
Warhammer Online’s fourth birthday has come and gone, and Massively.com has quite an interesting interview with Producer James Casey about the life of Warhammer, past, present, and future. Casey also talks about Warhammer’s MOBA brother, Wrath of Heroes, and how the development teams for both games have been kept complimentary, but separate. Finally, Casey answers the question many of us have been asking for a good while: Why hasn’t Warhammer Online gone free? My guess has always come down to cost, and from Casey’s reply, I wasn’t wrong:
We’ve investigated this option in the past, but the costs and changes needed to make it happen in a satisfactorily way haven’t synced up yet.
Transitioning a game to free to play is incredibly expensive and, in the case of games like Earthrise and Gods & Heroes (and now Warhammer), is simply out of the question.
(Source: Massively.com)