Darkfall: Unholy Wars Delayed Into December


Bad news (and possibly unsurprising), bears. On the Darkfall Epic Blog today, Tasos Flambouras has announced that Darkfall: Unholy Wars will not be able to meet its November 20th launch date. Rather, the relaunch of Aventurine’s MMO will take place on December 12th, slightly under one month from now. The announcement is due to “external … Continue reading “Darkfall: Unholy Wars Delayed Into December”

Darkfall: Unholy Wars Will Feature Safe Zones For All, Safe Cities For Reds


In thirteen days, Darkfall will shut down and make way for the launch of Darkfall: Unholy Wars on November 20th. As launch of Unholy Wars comes closer, Aventurine has been letting information trickle out via the Epic Blog, videos posted on Youtube, and through interviews with varying websites. In an interview with MMORPG.com, Aventurine discusses … Continue reading “Darkfall: Unholy Wars Will Feature Safe Zones For All, Safe Cities For Reds”

Aventurine Hints At Promotions For Current/Past Subscribers


Darkfall is currently in transition. The current iteration, Darkfall 1.0, has been made available for free to anyone who had purchased the game, and will remain online until November 15th. After, the servers will shut down and Aventurine will transition the service to Darkfall: Unholy Wars on November 20th. In preparation, Aventurine has posted an … Continue reading “Aventurine Hints At Promotions For Current/Past Subscribers”

Taco Tuesday: Four MMO Revival Pitches


Welcome to Tuesday, there are trays at the front of the line and plenty of tacos to go around. Due to the past few weeks sucking up most, if not all, of the Greenlight and Kickstarter MMOs, you may be glad to hear we are shifting paradigm to having a real discussion. So on to … Continue reading “Taco Tuesday: Four MMO Revival Pitches”

More MMO Kickstarters To Watch Out For


Whenever I talk about Kickstarter projects, I always do so with a simple warning: Kickstarter is a crowd-funding tool for projects that may or may not see the light of day. You are acting as investor, and should be aware that the projects you fund may run into problems and never be completed. Whenever you … Continue reading “More MMO Kickstarters To Watch Out For”

Guild Wars 2 Impressions Part 2: Crafting, WvWvW


First off, I would like to apologize to the servers currently fighting Blackgate. Sorry we are completely dominating the board, that is. I kid, but seriously my server is whooping some major ass in the world vs world scene. Anyway, in the previous hands on I had a chance at discussing the questing of Guild … Continue reading “Guild Wars 2 Impressions Part 2: Crafting, WvWvW”

Darkfall Client Becomes Free, Subscription Reduced


As we’ve already announced: Aventurine plans on removing the initial cost of Darkfall’s client. Rather, players will simply have to subscribe once their trial is over (or any point in the middle) in order to start enjoying the world. Additionally, Aventurine will be dropping the subscription price from its current point of $15 a month … Continue reading “Darkfall Client Becomes Free, Subscription Reduced”

100% Personal Storyline In Elder Scrolls Online


If the Elder Scrolls community can be called anything, it is passionate. So with the details that the Elder Scrolls MMO will, for better or for worse, share very minimal game features with its single player brethren, response has understandably been mixed. In an interview with Eurogamer, Game Director Matt Firor wants it known that … Continue reading “100% Personal Storyline In Elder Scrolls Online”

Darkfall Developer Blog: Korea And Onward


Who loves Korea? MMO Fallout loves Korea, and not just because the country has spiraled up to about 50% of my traffic over the past couple of days. Aventurine also loves Korea, in the latest Epic Blog Tasos Flambouras starts by commenting that the developers are heading to Korea to sign an agreement with new … Continue reading “Darkfall Developer Blog: Korea And Onward”

Darkfall's New Player Experience: Safe Zones


As someone who enjoys playing video games even more than I do writing about them, I am sympathetic to the plight of the newbie. After all, I’ve played enough of other games to have gotten a good feel for Darkfall when it released a few years ago, but I understand that there are plenty of … Continue reading “Darkfall's New Player Experience: Safe Zones”