Marvel Heroes Has Ten Year License


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Gamers who follow the news are understandably concerned over the state of Marvel Heroes. The new year brought with it a purge of Marvel titles from digital stores, games sold by Activision, Capcom, and others were unceremoniously removed and it appears are not coming back. Granted, not that many of them were good, but that’s not the point. Marvel’s track record on digital games is one wrought with arbitrary license limits, a factor that will no doubt come into play for Marvel Heroes.

The good news is that, according to Gazillion Creative Director Jeff Donais, the license with Marvel is good for at least ten years.

“Gazillion will always be the Marvel Heroes studio. There may be additional Marvel games – there’s a kid’s game as well, but it’s public information that we have a ten year license with Marvel, and we have many years of content planned for Marvel Heroes.”

You can read the rest of Donais’ comments at the link below, but at the very least it looks like Marvel Heroes will be with us for a long time to come.

(Source: PCGamesN)

Marvel Heroes Refunds Pre-Sale Buyers


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Marvel Heroes has kicked off the Star Spangled Sale, beginning today (June 28th) and continuing all the way through to July 8th. For the duration of this sale, all heroes have had their prices discounted, as well as costumes, retcon devices, and more. Naturally there are those who are putting their arms up in frustration, having made a purchase from the store just a few days ago, unaware of the incoming price drop. To aid those players, Gazillion has put a note in the sale announcement that anyone who has purchased a hero or costume since June 25th will be able to submit a ticket and be refunded the difference in price. According to the announcement, the costume refund will only be eligible if the difference is more than 400Gs.

To claim your refund, you must contact Customer Support, who will verify your in-game purchase and then refund your account. To contact Customer Support, login to your profile on Marvel Heroes.com and click ‘Support’ and ‘Submit a Help Request’. Then use the dropdown menu to select ‘Holiday Sale Issues’ and send in your request. Please note, due to the high volume of expected refund requests, your refund may take up to a week to process. Refunds can only be granted for items that were purchased from the in-game store; heroes and costumes included as part of a pack are not eligible for refund.

Gazillion’s policy is similar to that found in department stores, and through Steam if you can get to customer service.

(Source: Marvel Heroes)

Grab An Iron Man Heartbreaker Suit, Free


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Gazillion Entertainment has teamed up with Alienware to hand out approximately ten thousand keys for a free Heartbreaker suit for Iron Man in Marvel Heroes. All players need to do is head on down to the link below and register/login with their Alienware account. An Alienware account is free and is usable for future product code giveaways, of which Alienware tends to have quite often. The Heartbreaker suit is also known as the Mark 17 Artillery level RT suit, as seen in the recently released film Iron Man 3.

They keys are going fast, so make sure you get in and grab one as soon as possible.

(Source: Alienware)

Does Marvel Heroes Set The Stage For Marvel Villains?


I’ve grown attached to Marvel Heroes ever since I previewed the game at New York Comic Con. The game is far more enjoyable if you think of it less as a newer attempt at City of Heroes and more as a spiritual successor to the Diablo games. Still, despite all the time I’ve spent going through dungeons and beating people up, drinking a whole lot of alcohol, and turning into a giant green monster…I can’t help but think that Marvel Heroes should take a nod from its genre and maybe we will one day see the release of Marvel Villains. Let’s face it, now that City of Heroes is gone, our already short list of super hero MMOs that let us play the villain has become much shorter.

Actually, DC Universe is the only one that comes to mind. Champions Online does not allow you to roll a villain. So let’s see it, Marvel! And while I’m making demands, how about a Marvel Zombies expansions as well? Then who knows where!

Comic Con Hands On: Marvel Heroes


When thinking about Marvel Heroes, I want you to remember one name: David Brevik. If you already know who David Brevik is, then my mention of his name should automatically make you think of Diablo, and that is where I would like to begin. For a while now, you may have heard of Marvel: Heroes be referred to as “Marvel Ultimate Alliance Online.” It isn’t, at least in the sense that the two don’t carry much resemblance. Instead, I think it would be more suitable to think of Heroes as the spiritual successor to Diablo. Born of the same mind, and although vastly different in many ways, it feels quite familiar.

As I’ve already mentioned, I had an opportunity to head over to New York Comic Con, and I made a note of going to the Marvel: Heroes booth and taking the game for a couple of spins. And the folks handing out cards and helping out players wanted me to be absolutely clear: Marvel: Heroes is completely free to play, and not at all pay to win. You don’t have to pay to continue through the story, you won’t have to pay to unlock heroes, and you won’t have to worry about pay to win equipment.

The demo I was able to play was rather short, a condensed version of the level that took about ten minutes to play through. Starting out on the rooftop of a city building, I was given a quest to head down into the subway and defeat Electro. Down in the city below, I took to the streets with my fellow heroes (with usernames like NYCC19), on an expansive but linear street filled with gang members. Along the way, our heroes grouped up momentarily to take down Shocker, who cut through our group of newbie players like a hot knife through butter. But through diligence (and an incredibly lenient revival system for the sake of the demo), we managed to take him down.

Heading into the sewer, I found myself in one of Marvel’s instanced areas. It was just Electro, myself, and a whole bunch of grunts in the way. The inspiration that Marvel: Heroes draws from Diablo is obvious, the player moves around by clicking the left mouse button on the scenery, which also translates to the character’s primary attack. Each character has a secondary attack made possible with the right mouse button, and additional powers that are unlocked and used with the ASDF keys.

The game looks fantastic, and handles just as fluidly. Heroes handle pretty much just like you’d expect them to. For instance, Tony Stark is more suited to ranged combat, and while he isn’t afraid to get down and dirty, I wouldn’t recommend staying in melee distance for too long. The Hulk doesn’t have much on the side of ranged combat, but he does have a knack for smashing things. And Deadpool carries both his trademark swords and pistols, making him useful in melee or ranged situations. In total there will be a few dozen heroes to choose from, each with a massive range of costumes, with the possibility of more heroes post-launch.

