Cryptic Rushed Star Trek Because Of Strict License Deadlines


Good news, fervent defenders of Star Trek Online. The guys over at the STOked podcast managed to snag an interview with Stephen D’angelo, Executive Producer of Star Trek Online at Cryptic Studios. In the interview, which you can view below (it starts at 11:20), D’angelo talks about the deadlines that Cryptic faced when developing the MMO, most notably the fact that when Cryptic acquired the license from Perpetual Entertainment (the previous developer that had gone under), they also inherited the game’s due date for completion. For Cryptic, this meant starting several years behind schedule.

So now when time someone tells you that Star Trek Online was rushed because Bill Roper loves money, you can strike them with facts.