
Here at MMO Fallout, I’ve always said that most of my issues with sandbox games stem from a lack of content. When a company puts out a sandbox title, you have the option of being a crafter or a fighter, and often the choices are a toss up between pressing a button for hours on end or joining a group and kicking some serious ass. So you can see why such games generally devolve into systems where fighting is the main staple, and resource gathering is something done by macros through the safety of your guild.
The story I want to bring up today comes from BubbaJones on the Mortal Online forums. You can make of it what you want, this kind of scenario sounds like something that would keep me subscribed.
The other day (during MO’s night time), in Vadda, i was lounging around the bank and chatting with someone and out of the corner of my eye, i saw Cyde (a Red) proceed to run up to a crafter (by the utility vendor) from out of the bushes, one shot said crafter and promptly disappear into the darkness.
It created a commotion indeed, everyone yelling and running around, people panicked and warning others to huddle for safety.
Fighters were running around in groups of 2 and 3 to find the lurking Red who was hiding somewhere in the city.
It was Awesome, that feeling of danger – and what MO should be about.