Mortal Online: Big News Monday!


Mortal Online is reaching the final days to make its launch date of September 09 November ’09 December ’09 January ’10 February ’10 March 2010, and depending on who you ask, the game is either ready to go gold, spinning in its grave, dead in its grave, or pre-alpha build (thanks to the random internet … Continue reading “Mortal Online: Big News Monday!”

Champions Online on the 360: Officially Canned


“It has always been, and still remains our intent to release on consoles, and as soon as we’re able to share more information about it, we will.” -Daeke, Community Manager, Cryptic Studios, on Champions Online on consoles. One  downside to the internet is that anything you say can and will be used against you in … Continue reading “Champions Online on the 360: Officially Canned”

Xsyon: An MMO By The People, For The People


Xsyon may not be the best looking game, but where the title faults in the super hi-def bloom that burns cornea and frightens small nocturnal creatures, it makes up in offering freedom to players. Throughout the short history of the MMO genre, there have been quite a few attempts at allowing the player to build … Continue reading “Xsyon: An MMO By The People, For The People”

Gods & Heroes: Class, Say Thank You to Heatwave Interactive


Back when Cryptic Studios was more like “Cryptic plans for a company,” Perpetual Entertainment was taking care of Star Trek Online and another title, Gods & Heroes, an Ancient Rome MMO set in a realm of Cyclops, Gladiators, and more. Thanks to several rounds of layoffs by Perpetual Entertainment in 2007, Gods & Heroes was … Continue reading “Gods & Heroes: Class, Say Thank You to Heatwave Interactive”

Allods Online: Biggest PR Disaster of 2010?


Allods Online is a very interesting title, not only because of the game itself but the community and the developers that surround it. Allods has what very few developers can boast about, a community where even though players complain about certain aspects, they are very ready to admit that they will continue playing, because the … Continue reading “Allods Online: Biggest PR Disaster of 2010?”

Allods Online: The Caviar of Item Malls


Allods Online is a quirky little WoW clone. On one hand, the developers have a clear passion for making the title the best it can be. On the other hand, they’ve been making some ridiculous updates to the game that make us ask the question: Which now-fired staff member thought this was a good idea? … Continue reading “Allods Online: The Caviar of Item Malls”

Not So Much RP In The MMORPG


There isn’t much more of a vestigial appendage on the server list for your favorite MMO than seeing “RP” as the label. Back when I first started playing World of Warcraft, the role playing servers were populated with a number of hardcore guilds, granted guilds that would quickly try to get you booted off of … Continue reading “Not So Much RP In The MMORPG”

Back To The Drawing Board: See You Later This Year


Perfect World Entertainment isn’t happy with the current state of Kung Foo! their upcoming MMO that yours truly had the pleasure of closed beta testing. In fact, now that the testing is coming to a close in just a few days, they have an announcement to make: Rather than moving the game into open beta, … Continue reading “Back To The Drawing Board: See You Later This Year”

Battle of the Immortals: Why Not? Pets That Help In Combat


Perfect World’s upcoming MMO Battle of the Immortals breaks one of the unwritten and of questionable logic, yet universally fundamental rules of MMOs: Pets don’t aid in combat. For some reason or another, the idea that any pets that are not part of a summoning spell, should be vanity pets that do not give an … Continue reading “Battle of the Immortals: Why Not? Pets That Help In Combat”