
Alright, so murder isn’t quite the right word. More like Square Enix is no longer greeting new players by smashing their teeth in with a baseball bat, and force feeding them the aforementioned teeth. Final Fantasy XI launched in 2002, and after almost nine years of development and several expansion packs to boast, one of the biggest issues that the game faces is how absolutely overwhelmed new players are when they enter the world of Vana’diel.
In the latest Final Fantasy XI news announcement, Square is implementing changes to the game’s battle system. In an effort to alleviate the long strain of grinding and lessen the load for players who prefer to go solo. In an upcoming patch, monsters will give experience that are of “decent challenge” rank will now give experience, and enemies of “even match” or higher will find their experience almost doubled. Upon defeat, players will also find that they rank up faster than before.
This won’t break up or remove incentive from groups, however. Rather, players will be enticed to group up to gain even better skill speed. The new system, however, allows more viability for those who either cannot find a group, or do not wish to group.
Depending on who you ask, Final Fantasy XI has enjoyed a bit of a jump in population since Final Fantasy XIV’s launch. You can find Final Fantasy XI for a decent price these days, about $10 for the ultimate collection on Steam or Direct2Drive.