Darkfall Becomes More Carebear Friendly


Kill the carebear!

Here at Darkfall central, we have just one gripe: Carebears. No not the product line of adorable bears with the rainbows, we’re talking players who just can’t take a hardcore game like Darkfall. It always pains us to see the same posers who killed Ultima Online, Star Wars Galaxies, and World of Warcraft come to Darkfall and get Aventurine to put in some noob updates to protect players who should be playing Free Realms instead.

As if the newbie protection program wasn’t enough of a shot to the gut, and let’s face it: If I can’t gank newbies until they rage-quit in my high-end gear in two shots, something is very wrong in this game. Anyway, the patch notes released on April 1st (I assumed they were a poorly thought out joke) just adds more to the downward spiral:

Now when declaring war on another clan, the process takes five minutes before going into effect. What is this? How am I supposed to kill crafters in protected cities without any repercussions? And if you’re going to up the price to 2000 gold to declare war, why not just shoot me in the face and get it over with? Now I can’t declare war on small clans just so I can gank them in cities.

More importantly, portal chambers? Now clans can teleport from portals to their exits, with new buildings inside of their clan hamlets and cities. If they knew anything, they would be speed hac-actually I think I should move on to the next point of interest. Strongboxes are the next sign of carebear appeasement. Now players can have a local bank anywhere they want, all they have to do is put their stuff in and no one else can use it. They can be destroyed, but have quite a bit of health, allowing the player to grab his clanmates and zerg rush us like noobs before we can crack it open.

Lastly, new quests? Sixty new quests? What is this, World of Darkfallcraft? This is a sandbox game, no quests! I’m moving to Mortal Online. At least they know hardcore.

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