[Community] Guild Wars 2 Authorized Logins


This week’s Community Concerns is all about Guild Wars 2, primarily questions about emails you may have received from ArenaNet regarding attempts to access your account. Guild Wars 2 utilizes a security method of email authentication whenever you attempt to log in from a new computer. Aside from being an excellent incentive to keep your … Continue reading “[Community] Guild Wars 2 Authorized Logins”

[Community] Is Ragnarok Online 2 Pay To Win?


Does Ragnarok Online 2 have a pay to win system? I’ve asked around about this and the best answer I’ve been able to come up with is “in a sense, yes, but nothing drastic.” I ask this because Ragnarok features a VIP system, similar to that found in games like Age of Wushu, where players … Continue reading “[Community] Is Ragnarok Online 2 Pay To Win?”

[Community] RuneScape: Observations From A Noob


RuneScape has become too friendly to new players over the years, at least that is what many longtime players will tell you. But is there truth to that statement? Muggiwhplar over at Tip.It says no, and argues that the introduction of Evolution of Combat (RuneScape’s combat overhaul) has made the game less friendly to free … Continue reading “[Community] RuneScape: Observations From A Noob”

Greed Monger Is Back On UNITY


Greed Monger is the upcoming sandbox MMO being created by Electric Crow Games and the subject of a very successful Kickstarter project just a few months ago. Originally set on the UNITY engine, at some point the folks at Electric Crow Games decided to switch over to the HERO engine, which many of you will … Continue reading “Greed Monger Is Back On UNITY”

[Community] The Move That Saved The Old Republic


Massively has a great article covering James Ohlen’s comments at GDC about how free to play saved The Old Republic. When free-to-play launched in November, it “blew all expectations out of the water,” said Ohlen. Subscriptions started going up again. Concurrent players on the servers went way up. Both of those statistics continue to rise. … Continue reading “[Community] The Move That Saved The Old Republic”

[Community Concerns] Truth To Source Material


In case you hadn’t noticed, we are in what is essentially Neverwinter Week here at MMO Fallout. This week’s Community Concerns goes back to the actual community. In this case, user Shroom Mage over at the MMORPG.com forums gave a great explanation as to why Neverwinter, despite some complaints from gamers, is still a Dungeons … Continue reading “[Community Concerns] Truth To Source Material”

[Community Concerns] Antwerp And Emergency Maintenance


Welcome to another edition of Community Concerns, a weekly editorial that looks at specific issues affecting various MMOs. Most of our topics are submitted by readers and (for one reason or another) rely mainly on player testimony. Battleground Europe continues to rage on with a small yet very passionate and vocal community. World War 2 … Continue reading “[Community Concerns] Antwerp And Emergency Maintenance”

[Community] Must We Threaten To Sue Over Everything?


As you all know, The Secret World went Buy-to-Play, dropping the required subscription in return for giving subscribers more perks and allowing the unwashed masses to play (and presumably spend some cash in the cash shop) by simply picking up the box copy. Like any other town with a bridge to live under, there is … Continue reading “[Community] Must We Threaten To Sue Over Everything?”

[Community] First Impressions Are Everything


Jbuck1984 over on Reddit wants RaiderZ developer MAIET Entertainment to know that it took him ten minutes to decide that the MMO wasn’t worth investing the time into. Simple: Upon entering the game, Jbuck1984 was immediately greeted by a spam bot that could not be blocked due to poor UI and an impossible to read … Continue reading “[Community] First Impressions Are Everything”