
As someone who enjoys playing video games even more than I do writing about them, I am sympathetic to the plight of the newbie. After all, I’ve played enough of other games to have gotten a good feel for Darkfall when it released a few years ago, but I understand that there are plenty of others who will have a harder time getting attuned, not only to twitch controls in an MMO but the overall idea of free for all combat in an open world environment and full loot rules.
While I’m sure at least one person will object to the idea of a new player experience being something other than a mace to the face by a fully geared veteran, Aventurine has laid out some plans for the new new player experience.
The training areas consist of a series of chambers where new players can train before they move on. Training starts with basic movement and progresses all the way up to spellcasting and combat. This training process is actually a nice adventure with an epic ending, before new players earn their pass and are transported to the actual world. The goal is to ensure that, before entering Agon, new players become familiar with the basic mechanics, as well as the essence of Darkfall, and they can do this at their own pace.
Additionally, it will become a lot harder to steal someone else’s mount as the creature will remember its owner for a short period after dismounting, leaving enough time to de-summon the mount without having to worry about another player running in and riding off. There are a few other new game systems revealed in the blog post, which you can check out at the link below.
(Source: Darkfall Epic Blog)

