Pantheon Returns To Full Development


Visionary Realms has announced that Pantheon: Rise of the Fallen is back in full development mode. Development initially ceased following an unsuccessful Kickstarter campaign, only to be revived under a team of volunteers last month. Brad McQuaid discusses in detail what the team is focusing on presently. The Programmer’s efforts with the new network code … Continue reading “Pantheon Returns To Full Development”

Face of Mankind Successfully Greenlit


Following a successful Kickstarter and launch of the open beta, Face of Mankind developer Nexeon Technologies has announced that the sandbox MMO will be coming to Steam. Launch date has not been set and details are sparse at the moment as Nexeon fills out the proper paperwork and navigates all of the legal mumbojumbo. More … Continue reading “Face of Mankind Successfully Greenlit”

Early Access: Shadowrun Online


Following a successful Kickstarter campaign, I finally had the chance to sit down with the early access version of Shadowrun Online. If you missed the campaign or didn’t want to get involved for one reason or another, you can grab early access at Steam for $30 at the following link. Make no mistake, this is … Continue reading “Early Access: Shadowrun Online”

Face of Mankind Open Beta Starts April 18th


Following its successful Kickstarter campaign and closed beta testing period, Face of Mankind will be entering open beta on April 18th according to the latest announcement by Nexeon. Players eager to get in can register their account and start downloading the client now. On April 16th, we will be wiping the Closed Beta and giving … Continue reading “Face of Mankind Open Beta Starts April 18th”

MMOrning Shots: Shadowrun and Hide


Today’s MMOrning Shot comes to us from Shadowrun Online, where players can dive in starting today (March 31st) into the early access program. Those of you who backed the game’s Kickstarter campaign and chose the early access perk should have your access key in your inbox. Everyone else can check out MMOrning Shots every Monday, … Continue reading “MMOrning Shots: Shadowrun and Hide”

City of Titans Moves to Unreal 4 Engine


Missing Worlds Media has announced via Kickstarter update that City of Titans is in the process of being transitioned to the Unreal 4 engine. What does this mean? Well development has been put back a little bit, but according to the announcement it will be worth it for an even better game. The new engine … Continue reading “City of Titans Moves to Unreal 4 Engine”

City of Titans in Full Preproduction


City of Titans is one of the spiritual successors to City of Heroes currently in development. In a recent announcement, Missing Worlds Media revealed the new board elected to oversee operations and ensure that the project makes its way to completion on schedule. To serve on Missing Worlds Media’s board, we have chosen five highly … Continue reading “City of Titans in Full Preproduction”

Pantheon's Forum Subscription


If you’ve been following Pantheon’s Kickstarter, then you already know that the project has failed to meet its goal within the allotted time. Like many other companies, Visionary Realms has ventured into a self-hosted private funding system where people donate directly to the the company rather than through a third party. Those with money to burn … Continue reading “Pantheon's Forum Subscription”

Pantheon’s Forum Subscription


If you’ve been following Pantheon’s Kickstarter, then you already know that the project has failed to meet its goal within the allotted time. Like many other companies, Visionary Realms has ventured into a self-hosted private funding system where people donate directly to the the company rather than through a third party. Those with money to burn … Continue reading “Pantheon’s Forum Subscription”

Akaneiro's Team Down To Two People


Akaneiro has fallen on troubled times. In a post on the Kickstarter page, American McGee commented that the game’s two hundred grand pledge goal was set on the grounds that revenue from the game would be enough to sustain further development. It wasn’t. A number of unexpected costs coupled with feedback that the game simply … Continue reading “Akaneiro's Team Down To Two People”