Joel Bylos is back to deliver the February Game Director’s letter for The Secret World. If you haven’t been following recent events, the Funcom team has been focusing on improving the new user experience as well as the upcoming launch of Issue #11.
The revamped experience has expanded slightly in scope by improving the tutorials in the beginning and smoothing out the difficulty curve. When we go back and change things, we also find other ways of improving the early game experience.
Foremost, Funcom is addressing the long kill-times once players leave the opening Kingsmouth area, from 7 to 25 seconds according to their statistics to kill a standard enemy. In addition, the team is reducing population in some of the more crowded areas. Mission rewards have also been reconfigured and streamlined, with the story mode now appropriately handing out goodies up until the end of Transylvania in which the player will receive their first epic weapon.
Also in the works is Issue #11, set to be the finale in the Tokyo storyline. Players will learn more about the Orochi, fighting their way to the top of a randomized tower with secret floors to discover along the way.
You can read everything at the link below.
(Source: The Secret World)
