Video: Final Fantasy XIV Patch 2.3


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Final Fantasy’s 2.3 patch is so massive, it requires an equally beefy eight minute trailer. Those of you with active subscriptions are likely already downloading the patch as I write this, so just watch the trailer anyway.

Final Fantasy XIV Launches 2.2 Teaser Site


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Final Fantasy XIV’s 2.2 patch launches in just under two weeks, and it includes a ton of new content. Titled Through the Maelstrom, update 2.2 introduces new quests, new scenarios, dungeons, glamours, gardening, heavy fishing, and the second coil of Bahamut, and more. Update 2.2 launches on March 27th, but you can check out the full list of content at the promotional website, or by watching the trailer below.

Square Enix will also be hosting a live Letter from the Producer on March 21st at 2:30am Pacific, which might be early for many of our American viewers.

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Final Fantasy XIV Pulling Square Enix's Bootstraps


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Here at MMO Fallout, we have something of a love-hate relationship with Square Enix. Final Fantasy: A Realm Reborn is one of the best MMOs we have played here in a good while, but the travesty that was FFXIV 1.0 has still not faded from our minds. The good news is that the success of Final Fantasy XIV: A Realm Reborn has resulted in Square Enix adjusting their earnings forecast. The publisher expected a loss of $20 million USD, however a combined success from FFXIV and arcade sales has boosted those figures up to a $48 million operating profit.

Square Enix is gearing up for update 2.1 which will introduce a new pvp arena, free company housing, and dungeons.

(Source: Siliconera)

MMOrning Shots: Deep Thoughts


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Today’s MMOrning Shot comes from Final Fantasy XIV: A Realm Reborn. I’m not sure if the guy staring off into space is deep in thought, contemplating the vast unexplored wilderness that is the universe. Either that, or he thinks I am a bot and is in the middle of reporting my character to customer service. I suppose that isn’t as deep.

FFXIV Back On (Digital) Store Shelves


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Good news, everyone. A couple of weeks have passed since Final Fantasy XIV entered its head start phase, during which the servers became consistently flooded with players all looking to make their home in Eorzea. Due to the overwhelming response by players, Square Enix decided to temporarily halt digital sales of the game on their official website and via third parties. The good news is that the game appears to be back on digital shelves and is once again for sale, meaning if you didn’t manage to get your hands on it the first time around, your opportunity has come again.

Players who started out when the game went live should see their subscriptions begin renewing soon.

(Source: Square Store)

FFXIV Review Part 2: The Bad


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(Editor’s Note: This was originally supposed to be a one part article, but for some reason it was playing hell with the server, so it has been split up)

Now let’s talk about the negatives, starting with everyone’s favorite piece from 1.0: Levequests. Levequests are back and they are just as convoluted as they were in their past iterations. Levequests work by accepting them at an appropriate NPC, who then directs you to another area where you enter a specific location and “initiate” the levequest. This generates monsters that are specific to you and cannot be attacked by anyone else, and at the end you are rewarded bonus experience and gil. Remember the artificial limits I mentioned that were in that other game? They are back. Levequests are limited to six daily, however they roll over and stack for any days you miss or don’t run any. What this means is that the more dedicated players will quickly run out of things to do, since traditional quests are sparse and easily completed.

For now, players are power leveling by completing FATES, the game’s open quest system similar to those found in Guild Wars 2, Rift, Defiance, etc. The FATE system not only awards extremely generous amounts of experience, but they pop up fast enough that they are not only the best form of leveling up, but compared to the sparse story quests and limited levequests, they are the only viable option for a solo player to level up that doesn’t involve sitting around just killing stuff for base experience.

And I’ve already touched on this in the previous, very short impressions piece, but the more I look at it the more I believe that Square Enix hires their designers by going to McDonald’s, finding the people who weren’t qualified to work there, and ignoring them for the homeless person rummaging through the dumpster out back. Now that the server issues are mostly squared away, I can turn my attention to other choices that would qualify under “why didn’t you learn this the first time?” Like the horrible chat interface that forces you type a person’s name in if you want to blacklist their chat, making blocking goldfarmers just about impossible when they are either spamming too fast to writer their names down or, god forbid, their name uses confusing or special characters that can’t be replicated on an American keyboard. Forgetting an easy ignore button in an MMO is something I’d expect from a startup company, not from a game that is built from the remains (and lessons) of one of the worst launches in gaming history.

There are plenty of rookie mistakes that Square continues to make, including the total lack of an AFK kick function resulting in unnecessary server congestion, being unable to leave chat on “shout” and having to select it every time, the fact that you have to log in to multiple different websites to manage various aspects of one account, and the total lack of defense against gold spam.

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I did my best to review Final Fantasy XIV: A Realm Reborn without thinking about the MMO’s prior release, but I found that the game is just too deeply burned into my brain to not make comparisons. That being said, I think that people who even slightly enjoyed the original MMO will be very happy to see the improvements that Square Enix has made. Those of you who are just coming in for the first time will either be overjoyed or disappointed to know that FFXIV doesn’t deviate from the standard MMO spectrum all that much.

If you put a gun to my head and asked for a numerical score, I’d give it a 9.0 out of 10. Yes it isn’t perfect, and I’m sure there are a lot of people who simply will not like it. I can see myself paying the monthly subscription for this, which is a lot more than I can say for most other MMOs.

MMOrning Shots: Your FATE Is Sealed


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In Final Fantasy XIV, the FATE system is a series of short events that pop up all over the world. Sometimes you might be tasked with defeating an insane band of fungus creatures, sometimes you have to drive back an invasion of bandits, and sometimes you just have to beat the tar out of a new recruit. Life is interesting like that.

FFXIV: A Realm Is Reborn On August 27th


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You remember Final Fantasy XIV, right? It’s that game that a few of our old website logos used to be based on. It’s been a while now since Final Fantasy XIV shut down to the public, with the promise of an upcoming relaunch in the form of A Realm Reborn. Well wait no longer! While the beta for Realm Reborn has been trucking along for a while now, with the third phase to come sometime this month, Square Enix has been rather quiet on the exact details. Now we know thanks to a press release from Square that FFXIV: A Realm Reborn will launch August 27th.

Players are able to pre-purchase the title on PC or PS3 and receive early access to the game, as well as other item perks. The collectors edition includes a number of extra perks including a FFXIV themed authenticator. You can check out the entire details of the pre-purchase packages at the link below.

(Source: FFXIV)

Video of the ____: FFXIV: End of an Era Extended Cut


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Square Enix has released an extended cut version of the End of an Era video released last November. The first five minutes are the same End of an Era video you saw just a few months ago, with the addition of new video showing what happened to the adventurers after they were teleported away at the end. Final Fantasy XIV: A Realm Reborn is current in closed testing.

Final Fantasy XIV Shuts Down: Watch The World End


If there is one thing Square Enix may never fail to impress us with, it must be the cinematic cutscenes that they create for their games, and the soundtracks that accompany them. Alright, make that two things. Final Fantasy XIV ended today in a cataclysm that destroyed the entire world, all recreated through the power of cimena and computer generated images. The video doesn’t provide much context at all if you haven’t been paying attention to the game, but even if you haven’t, it makes for one hell of a video.

Final Fantasy XIV shut down earlier today after the final event played out. The world will be reborn with Final Fantasy XIV 2.0, coming soon.