
It’s a knee jerk reaction to assume that whenever a company places the word Online in their title, that the game will be an MMO. Grand Theft Auto Online, announced previously this week, hasn’t turned out to be the MMO that we thought it would be, but the real answer isn’t any less disappointing. Set to be launched October 1st, GTA Online moves forward from the multiplayer mode available in GTA IV, allowing up to sixteen players per server to run around and pretty much do as they please.
What sets GTA Online apart from GTA IV’s online mode is the emphasis on user generated content. Using an in-game editor, players will be able to put together races, deathmatch maps, missions, and more. As players play the online mode, they will obtain money and be able to progress through a separate story mode, meeting new faces and taking on missions that can be completed cooperatively. Rockstar Games has noted that while GTA Online will be very similar to GTA V when it launches in October, over time the title will be updated with new locations, new gameplay mechanics, and new features to set it apart from the single player story.
As far as pricing goes, we have nothing to go off of other than a comment that GTA Online will be free for those who buy GTA V. How the game will handle microtransactions will have to be seen.
(Source: Gamasutra)