Ilum To Be Deprecated In 1.2, PvP In Warzones


If planets are children, Ilum is the son who plays by his own rules and inevitably is shot and killed at the end of the movie due to his own recklessness.  Since The Old Republic launched last December, the high level planet Ilum has been the subject of major bug and resource exploits, controversial bans, players grinding valor points by trading kills, and more headaches for Bioware.

As a result, Stephen Reid was seen on the Old Republic forums stating that Ilum will be deprecated in 1.2, to be reconstructed Vader-style to be more fun. Until then, rewards gained from Ilum will now be gained in warzones.

As we said during the Guild Summit, the PvP team is ‘going back to the drawing board’ with Ilum. That means they want to rework it to be fun and engaging. We accept there are issues with the current design and want to ensure that what we end up with is enjoyable for PvP fans. We have no ETA on when a redesigned Ilum might be available, but when we do have more news, we’ll share it.

In other news, Stephen Reid also mentioned that while Bioware would like to see a Mac client for The Old Republic at some point in the future, there are currently no plans to develop one.

(Source: TOR Forums)

Slideshow of the ___: A Disturbance In The Force


I’m confused about The Old Republic. On one hand, I’ve seen players complaining of over instancing on Ilum, but if Bioware was truly instance-heavy, the least they could do is balance out the population on the open world PvP planets. Granted, if Bioware had introduced the third Vulcan faction as I had suggested back in 2011, we wouldn’t be having this problem right now.

Sorry, I wanted to preempt any Dark Age of Camelot people who were ready to talk about the 3-faction master race.