Good news, fervent defenders of Star Trek Online. The guys over at the STOked podcast managed to snag an interview with Stephen D’angelo, Executive Producer of Star Trek Online at Cryptic Studios. In the interview, which you can view below (it starts at 11:20), D’angelo talks about the deadlines that Cryptic faced when developing the MMO, most notably the fact that when Cryptic acquired the license from Perpetual Entertainment (the previous developer that had gone under), they also inherited the game’s due date for completion. For Cryptic, this meant starting several years behind schedule.
So now when time someone tells you that Star Trek Online was rushed because Bill Roper loves money, you can strike them with facts.
Back when Cryptic Studios was more like “Cryptic plans for a company,” Perpetual Entertainment was taking care of Star Trek Online and another title, Gods & Heroes, an Ancient Rome MMO set in a realm of Cyclops, Gladiators, and more. Thanks to several rounds of layoffs by Perpetual Entertainment in 2007, Gods & Heroes was put on indefinite hold until 2008, when the company went belly up and had its carcass picked at by various developers. Perpetual was sued by their PR firm for holding back money as an incentive to get more buzz about the title, as well as bribing reviewers for good scores.
Much like how Cryptic picked off Star Trek Online, it is only natural that someone would pick up Gods & Heroes. Heatwave Interactive just so happens to be that vulture, and is happy to take the assets and move the game forward to release status. Heatwave is looking to gather an elite group of past G&H beta testers to give them information on where to go with the latest incarnation. They want to stay true to the title, and Perpetual’s vision for it.
Gods And Heroes is on board for a release date not yet set in stone, but Heatwave says they don’t want to take “another three or four years,” so I would bet my money on late 2010 at the earliest, with 2011 a more likely candidate. With the number of games shutting down in 2010, it’s always good to see a previously doomed title being revived.