Shadowrun Online Is Not Free To Play, Adopting Guild Wars Model


Have you backed Shadowrun Online? Judging by the game’s current $100,000 raised in ten days, I’d have to guess “probably.” With 21 days left to go on the Kickstarter campaign, Cliffhanger Productions has some rather major news to announce: Shadowrun is shifting business models. While Shadowrun will still sport a free to play option with microtransactions, players will be able to pay a one time charge for the “campaign” edition, and play on a separate server where cash shop items do not cost real money (they are purchased with in-game cash).

The full game will cost $39.99 at launch, but for Kickstarter we’ll have it in a $25 dollar reward tier. Major updates (Add-on packs) will be launched every 3 to 4 months and will be priced at $14.99 USD.

Check the list below for the difference between free to play and Campaign.

(Source: Kickstarter)

One thought on “Shadowrun Online Is Not Free To Play, Adopting Guild Wars Model”

  1. Hoi Chummers!

    I think offering the option to buy the campaign and play it as a non-f2p game, while getting all the items by earning them normally in-game is AWESOME! I’ve liked a few free to play games, for about a week, then I lose interest as people with more money to spend on them advance out of my league. It’s disheartening. Now that Shadowrun Online has an option where everyone is equal, and you succeed based on your own time and skill put in to the game, I love it!

    Also, reading the developers forums and the shadowrun.com forums where the developers have answered questions about Shadowrun Online, I have to say they really respect gamers, love Shadowrun, and want to do this right. I’d support developers like this even if it wasn’t a Shadowrun game. ^_^

    Ja’mata!

    -UGEplex

    ‘Juz ah nutha Unexplained Genetic Expression in da ‘plex

Comments are closed.