Overall, Marvel: Heroes is turning out to be a great game. I’ll be looking forward to covering the game as it progresses closer to launch.

Marvel Appoints Bill Roper As Vice President


At one point working on MMO Fallout excavated a tiny part of my brain, and replaced it with a long list of industry names and their associations. So any time I hear the name Bill Roper, David Bravik, or Max Schaefer, the “Flagship Studios” red alert goes off and won’t stop buzzing until I finish writing the article.

I received a few emails after I wrote the previous article as to why I picked Bill Roper’s name first in the list of people who incite arguments, if I knew something I couldn’t talk about or if there was some connection between Bill Roper and Marvel. Anyway, my point is that my readers are fairly prone to conspiracy theories, knowing my past history of jokes and mild hints coming true.

Anyway, Marvel announced today that Bill Roper has been appointed as Vice President. The ex-Blizzard, Ex-Cryptic Studios developer joins the team and will undoubtedly have his eyes set on the gaming portion of Marvel. It’s worth specifying that this is Marvel that Roper is VP of, not Gazillion Entertainment, makers of Marvel Super Hero Squad Online and Marvel Universe.

 “We are pleased to have Bill join our team. With 17 years of experience in the worldwide gaming industry, we are confident that Bill has the creative vision necessary to help guide the next wave of development and product for DIMG’s Marvel Games.

You can all just leave your wallets at the door.

Source: Massively

Marvel Universe: No Customized Characters, Ever.


There is something to be said about MMOs. Specifically, MMOs have always been about creating a character (occasionally one that looks like you), and setting him loose in a world to run through their story. The more casual among us might use this character creator to push out an aesthetically pleasing avatar with generous amounts of cleavage, while the more hardcore role players may spend hours customizing every last detail down to the width, depth, and length of their character’s cheekbones, and bless them for it. Key factor is, I play my character to have his part in the overall story. In WoW, you are just another peon in the ongoing war between the Alliance and Horde. In games like Aion and Rift, your character has a bit more prominence than the simple grunts on the battlefield. In DC Universe, your character gains his powers via exobytes from Lex Luthor.

In Marvel Universe, however, players will be relegated to controlling iconic Marvel super heroes, including Spiderman, Wolverine, etc.

Players will play iconic Marvel characters, just as they do in SHSO. In fact, the game will feature more Marvel characters than any Marvel game to date. We won’t be merely “sidekicks.”

If this is Gazillion’s selling point, I’m not buying. I’ve played City of Heroes, Champions Online, and DC Universe, and all three of those have managed to allow me to create my own hero/villain and not feel like the sidekick. Hell, in Champions Online I had my own nemesis, and I even got to customize him with his own backstory, minions, powerset, and looks.

This raises a lot of questions that leave me intrigued, but not actually interested in trying out the game. Is there some form of character progression? If so, how will the story justify the heroes suddenly losing their powers and having to grind to get them back? Will there be any customization at all? How do you justify a couple thousand Spidermans running around?

Individuality is a big contender in the life and death of MMOs, and so is progression and hoarding things. What Gazillion is proposing sounds like taking DC Universe Online’s Iconic Play Mode, calling it an MMO in and of itself, and throwing it onto the internet. Actually, I should say it sounds like Super Hero Squad Online on Hard Mode.

So I guess my question to Gazillion Entertainment is this: As a free to play cash shop MMO, why should I choose your title over Champions Online? The IP? I hope that isn’t your only selling point. I’ll be waiting for this to come up as new information develops.

Marvel Super Hero Squad Online Trailer: D'awww


Hmm...

I’m writing this next sentence not only because it’s true, but because I know at least one hardcore Marvel fan is going to have a stroke after reading it: Who’s a cute little alcoholic? You are, little Tony Stark, yes you are.

The trailer I mentioned earlier this week for Marvel Universe Online, I mean Super Hero Squad Online, has arrived.

What we know of the game so far is that it likely follows the television show closely. The heroes are fighting the villains, both sides searching for the shards of an ancient and powerful sword. Throw in some jokes about Wolverine slicing bread, toasted over The Flame’s fiery body, and Dr. Doom throwing a temper tantrum, and voila! You have something.

And if the medics have arrived and are in need of assistance, you can mention to the gentleman/lady that this is not the Marvel Universe MMO. Whatever it is, expect more news in the coming months.

Super Hero Squad is being developed by Gazillion Entertainment, who you may know from the upcoming Lego Universe, Jumpgate MMO, and the defunct Auto Assault.

Marvel Super Hero Squad Online Trailer: D’awww


Hmm...

I’m writing this next sentence not only because it’s true, but because I know at least one hardcore Marvel fan is going to have a stroke after reading it: Who’s a cute little alcoholic? You are, little Tony Stark, yes you are.

The trailer I mentioned earlier this week for Marvel Universe Online, I mean Super Hero Squad Online, has arrived.

What we know of the game so far is that it likely follows the television show closely. The heroes are fighting the villains, both sides searching for the shards of an ancient and powerful sword. Throw in some jokes about Wolverine slicing bread, toasted over The Flame’s fiery body, and Dr. Doom throwing a temper tantrum, and voila! You have something.

And if the medics have arrived and are in need of assistance, you can mention to the gentleman/lady that this is not the Marvel Universe MMO. Whatever it is, expect more news in the coming months.

Super Hero Squad is being developed by Gazillion Entertainment, who you may know from the upcoming Lego Universe, Jumpgate MMO, and the defunct Auto Assault.