Neverwinter Delayed, Atari Loses Rights To D&D

So many questions answered. The Atari Vs Hasbro lawsuit, who is developing Neverwinter, and what does this mean for Cryptic Studios?


A very long-awaited news line comes to a close today: Atari and Hasbro have settled their lawsuit and Atari has come out the loser in the deal. As announced on Gamespot today, Hasbro is regaining full rights to the digital licensing from Atari, meaning Atari will no longer be able to license Dungeons and Dragons games. As part of the settlement, Atari will still be able to sell and develop a selection of D&D games, from Daggerdale to an upcoming Facebook game.

Neverwinter is the other half of the lawsuit, especially considering the sale of Cryptic Studios to Perfect World Entertainment left a lot of questions unanswered. Did the game transfer with Cryptic? If not, who would develop it? Neverwinter now carries a “late 2012” release date, attributed to Perfect World Entertainment’s desire to invest in a more immersive experience.

The year delay hopefully signals that Perfect World Entertainment won’t be tolerating Cryptic’s habit of game development: Short development cycles that produced products that ultimately lack content and polish. With legal issues out of the way, hopefully development of Neverwinter can resume to its full extent.

Neverwinter Will Compete With D&D Online Directly


This article requires a bit of backstory, so if you are already in tune with the Atari Vs Turbine saga, feel free to skip ahead. To start, we must set the stage for the players in this ongoing drama. Wizards of the Coast owns the Dungeons and Dragons IP, and in turn license the video game creation to Atari, who in turn licensed the MMO rights to Turbine. Turbine creates Dungeons and Dragons Online, and pays royalties to Atari, who pay royalties to Wizards of the Coast. Atari owns Cryptic Studios, who were rumored to be creating a Neverwinter Nights MMO, in direct competition with Turbine.

Now this is where the story becomes shady. Turbine sued Atari, claiming that the company had plans to sabotage Dungeons and Dragons Online, in order to nullify the contract with Turbine, take over control of the MMO, and shut it down in preparation for release of a Neverwinter Nights MMO. Given Cryptic being Atari’s chief MMO studio, it was only a given that Bill Roper’s team would be leading the project in some secret underground base, likely in the middle of an active volcano. Although the lawsuit was settled and the terms kept secret, there was a distinct timing between the settlement and Cryptic announcing Neverwinter Online, specifically noting that the game was not an MMO. I theorized at the time that Atari agreed not to make any D&D MMOs as a result of the settlement.

[Backstory over]

I’m a little concerned over how quickly the public took this news and said “phew, at least Atari won’t be trying to destroy D&D Online,” and this raises the question: Is the fighting really over? Or is Atari still adamant in their attempts to shut down Turbine’s MMO, and set up a new title in an environment where they can benefit from more income? Consider this, if you will:

Dungeons and Dragons Online is an action-oriented cooperative combat role playing game where players meet up in a lobby, take quests, and raid dungeons in small groups. The game relies on class-based skills in order to accomplish feats such as disarming traps and finding secret passageways. Each class holds its own place in a team, and in solo will also require different means of play. The game is free to play and supported via VIP and cash shop revenue.

Neverwinter Online will be an action-oriented cooperative combat role playing game where players meet up in a lobby, take quests, and raid dungeons in small groups. The game relies on class-based skills in order to accomplish feats such as disarming traps and finding secret passageways. Each class holds its own place in a team, and in solo will also require different means of play. The game is free to play and supported via cash shop revenue and likely a VIP program. In addition, Neverwinter Online will also feature user-created dungeons and other yet-announced bits and pieces.

So when Cryptic stated that Neverwinter Online will not be an MMO, it’s important to remember that Dungeons and Dragons Online isn’t a true MMO either. The likelihood that the two titles will directly compete is high, simply because the mechanics in both games (at least as they are currently presented) are so similar.

Despite my past differences with Cryptic, I honestly believe that Neverwinter Online could be a great success because the fundamentals play to Cryptic’s strengths. Unlike Champions Online and Star Trek Online, both of which attempted to take a massive world and cram it into a tiny container, Neverwinter Online is in all train of thought built to be a small-scale cooperative game. Of course, given Cryptic’s choice of D&D rulesets to follow, they won’t be gathering in all of the Dungeons and Dragons fans, but if they stay true to the formula and bring the social experience to an online format, Neverwinter Online could be a real contender.

So I call bogus to the idea that Neverwinter won’t directly compete with Dungeons and Dragons Online, and feel that with the right developers behind the wheel, Neverwinter could wind up scooping a good amount of Turbine’s revenue.

Vivox Voice Chat Coming To Cryptic Studios Titles


Cryptic Studios

Vivox is a company you may be familiar with, even if you don’t fully recognize the name. The company provides voice chat to a wide range of MMOs and services, from Sony Online Entertainment (Everquest/Star Wars Galaxies), Fallen Earth, Eve Online, and even All Points…moving on. Vivox also hosts for titles like IMVU, D&D Insider, NCsoft, and more.

The company has taken the MMO industry by storm, and if your MMO has voice chat (Combat Arms, Global Agenda, RoM, I could go on), the chat is likely provided via partnership with Vivox. So, unsurprisingly, in addition to Vivox’s continued Skynet-esque approach to inserting itself into every MMO on the market, Cryptic announced on the Champions Online and Star Trek Online websites that the two will be receiving voice chat.

Vivox, Inc., the number one integrated voice platform for the Social Web, and Cryptic Studios, a leading developer of massively-multiplayer online role playing games (MMORPG) and a subsidiary of Atari, Inc., today announced a platform agreement that will integrate Vivox Voice services into all Cryptic titles.

The announcement does note that the chat function is coming to “all Cryptic titles,” and given the reliance on teamwork in Neverwinter Online, it is safe to assume that Vivox will also be providing support for that game as well.