Review: Dead Island Definitive Edition


Dead Island Definitive Edition is a perfect example of how bribery can turn a disinterested customer into a willing participant. Given my massive backlog of games to play and write about, I would normally have no interest in buying Dead Island again. On the other hand, owning both games on Steam meant bringing the price … Continue reading “Review: Dead Island Definitive Edition”

Atlas Reactor: 11 Tips To Do Well


Atlas Reactor is the latest game from Trion Worlds, a turn-based competitive MOBA with heavy focus on twitch-based gameplay. With the free weekend starting, Trion Worlds has passed along a list of eleven tips to help players outsmart and outgun the competition. After reading the list below, feel free to check out Atlas Reactor at … Continue reading “Atlas Reactor: 11 Tips To Do Well”

Perfect World Entertainment Publishing Gigantic


Perfect World Entertainment today announced a new partnership deal to publish Gigantic, the free to play action MOBA by Motiga Games, on its Arc client. Gigantic will join first party titles including Champions Online, Neverwinter, and Star Trek Online, as Perfect World Entertainment continues to ramp up its efforts to introduce quality games to the … Continue reading “Perfect World Entertainment Publishing Gigantic”

Beta Perspective: I Can’t Heap Enough Praise On Overwatch


I don’t think a lot of people had much faith in Overwatch when we first heard of it, after all consider the circumstances. Blizzard just got done telling us that their MMO Titan was being canned because it wasn’t fun, but that the remains of the title would be stitched together in a Frankenstein’s monster-like … Continue reading “Beta Perspective: I Can’t Heap Enough Praise On Overwatch”

Paladins Ditches Heavy Customization


Paladins is a MOBA game that puts emphasis on players being able to customize their characters via collectible cards, at least until Hi-Rez decided not to. While originally billed as a game that would carry a small number of highly customizable heroes, a recent interview with Erez Goren has revealed that the developer plans on … Continue reading “Paladins Ditches Heavy Customization”

MMO Fallout Says Goodbye To 2015’s Dearly Departed


2015 is over and that means paying respect to the recently departed, games with no servers and developers without jobs. While the year brought with it plenty of new games, it also marked the end of others and whether or not those games continue to live on through unofficial, community-run private servers is another story. … Continue reading “MMO Fallout Says Goodbye To 2015’s Dearly Departed”

Beta Perspective: Paladins


Hi-Rez Studios is one of those “follow the trend” developers, one that doesn’t seem to have an explicit purpose like Treyarch (first person shooters), Obsidian Entertainment (role playing games), or Sergey Titov (shovelware). Instead, the company’s development history can be summed up as whatever seems to be most popular at the time, with its first two … Continue reading “Beta Perspective: Paladins”

Top 5: Lessons We Should Learn From Infinite Crisis


This week Turbine Entertainment announced that Infinite Crisis is shutting down, news that shouldn’t have really been a big surprise given the game’s extended development period, stretched out beta, lack of promotion, and how Turbine was throwing $50 cash packs in with Nvidia graphics cards. Infinite Crisis isn’t the only game I’m going to talk about … Continue reading “Top 5: Lessons We Should Learn From Infinite Crisis”

Turbine Shutting Down Infinite Crisis


Turbine Entertainment has announced the impending sunset of Inifinite Crisis this August. Infinite Crisis exited beta on March 26 of this year, giving the game a shelf life of about 141 days from launch to shut down. After much deliberation, we regret to announce the official shutdown of Infinite Crisis. We will end development efforts … Continue reading “Turbine Shutting Down Infinite Crisis”

Column: Jagex, RuneScape, And Increasing Prices


When I was in school, RuneScape was always known as that little MMO that anyone could play. You didn’t need a powerful computer, not to mention it had a free to play mode in an era when most western MMOs carried a mandatory subscription. Add on to that the cheap price of membership, five bucks, … Continue reading “Column: Jagex, RuneScape, And Increasing Prices”