Lessons From 2013 #5: Free To Ignore
Today’s lesson from 2013 is all about free to play or as I’ve taken to calling it, free to ignore. The very same developers who designed free to play to advertise to the gamer bouncing around from title to title are now finding that their customers are in and out in the blink of an … Continue reading “Lessons From 2013 #5: Free To Ignore”