Darkfall: Unholy Wars Screenshots
Aventurine has dumped a bunch of screenshots for Unholy War, the upcoming relaunch of the hardcore sandbox MMO. You can check them out in the gallery above. Unholy War launches November 20th.
Aventurine has dumped a bunch of screenshots for Unholy War, the upcoming relaunch of the hardcore sandbox MMO. You can check them out in the gallery above. Unholy War launches November 20th.
Tasos Flambouras has gone to Youtube to announce Darkfall: Unholy Wars. In the video, Flambouras talks about how the job of fixing the current Darkfall was too great, and as a result Aventurine has decided to relaunch as a separate game entirely. In the video, Flambouras praises the community for its extensive feedback, and notes … Continue reading “Darkfall: Unholy Wars Announced”
Darkfall. The game hasn’t been featured here at MMO Fallout much lately, in fact not since June when Aventurine announced that the client price would be suspended in favor of simply subscribing after the trial runs out. Meanwhile, Aventurine is still plugging away at Darkfall 2.0 (or Darkfall 2010 as many of you know it), … Continue reading “Big Darkfall Announcement Coming…Maybe, At Some Point.”
As we’ve already announced: Aventurine plans on removing the initial cost of Darkfall’s client. Rather, players will simply have to subscribe once their trial is over (or any point in the middle) in order to start enjoying the world. Additionally, Aventurine will be dropping the subscription price from its current point of $15 a month … Continue reading “Darkfall Client Becomes Free, Subscription Reduced”
Darkfall 2.0 may still be far off in the distance, but Aventurine is still working hard to bring new players into the community. In a few weeks, players will be able to get into Darkfall for the easy price of $14.99. Similar to Warhammer Online a couple years back, Aventurine is dropping the client cost … Continue reading “Darkfall Suspends Client Cost”
Who loves Korea? MMO Fallout loves Korea, and not just because the country has spiraled up to about 50% of my traffic over the past couple of days. Aventurine also loves Korea, in the latest Epic Blog Tasos Flambouras starts by commenting that the developers are heading to Korea to sign an agreement with new … Continue reading “Darkfall Developer Blog: Korea And Onward”
Seeing as the game will employ EVE Online’s single-server system, being elected to the leader of a city is fairly important, and besides being a great accolade to put on a resume, the Prince of a City has the power to permanently kill players. Yes, that’s right: World of Darkness is going to have permadeath … Continue reading “World of Darkness: Elected Prince Deals Perma-Death”
As someone who enjoys playing video games even more than I do writing about them, I am sympathetic to the plight of the newbie. After all, I’ve played enough of other games to have gotten a good feel for Darkfall when it released a few years ago, but I understand that there are plenty of … Continue reading “Darkfall's New Player Experience: Safe Zones”
As someone who enjoys playing video games even more than I do writing about them, I am sympathetic to the plight of the newbie. After all, I’ve played enough of other games to have gotten a good feel for Darkfall when it released a few years ago, but I understand that there are plenty of … Continue reading “Darkfall’s New Player Experience: Safe Zones”
Although inevitably someone will come and tell me otherwise, investors have historically had major impacts on MMO development and direction on a fundamental level. For instance, I would never make the direct claim that Insight Venture Partners told Jagex to reverse course and start including exclusive in-game items packaged in with certain vendor cards, but … Continue reading “Darkfall's New Investors: InternetQ”