
When Warhammer Online launched in 2008, the game peaked at about eight hundred thousand subscribers, before plummeting over the course of the next two months to little over three hundred thousand. Over the course of the first year, WAR lost over three quarters of its population, as well as a grand majority of its over-one-hundred servers. So given MMODATA.com’s latest graph showing WAR heading under one hundred thousand subscribers, questioning the game’s health is not exactly out of line.
Luckily, those of you playing WAR can rest easy, at least for the moment. In an interview with Eurogamer, Bioware Mythic announced that WAR is still profitable as it comes to its second birthday this September, and that the game is still chugging forward despite the naysayers. The endless trial has had its desired effect, and “tens of thousands of players” are experiencing the game each month for the first time, according to EA.
Even if you go by mmodata.net’s figures and give WAR a mean 90,000 subscribers, Mythic is still looking at $1.3 million in income a month.
Here’s hoping the Endless Trial goes even better than expected, and Mythic has plenty in the coffers to keep the game going. More on Warhammer Online as it appears.
How and from where does MMOData.net get their info?
mmodata gets their figures from a number of sources, although part of it is estimations. Some MMO publishers will reveal numbers at investor meetings, and those numbers get leaked (the numbers are generally supposed to remain private).
That’s why I always tell people to take their figures however they like, be it with trust or the lack thereof. I overall trust mmodata’s figures because in they past they have shown to be more accurate than not. You’ll see their figures quite a bit more here on MMO Fallout, as company movements (which this blog is centered around) are generally tied to dips and peaks in subscriptions.