The Era Of Riding Initial Sales Is Over


[Update 6/29/10] With the overwhelming response this article has received, both here and on other websites, I’ve posted a followup below the original article. Mortal Online is part of a major turning point in the massively multiplayer online industry, but in a way that has little to do with the content of the game itself. … Continue reading “The Era Of Riding Initial Sales Is Over”

Why We Love Turbine


Here at MMO Fallout, it’s essentially my job to cover the the good and the bad side of corporate PR, and I have to say that ultimately the two traits that can make or break a company following an “incident” are communication and timing of response. On one hand, you’ll find that a lot of … Continue reading “Why We Love Turbine”

Rules: Why Do They Need To Be Repeated?


While logging into Lord of the Rings Online several days ago, I noticed the above warning on the main page. Turbine is banning anyone who exploits a bug with the skirmish system, without warning (no slap on the wrist) or appeal. They can tell who is doing it, and are watching for those who attempt … Continue reading “Rules: Why Do They Need To Be Repeated?”

Fallen Earth: Take A Note, NCsoft.


What is the difference between Fallen Earth and Aion? Ok, sure, there’s the wings, the combat, the currency, the crafting system, the point of view, the lore, the engine, and pretty much everything else. But what is really different about Fallen Earth? Given up? Fallen Earth doesn’t have the same problem with gold farmers that … Continue reading “Fallen Earth: Take A Note, NCsoft.”