Recent Structural Changes To MMO Fallout


stupid mouth

Hello everyone,

You may or may not be aware of MMO Fallout’s recent downtime, stemming from a concentrated attempt at breaking into our WordPress database. The attack was unsuccessful, however it brought the website down for most of the day. In response, we are making some back end changes to beef up security. The most notable change on your end is that our URLs have been drastically altered down to a simple p=[numbers] formula. With that knowledge that doing so would result in killing MMO Fallout’s ranking with search engines, we made the decision because shorter URLs will benefit our security in the long run.

I like to talk about security here every once in a while because it gives our viewers a behind the scenes look at how vile and destructive the internet can be. Now consider that MMO Fallout has no financial incentive: We sell nothing so breaching our walls would accomplish absolutely nothing. We have no customers, and as such no customer databases to break into. We have no advertisers apart from that Google Ads bit you see at the top. And still, the attempts to break into this website continue to rise every month, almost doubling with each month’s passing. These are mostly random drive-by hackings by bots that have no one at the controls and have no idea who we are.

I’ll say that again: Most of our breach attempts are almost by happenstance. I was amazed when I checked our logs one month after I installed a new security apparatus and found that there were just short of seven thousand bad login attempts between mid-April and mid-May, and well over twenty thousand 404 intrusions (this apparently indicates that someone is phishing for holes). Over thirty one thousand events logged for that one month, on a website that is famous by almost nobody’s standard, and one which admittedly just got a lot less popular since a good 75% of our traffic is based in Google/Bing/Yahoo and that was just reset.

The URL change isn’t the only thing we’ve done, and was necessary because another system we put into place actively prevents us from using long URLs for our links (long links sink ships, I hear) but I really don’t want to go into what those systems are for the sake of security. As I said in a previous post, MMO Fallout may occasionally break while we test out new systems, and I want to thank all of you for sticking with us.

With the summer on us, I am continuing work on some higher quality entertainment to bring you all.

Falling Out #23: Expecting the Expected


reboot23

Falling Out appeared before 7pm. Pay me.

[Website] Update On Comment System


Good news everyone!

Normally I don’t report on website updates, but I feel that this is large enough to warrant a note. Generally MMO Fallout doesn’t get a lot of comments, and I think I’ve figured out why. As the folks from the Save City of Heroes group have pointed out, the Bad Behavior plugin I had installed when I transitioned MMO Fallout from a wordpress.com host to its own server (back in February), had been flagging real people as spam bots and not allowing them to post at all, and in some cases not even access the website. After some careful deliberation, I decided that Bad Behavior wasn’t doing its job, and the role of spam-detection has been handed over to Akismet full time.

I’ve been able to tweak the comment system to a much finer point than it was before, and have removed some limitations, and the experiment appears to be a success. Spam is still getting caught, but all comments should now be immediately approved by the system instead of requiring me to go through them by hand. As always, I try to keep the comment system as open as possible. There is no requirement to register, you don’t even have to fill out the username/email box.

This update actually went into effect last week before I left for Comic Con. I wanted to leave the comment system to itself for a few days to make sure everything was running smoothly before announcing anything.

Falling Out #15: Special Apocalypse Edition


To be completely honest, the apocalypse won’t start until Valve prints the gold copy of Half Life 3, so we have at least another twenty years to live.

Thank you to oocities for the dungeon background.

Falling Out #9: Get Out Your Lawyers


Friday’s Falling Out (8.5 as I have dubbed it) is probably the fastest MMO Fallout has been threatened after publishing a joke. Now that the legal team has let me out of the storage closet, I can return to writing.

Falling Out #8: FFXIV By Any Other Name


Protip: Today’s comic is satire.

Falling Out #7: Paid to Play


After a week break due to vacation, Falling Out is back.

Falling Out: The Sixth Comic


I think I might be mixing my references.

Falling Out #5: Hardcore Lag


Possibly the only thing keeping me from playing Diablo III in Hardcore mode is the fact that every single one of my deaths in standard mode had to do with server latency. I refuse to play by the rules of “you die, you lose your character,” when my biggest foe is the random dice roll of server stability.

Also Wobbuffet should accompany every game over screen.