
“From the mediocre game that nobody bought and doesn’t really like that much, comes a big giant version of that game!”
-Todd McFarlane
Todd has a point. Kingdoms of Amalur: Reckoning released one month ago and sales figures place the title at over one third of a million sales. Now that gamers are well versed in the realm of Amalur and the inner working concepts of fate, the team at 38 Studios is instituting phase two of Operation Franchise: Release an MMO. Labeled Project Copernicus, the Kingdom of Amalur MMO is set for release later this year, 2012.
I have my own concerns over Amalur’s prospects for a 2012 release. Assuming the game can hit its 2012 release, the folks at 38 Studios will be competing against The Secret World, TERA, Guild Wars 2, the new World of Warcraft expansion, Neverwinter, and more. Never mind the recent and future free to play transitions of existing MMOs, of course the existing market as it is.
I have high hopes for Amalur Online (my name), but I also recognize the kind of risks that are taken when a developer puts out an MMO for the first time. Crafting an MMO is very different from creating a single player game, and 38 Studios did the smart move by creating a fan base and setting out a base expectation for quality.
More on Amalur Online (not the actual name) as it appears.
I hardly ever buy games. Guess What? I bought this game and it’s my favorite rpg period end of story. I’m hooked man, and this game is very quietly doing awesome. I haven’t spoken to a single friend of mine who doesn’t think this game rocks.
ok, first of all what a bunch of crap that conclusion is.1. if you copy and use all the cunrert successfull features, and theres nothing new other than a star trek skin, theres nothing to pull the cunrert online gammer off there cunrert online game!!!!, it seems to me that this would only cater to star trek fans, and poorly at that since the game isn’t desined to be star trek, but an MMO that feels trek.2. for a new game to be wildy sucessfull, or world class AAA , the game needs to be something ALL the others are NOT!, the game needs new features, and a new way of thinking. if they come up with creative gameplay thats nothing like any other MMO on the market. THATS what will pull the cunrert online gamer off there cunrert online game to try this new exciting star trek MMO that takes a totaly different angle to what it means to be an MMO, and yet is still fun!!thats the only way to pull ahead of the crowd and be a leader in MMO’slook at every sucessfull MMO out there. like the top ones. ALL of them are innovative, and have pioneered new paths in MMO technology and thinking. and for STO to suceed in bringing in non star trek fans, they need to do the same.3. to get the Star Trek fans to be happy enouph to play the game for a decade or more, the game has to be made trek so I say start from scratch and don’t as yourself how do we make an MMO Star Trek? ask ourselfs how do we make Star Trek and MMO? just because your desining a game thats not like any other, doesn’t mean it only appeals to a nitche crowd, it may appeal more the that crowed, but if the game play is genuenly fun, creative, and outside the box. the game is made for a new mass crowd. ready and eager for a new, thrilling expirience in an online persistant worldand on top of that, the star trek community is HUGE, Startrek-online.net alone is testoment to that, haveing over 7500 users. and I know at least 15 people wanting to play it who have never even been to startrek-online.net. I’d say the potential players at release are at least 15 to 20 times the ammount of people on thst site! so I wouldn’t realy call us nitche