And there’s a lot of them.
Game Devs of Color Expo is right around the corner, provided that corner is the end of September. Running from September 18 through the 21, GDoC is of course the premier expo for dev talks, interviews, panels, and demos.
This week the second round of speakers were announced and I have the list. In addition to the new speakers, the con also announced upcoming watch parties in three locations; Gameplayarts in LA on September 19, somewhere TBA in NYC for September 20 and ArenaNet in Bellevue on September 21.
Tickets can still be purchased here (need-based tickets here) and games can still be submitted for the GDoC Steam Sale until August 2 here.
- Meaad Alfah, Ghadeer Nemer, Musilih, and Salman Bakedo (Starvania Studio) – Interview: Bahamut and The Waqwaq Tree
- Bryan Alvarado and Ricardo Illescas (502 Studios) – “502’s Arcade Post-mortem: Lessons learned from our first multi-platform release”
- Luis Alonso (Recombobulator Games) – Interview: Space Boat
- Victor Cesario – Interview: The Posthumous Investigation
- Hassan DuRant – “Write Your Way Out! ~ Creative Solutions for Unexpected Developments”
- Victory Chinedu Duru and – Interview: The InBetween
- Heidi Erwin, Sandra Honigman, and Devin Lizardi (The New York Times) – “Puzzle People: Making Games at NYT”
- Xolotl Fierro and A. Tony Jerome – “It’s AWESOME to be Cripplepunk”
- Natalie Tin Yin Gan and Remy Siu – Interview: 1000XRESIST
- Dakota Hernandez and Alexia Mohabir (Star Yolk Games) – “Generating Hope in a AI Hellscape”
- Jazsalyn and Dominick C Rabrun – “Worldbuilding Untold Histories, Presented by Black Public Media”
- Nasugraq Rainey Hopson, Rachel Pang, and Cory Pfeifer (E line Media) – Interview: Never Alone 2
- Derek Kwan (Cozy Comet Games) – “Fostering Psychological Safety in Your Studio”
- Ed Lago (Creature) – “250 Reviewed Game Pitches Later: The Lessons Learned”
- Ava Liao (PlayStation) – “Great designers steal: successful UX patterns from games”
- Nasugraq Rainey Hopson, Rachel Pang, and Cory Pfeifer (E line Media) – Interview: Never Alone 2
- Rodwin Malinga, Ulysses, Siyabonga Siluma, Kirsten-Lee Naidoo, and Diyanka Govender – Panel: “Below the Triple A Line – South African Game Dev Panel”
- Nana Moon (Moonana) – “Style over substance – Creating Character Design with culture”
- Brittinee Phillips – “Leveling Up Game Marketing: Harnessing the Power of Twitch Affiliates”
- Abhi s – Interview: Venba
- Alexandra To (Northeastern University) – “Critical Race Theory for Game Designers”
- Ulysses – “Tales of Kenzera: Zau – Sculpting African Inspired Voice Designs”
- Victor Varnado (Supreme Robot) – “Inclusive Gaming via Narrative Engine: A New Frontier in Accessibility”
- Ricardo Miranda Zúñiga – “esfuerzo means effort”