
I’ve been playing Xsyon pretty much since the beta went live, and by playing of course I mean doing as much as I can to get the servers to crash and functions to break. Don’t worry, that’s what the developers want. So far, not much is implemented in Xsyon, as Notorious Games does their best to work on server stability and other bug fixes. Following the modular approach many people saw in Mortal Online, Xsyon hopes to implement each feature on a feature-by-feature basis.
Now for some bad news: Xsyon has been pushed back from the original prelude launch (this month) to August 15th.
The trolls are out in force, of course, scrambling to already call Xsyon a failure, despite many of them likely just hearing about it for the first time. Those of us with, as Derek Smart would put it, “two working braincells” would know that delays, and often large delays, at indie MMO studios are expected when a small team is working on something that arguably a large team should be.
More on Xsyon as it appears.