Miner Wars MMO Guarantees 2 Years Of Operation


Compared to the number of MMOs out on the market, the odds of your MMO shutting down less than a year after release is rather low. Still, having some sort of guarantee by the developer for a minimum amount of support sounds great, especially when the developer is an indie team. I don’t know much … Continue reading “Miner Wars MMO Guarantees 2 Years Of Operation”

And Now An Unsolicited Testimonial: Tribes Ascend


Tribes: Ascend is not Tribes Universe, let’s get that out of the way from the start. The game is not the multi-hundred player shooter ala Planetside that Hi-Rez had promised us, that game is currently on hold until development of Tribes: Ascend finishes. Now that we have that out of the way, Tribes Ascend is … Continue reading “And Now An Unsolicited Testimonial: Tribes Ascend”

Cryptic Rushed Star Trek Because Of Strict License Deadlines


Good news, fervent defenders of Star Trek Online. The guys over at the STOked podcast managed to snag an interview with Stephen D’angelo, Executive Producer of Star Trek Online at Cryptic Studios. In the interview, which you can view below (it starts at 11:20), D’angelo talks about the deadlines that Cryptic faced when developing the … Continue reading “Cryptic Rushed Star Trek Because Of Strict License Deadlines”

Stephen Calender Talks:


By now, you may be slightly familiar with the name Stephen Calender, ex-programmer for NetDevil. A few weeks ago, I brought up his blog post in a Week in Review, that went into detail starting at the acquisition of Lego Universe by Lego (and subsequent layoffs) to the relationship between Gazillion and NetDevil and even … Continue reading “Stephen Calender Talks:”

Perpetuum Thriving Off Of Eve Online’s Losses


The guys over at Perpetuum Online were hoping to get a big patch out soon, but according to the latest dev blog much of the past few weeks has been spent dealing with a major increase in players, more specifically refugees from Eve Online. The influx of players brought light to a lot of glitches, … Continue reading “Perpetuum Thriving Off Of Eve Online’s Losses”

Perpetuum Thriving Off Of Eve Online's Losses


The guys over at Perpetuum Online were hoping to get a big patch out soon, but according to the latest dev blog much of the past few weeks has been spent dealing with a major increase in players, more specifically refugees from Eve Online. The influx of players brought light to a lot of glitches, … Continue reading “Perpetuum Thriving Off Of Eve Online's Losses”

NCsoft Handing Out Journalism Awards


NCsoft wants to poke fun at traditional awards ceremonies with the Golden Chippies award for the best and brightest of MMO journalists. Set to be handed out at Brighton’s Developers Conference, the Golden Chippies will cover a wide array of categories:   GM Award for Appearing to Know More than the Developers  Tank Award for … Continue reading “NCsoft Handing Out Journalism Awards”

DC Universe Adds Microtransactions


I’d love it if WordPress didn’t write my URL before I’ve finished writing the title for the post. DC Universe today launched its move into microtransactions. Right now the game only offers three items, with more on the way no doubt. The items are proto-bots offering convenient repair on the go, vault tickets offering access … Continue reading “DC Universe Adds Microtransactions”

Hellgate Global’s Word Filter Is Amusing


Word filters are amusing, sometimes. In the olden days of Runescape, for example, the filter would turn bad words into cabbage, so someone might say “that’s cabbage’d up.” Just a history lesson, in case you Runescape players were wondering why Jagex has historically had such an odd fascination with cabbage and things cabbage related. Hellgate’s … Continue reading “Hellgate Global’s Word Filter Is Amusing”