Asheron’s Call Hits Double Digits


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10 years going strong.

Like the rest of us, MMOs are born, they live, and eventually they all die. Although 2009 has seen the passing of Richard Garriot’s Tabula Rasa, Shadowbane, and The Matrix Online, it has also seen the continuing run of Ultima Online (celebrating twelve years), Everquest (ten years), and now Asheron’s Call hitting ten years old. Sadly, we celebrate this over the death of Asheron’s Call 2, that occurred less than four years ago.

Happy birthday Asheron’s Call! Have a seat…no, not there, that’s the chair that hurts your back. Sit in your rocking chair, right over there. You old coot you.

I think he just fell asleep.

Asheron's Call Hits Double Digits


asdfsdfagadf
10 years going strong.

Like the rest of us, MMOs are born, they live, and eventually they all die. Although 2009 has seen the passing of Richard Garriot’s Tabula Rasa, Shadowbane, and The Matrix Online, it has also seen the continuing run of Ultima Online (celebrating twelve years), Everquest (ten years), and now Asheron’s Call hitting ten years old. Sadly, we celebrate this over the death of Asheron’s Call 2, that occurred less than four years ago.

Happy birthday Asheron’s Call! Have a seat…no, not there, that’s the chair that hurts your back. Sit in your rocking chair, right over there. You old coot you.

I think he just fell asleep.

Lord Of The Rings Online: Still Kicking


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Turbine has a modest list of titles, three to be exact (Asheron’s Call, Dungeons and Dragons, and Lord of the Rings), but I have no doubt that Turbine has a vested interest in all of their products (as long as you don’t bring up Asheron’s Call 2). Even Asheron’s Call, that hits a decade old this year, still receives updates regularly.

So I’m glad to see Turbine is bringing about the epic conclusion to Volume 2 in Lord of the Rings Online, with the upcoming expansion: Siege of Mirkwood. Turbine isn’t just looking for the normal increased level cap, new areas, new items, and balances, oh no. Siege of Mirkwood is expected to bring in a new skirmish mechanic, that allows players to run customizable soldiers through randomized instances, leveling them up as they go along.

Those of you who know Turbine will know that they do PvE, and they do it well. Whether Lord of the Rings or Dungeons and Dragons, any player who delves deep into the story will be asking themselves, “What PvP?”

Siege of Mirkwood is launching as a paid expansion this fall. If you’re interested in diving into the existing game, LOTRO costs ten dollars USD a month, only two thirds the cost of most mainstream MMOs

Asheron’s Call 2: What Happened


Dear AC2 subscribers,

In spite of our hard work and the launch of Legions, AC2 has reached the point where it no longer makes sense to continue the service. We will be officially closing the Asheron’s Call 2 service on 12/30/05. Until then, we plan to run live events, but we will not be adding any content or features.

We deeply appreciate the many dedicated fans of AC2 who have stood by us over the years. You have our sincerest gratitude.

Best regards,

Jeffrey Anderson
CEO, Turbine

Asheron’s Call 2 launched on November 22, 2002, as a sequel to the popular Asheron’s Call, developed and published by Turbine Entertainment Software. The game boasted an extensive crafting system with no level caps, that allowed players to excel in everything from various armor crafting, to weapons making, and onward. Experience was gained by questing, monster hunting, and even turning in treasure for gold. The player vs player mechanics were always consensual, offering a combination of duels, pvp zones, and pvp dedicated servers.

So what happened? Asheron’s Call, the original, is still running! For starters; Asheron’s Call 2 failed to gain the attention of the fans of the original, who cited massive gameplay changes, calling the game a sequel “only in name.” Asheron Call 2’s subscriber numbers peaked at a paltry 50,000, and depleted down to an estimated 10 to 15 thousand, as estimated by mmogchart.com. While Everquest/Everquest 2 shared the same scenario as Asheron’s Call, the major difference is that Everquest 2 managed to bring in enough new players to supplement those that would not transition over from the original, enough to stay afloat and continue expanding. Everquest was, and still is, a household title to the MMO genre, and such an ambitious venture did nothing but benefit SOE. Asheron’s Call, on the other hand, is not a household name, and was not equipped well enough for such a project.

Asheron’s Call 2 is lived on by its predecessor, Asheron’s Call. Although Turbine refuses to reveal numbers, it is estimated that Asheron’s Call has dropped below 10 thousand subscribers, meaning its days may be numbered as well.