic storyline and raising the level cap to 95.

“With Helm’s Deep, we’re bringing the War of the Ring to players on a monumental scale,” said Kate Paiz, Executive Producer of The Lord of the Rings Online, Turbine. “Our team is thrilled to create another iconic moment in Middle-earth, and put players in the center of the action.”

Players will be able to take part in the Battle for Helm’s Deep starting at level 10, winning rewards for their contribution whether they win or lose. The expansion also opens up more locations in Westermnet of Rohan, as well as the capital city of Edoras, Dunharrow, and the fortress of Hornburg. Continue the epic storyline and level from 85 to 95.

Helm’s Deep launches this Autumn. More details as they appear.

Neverwinter's Founder Pack Valued $25 Million Yearly


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It all makes sense.

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